Ready-made projects for outdoor games in dow. Project "Folk Fun" middle group

Nomination "Children's project in elementary school"

One day my friends and I were going to play at my house. At first, we all had fun playing a board game together, but then one of my friends sat down to play a computer and we all felt somehow sad and uninterested to look at him. And I thought - why are children's games in the yard or at home with friends being replaced by virtual entertainment nowadays? We become more and more alone, we are left alone with the computer, plunging into the virtual world. Children my age like to play computer games at home rather than outside. But can communication with friends replace a computer, is it possible to run, laugh, talk or wrestle with it?

And I thought: how much have the games and preferences of what to play have changed in today's children compared to the games of our parents, grandparents?

aim my research work was the study and, if possible, the revival of forgotten outdoor games; as well as comparing games of different generations.

To achieve this goal, it was necessary to following tasks:

  • to study what a game is and what games children are playing now, and what our parents, grandparents played;
  • compose a questionnaire and conduct a survey of three generations;
  • take stock and see how games have changed;
  • to create a baby book for my class with games that children do not know;
  • play these games with classmates and show the children that the games of our ancestors are interesting and fun.

In the course of the research, I found that our parents and grandparents played mainly outdoor games on the street, and the current generation prefers to spend their free time at the computer. Slightly less than half of the guys love outdoor games, but they do not know them enough. Most of the games of our grandparents (for example, bast shoes, chizhik, forfeits, knives) are forgotten and almost all children do not know them.

But I think it's great that more and more kids are playing board games. A third of the guys like to play checkers and uno. This is a good alternative to computer games.

After I found out that more than half of my classmates spend their free time at the computer, I thought about how to distract them from the computer and get them interested in outdoor and sports games? After all, it is much more fun to play outdoor games on the street or board games at home with friends than to play alone at the computer ...

In order to interest my classmates in the outdoor games of our parents, grandparents, with the help of my mother and father, I created a baby book “To Become Friendly”. This book is a collection of fun and active games such as Fanta, Burners, Gardener, Lame Fox, etc. In it, I collected games that, according to the results of the study, the guys know little or do not know at all. You can play these games at recess, in after-school groups, at physical education lessons, and just for a walk after class. We not only read it all together, but also played these games! Everyone really liked it, we played together and had fun. Now, I hope we will play outdoor games more often.

After all, we, the children, are the best distributors and propagandists of games. And in order for the games to live, you need to talk about them. They need to be played!

MBDOU Great October Kindergarten "Belochka"
Firovsky district Tver region
Project
middle group No. 3

"School of the ball!"

Educators: Kustova O.A., Bezuglova O.N.
2014

Project participants: children of the middle group No. 3, educators and parents.

Project type:

According to the activities dominating in the project: practice-oriented;

By time: weekly;

By the nature of contacts: within the framework of the preschool educational institution.

Relevance of the topic:

After questioning parents, they came to the conclusion that:

Parents do not use the ball in games with children;
- children rarely use the ball in independent activities;

Ignorance of parents and children of the history of the ball, its types.

Target:

To develop in children the desire to improve their health.

To form motivation for the ability to play different games with the ball.

Tasks:

  1. Inform parents and children about the history of the ball different peoples and its types.
  2. To develop in children an interest in physical education with a ball.
  3. To educate in children purposefulness, organization, initiative, diligence.

Project implementation:

  • Questioning of parents and diagnostics of children on the topic: “School of the ball”.
  • Individual consultations on the topic: "School of the ball."
  • Making a folder about the history of the ball of different nations, varieties and variety of games with them.
  • Design of didactic aids: ball games.
  • Cognitive lesson: "My cheerful sonorous ball."
  • Conversation and coloring illustrations on the topic: “Balls different types sports."
    • Speech development: "What balls are."
    • Drawing: "Balls of different sports."
    • Modeling: "Girl on the ball."
    • Application: "Ball".
    • Organization and holding of sports entertainment on the topic: "My cheerful sonorous ball."
    • Carrying out sports entertainment “If you want to be healthy, do the “magic” ball!”.

Project result

  • Parents and children got acquainted with the history of the ball and its types.
  • The increased desire of parents to further enrich the sports corner with non-traditional balls.
  • Enthusiastic use of balls by children in the group in independent activities and excellent sports performance in working with the ball.
  • The increased interest of children in productive activities on the topic of physical education.
  • Participation in the project 82 % group families.
  • Consultations were issued on the topic: "Physical education is great."
  • A photo album has been designed: “Playing ball at home”.
  • The folder “My cheerful ringing ball…” was designed (contains the history of the ball, data on modern balls, recommendations for parents, the meaning of the ball for the child).
  • The folder “Playing at home” has been designed (contains creative outdoor games for the house, street, with a ball; a card file of Russian folk ball games, exercises with a ball, etc.).
  • Two didactic aids in the form of balls designed by parents:

Folk ball games (with rules);

Practical exercises with the ball.

Application.

1. Complexes of morning exercises with balls of different sizes.

2. Sports entertainment scenario:

"If you want to be healthy, do the magic ball."

3. Synopsis of a physical education lesson: "My cheerful, sonorous ball."

4. Synopsis of physical education with the participation of parents:

"My cheerful, sonorous ball" (with photo application).

5.Advice for parents:

- "School of the ball";

How to get your child interested in physical education.

6.Information material:

The history of the ball;

The history of the appearance of a soccer ball;

Ancient traditions of making balls in Russia;

Interesting facts from the life of the ball.

7.Practical exercises and outdoor games with the ball.

8. Didactic aids "Ball games" (in the form of a ball).

9. Photo application "Mini Ball Museum".

10. Questionnaire for parents: "School of the ball."

11. Children's productive activities on the topic of the project.

Complex of morning exercises for the middle group

with medium ball

I. Game exercise "Clever guys". Balls of medium diameter according to the number of children are laid out throughout the hall. Walking in a column one at a time, moving to a run in a column one at a time between the balls without hitting them (2 times in alternation).

II. ORU "Catch".

I.p. legs slightly apart, ball down.

1 - ball up, look

3-4 - toss, catch, return to I.p. D 7 times.

"Ball ahead."

I.p. legs apart, ball over head.

1 - ball up,

2 - lean forward, look at the ball, say "forward",

3 - up, 4 - I.p. D 7 times.

"ball up"

I.p. sitting on the heels, the ball is down.

1-2 - kneel, ball up, look.

3-4 - I.p. D 7 times.

"Log"

I.p. lying on your back, ball up. Turn on the stomach, back, in one direction, in the other direction, the pace is arbitrary. D 3 times in each direction.

"Do not let go".

I.p. sitting, hands in support behind, the ball is sandwiched between the feet.

1 - ball up,

2 - I.p. D 7 times.

"Pass the ball."

I.p. legs slightly apart, ball in one hand.

1 - arms to the sides

2 - top, shift the ball to the other hand, look;

3 - to the sides,

4 - I.p. The same on the other side. D 7 times.

"Jumps"

I.p. legs slightly apart, the position of the hands may be different, the ball is on the floor. 8-12 jumps around the ball. D 3-4 times.

III. Fast running with the transition to slow, walking.

Etude for relaxation "Icicle".

We have a white nail hanging under the roof.

The sun will rise - the nail will fall.

(Relaxes the muscles of the trunk, arms, legs).

with large diameter ball

1 Walking and running between balls (6-8 pieces) placed at a distance of 0.5 m from one another (in one line).

2 I. p. - leg stand at the width of the foot, the ball in both hands below. 1 - bend your arms, the ball on the chest; 2 - ball up; 3 - ball on the chest; 4 - return to the starting position (4-5 times).

3. I. p. - foot stand on the width of the foot, the ball in bent arms on the chest. 1 - sit down, take the ball forward; 2 - get up, return to the starting position (5-6 times).

4. I. p. - leg stand shoulder width apart, the ball in bent arms on the chest. 1 - tilt to the right leg; 2-3 - roll the ball to the left foot, Pushing it with the right hand, take it in both hands;

4 - return to the starting position (4-6 times).

5. I. p. - leg stand slightly apart, the ball is on the floor. Jumping on two legs around the ball in both directions with a short pause.

6. The game "Find a mate" (handkerchiefs in two colors).

7. Walking in a column one at a time, waving a handkerchief.

Exercises with a small ball (diameter 10-12 cm)

1. Walking in a column one at a time, to the teacher's signal "Snowflakes!" children stop and perform a light circle in place, then a normal walk and run.

2. I. p. - stand feet shoulder-width apart, ball in right hand. 1 - raise your arms to the sides;

2 - hands up, transfer the ball to the other hand; 3 - arms to the sides; 4 - starting position (4-6 times).

3. I. p. - stand legs apart, the ball in the right hand. 1 - lean forward; 2-3 - roll the ball from the right foot to the left, catch it with the left hand; 4 - straighten up, the ball in the left hand (Fig. 14). The same to the left leg (5-6 times).

4. I. p. - sitting cross-legged, the ball in the right hand. 1 - turn to the right, take your right hand to the side; 2 - straighten up, shift the ball to your left hand. The same to the left (6 times).

5. I. p. - lying on his stomach, the ball in bent arms in front of him. 1 - bend over, take the ball up - forward (Fig. 15); 2 - return to the starting position (5-6 times).

6. I. p. - feet on the width of the foot, the ball in the right hand. 1 - sit down, take the ball forward in both hands; 2 - straighten up, return to the starting position (5-6 times).

7.I.p. — legs slightly apart, ball in right hand. Jumping on two legs in place with a short pause.

Entertainment script for health week

in the middle group.

“If you want to be healthy, do the “magic” ball.”

Target:

To acquaint parents with the skills of children in ball games.
To give parents knowledge about what children should be able to work with the ball according to the program.
To develop in children and parents + emotions from ball games, joint activities.
Raise interest in a healthy lifestyle, strengthening one's health, active ball games.

Material: Balls.

Lesson progress: First part.

He lives in our forest, heals all the forest people.
He hurries to help everyone - kind ... (Answer: Dr. Aibolit)

Doctor:

Hello friends, you all recognize me! Come visit me!

Good Doctor Aibolit! He sits under a tree.
Come to him for treatment. Both the cow and the wolf
And a bug, and a worm, And a bear!
The Good Doctor Aibolit will heal everyone, heal everyone!

Oh, who is this?

He is the most insidious villain
They scare all children.
He lives in hot Africa
Carries a weapon in his bosom.
There is no worse robber.
Who is this? - ... (Answer: Barmaley)

Barmaley: Do you recognize? Are you afraid? Yes, why be afraid of me! Now I'm lazy! Now I like to eat and sleep, and not to catch and offend children!

Doctor: Barmaley, after all, you fell ill with laziness, became weak and put on weight!

Barmaley: Yes, I did not expect! How to get better, who would know! Oh oh!

Doctor: It is necessary to be treated, protect and strengthen health, and not groan and suffer!

Barmaley: I do not like doctors and am afraid to be treated: bitter pills, tasteless medicines, thermometers and injections!

Doctor: And I have a wonderful sweet "pill"! In a bag! (takes out the ball)

Barmaley: What is this "pill", guys? How is it received!

Doctor: They work with her!

Barmaley: I can't, I don't want to!

Doctor: No, I don’t want a word, I need a word! Now I will show and teach! And you guys help me, save Barmaley from laziness! Find a couple (parent) and go ahead, health has been waiting for us for a long time!

General developmental exercises (with parents)

Doctor: Take the guys you need "magic pills" - "Balls". When we all get up in the morning, we rejoice in the sun!

I.P. - standing holding the ball (parent and child), facing each other, feet shoulder-width apart. 1, 3- raise your hands together up with the ball; 2, 4 - I.P.

Barmaley: And if it's cold, the wind bends the trees!

I.P. - standing facing each other (parent and child), feet shoulder-width apart, ball in raised hands. 1, 3 - lean to the right (left); 2, 4 - I.P.

Doctor: In the morning there should always be a good mood, and we give each other flowers!

I.P. - an adult and a child sit on the floor, with their backs to each other, an adult holds a ball in his hands. 1-2 - simultaneously turn to face each other, the adult passes the ball to the child, 3-4 - I, P.

Barmaley: And I'm sad in autumn, the wind lifts dry branches from the ground! I. P, - sitting on the floor facing each other, holding the ball with your feet, emphasis on your hands. 1, 3 - simultaneously raise legs, 2, 4 - I.P.

Doctor: Remember how we sunbathe in the summer in the sun!

I.P. - lying on his stomach facing each other, holding the ball in straight arms. 1, 3- raise arms and legs; 2, 4 - I.P.

Barmaley: And now there are a lot of leaves on the ground and just be careful not to step on the roots of trees

I.P. - standing opposite each other and holding the ball in front of you with your hands. 1, 3 - sit down, 2, 4 - return to I.P.

Doctor: With what pleasure we are on vacation, when it's hot, we "jump into the river"

I.P. - an adult sits on the floor, legs together, the child stands, legs apart, taking the hands of the parent. 1, 3 - an adult spreads his legs apart, the child performs a jump, legs together. 2, 4 - the adult connects the legs, the child performs a leg jump apart. The ball is resting.

Basic movements (without parents)

Barmaley: Oh, it became more fun for me, I want to move faster! Let the parents rest, and we continue on our way! Look, Aibolit, don't drop the ball into the river.

The child rolls the ball on the gymnastic bench, without dropping it, with one hand.

Doctor: And you, Barmaleyushka, go, look carefully, don’t hit the tree with your forehead! The child, rolling the ball on the floor, passes between obstacles.

Barmaley: Bumps save us on the way, hit the ball here and go on! The child approaches the hoop, hits the ball on the floor in it, catching it with both hands without bending!

Doctor: Ahead, carefully, thorny bushes, roll the ball through them, and go around yourself! The child rolls the ball with both hands into the goal, aiming with his eyes and hands. He bypasses the gate, catching the ball.

Barmaley: Hooray, we've come to the field! Fly the ball up and you catch it!

The child throws up and catches the ball with both hands, without pressing it to the body. (with parents)

Doctor:

There is a lot of space in the clearing, everyone will stand on a flower!
Invite mom, dad, it will rain soon!
(put balls on circles)

Game "Rain and Tent"

It's time to rest! What if it rains? Let's hide in a tent! You must come up with it together and build it over the ball!

They walk along the clearing, between flowers (balls): a bear, a hare, a wolf, a butterfly, a bird, a caterpillar, etc. Everyone imitates their habits. At the signal “Rain”, parents and children form a tent from different positions: standing, sitting, kneeling, etc. (take the children their balls).

Barmaley:

There is a ravine in the clearing, throw a ball to each other! A child and an adult stand on opposite sides of the hall and throw, catch the ball with both hands.

Doctor:

There is a mountain in the clearing, cold water pours over it from above! It runs a ringing stream!

Game "Brook with a ball"

Parents and children line up in a column and pass one ball over the top, arms outstretched. The last one moves forward. The game is repeated until the first one returns to the beginning. Our stream runs down, legs are wider, beware!

Final part

Doctor:

Very fun and interesting in the clearing frolic, is not it time to relax. Massage balls are right there.

Children and parents massage hands, feet, body to themselves and each other.

Barmaley:

What's wrong with me, I've lost weight, cheered up! I will continue to study, play and strengthen my health!

Doctor:

Come to me! I wait! I call everyone and urge you to love physical education, and be friends with the ball, and keep your health!!!

Summary of physical education classes

with middle school children preschool age

"My cheerful sonorous ball"

TASKS:

educational:

Teach children to maintain balance when walking on a reduced area of ​​​​support;

To develop the ability of children to catch the ball without dropping it on the floor and throw the ball only in their hands;

Strengthen the skills of running in a straight direction.

educational:

To instill a love for classes, physical exercises;

Cultivate the beauty of movement.

METHODS AND TECHNIQUES:

surprise moment, explanation, demonstration, encouragement, assistance in performing the main types of movements, reminder.

EQUIPMENT:

balls (large, medium, small, balls of medium size according to the number of children, massage tracks, 2 baskets for balls, gymnastic bench, cubes, Petrushka costume.

STUDY PROCEDURE:

Introductory part: game moment.

Guys, do you know what happened today when I came to kindergarten. I go to the door and hear - what's the noise? I open the door - and there! Our balls argued, which of them is the most important?

Big ball (screams rudely): "I'm the biggest because I'm the biggest!"

And the smallest squealed: "No, I'm the main one, because I have thorns, and I massage the babies so that they are strong and healthy"

They argued, the baskets turned over and the balls rolled in different directions (grabbing their heads). What to do, now the kids will come to the gym to practice, and here is such a mess.

Guys, will you help me clean up, collect the balls? (children's answers)

Guys, but before we start cleaning, we need to warm up a little with you.

Types of walking are performed:

1. On socks - higher, higher, high, we walk easily on socks.

2. on the heels - after the rain, so that the legs do not get wet, we will all raise our socks above.

3. With a high raising of the hip - I love my horse, comb her hair smoothly, smooth the tail with a comb and ride on horseback to visit.

4. Sneak - lower, bend lower, Hey, my friend, don't be lazy!

5. Forward jumps - higher, higher, high, jump on your toes easily! Light running around the perimeter of the hall one after another.

Now we are ready to start cleaning. Ready?

Well then, 1, 2, 3 - run after the ball (children run to the balls, pick them up and take them I.P.)

At this time, Petrushka runs into the hall.

Oh, did I get there? I must be late?

My cheerful cap, famously shifted to the barrel.

I'm a funny toy, and my name is.? (Parsley)

Oh, what are you doing here?

Educator: - And we, Petrushechka, together with the children in this room are engaged in physical education in order to be strong and healthy. And now we wake up to perform exercises with balls.

Parsley: - Can I work out with the guys, I also want to be strong and healthy!

Educator: - Well, of course you can, take a ball and stand with the children.

MAIN PART.

Part 1 - General developmental exercises.

I.P. - stand feet shoulder-width apart, ball in both hands down. Raise the ball forward, up, look at it, lower it forward - down, return to I.P. (5-6 times)

I.P. - sitting on his heels, the ball in both hands in front of him. Rise to kneeling, ball up, return to I.P. (6 times)

I.P. - sitting on his heels, the ball in both hands in front of him. Roll the ball to the right (left) around you, pushing the ball with your hands (3 times in each direction)

I.P. - sitting, legs apart, the ball in front of you. Raise the ball up, bend over, touch the floor with the ball as far as possible, straighten up, return to I.P.

I.P. - leg stand slightly apart, the ball is on the floor. Jumping on two legs around the ball, alternating with walking. (3 times)

Educator: - And now guys, let's put the balls in the basket (children remove the balls, line up.

Parsley: - And now, guys, get in line, and I will take you on an interesting journey.

Part 2 - ATS

1. Balance - walking on a board laid on the floor, stepping over cubes placed at a distance of two steps of the child.

The exercise is performed in a streaming way.

After completing the exercise, the children walk along the "paths" of health.

Children make a circle.

Parsley: - Guys, you know my name, but I don't know what to call you. Let's get acquainted! And my friend Ball wants to meet you too.

2. Throwing and catching the ball, loudly calling your name (2 times)

Parsley praises the children and offers to play with the ball again.

Guys, do you still want to play with me and with my friend Ball? (children's answers). Then we open the circle.

Part 3 - an outdoor game "My cheerful ringing ball" is being held.

Parsley: - Guys, I really enjoyed playing with you, it's time for me to go home, but I will definitely come to you again. Goodbye.

Physical education with the participation of parents

"My cheerful, sonorous ball"

for middle age children.

Event objectives: maintain and strengthen physical and mental health, involve parents in participating in joint events with children. To form the correct posture, a harmonious physique. To promote the correct execution of movements on the model of an adult (dad and mother). To help parents and children feel joy, pleasure from joint motor-game activities. Engage in a healthy lifestyle.

Material: a basket with 2 rubber balls, crumbs for each child, 2 spoons and 2 tennis balls, a recording of fun music to accompany play moments, balls by the number of participants for a surprise moment.

Preliminary work: acquaintance with the history of the ball, with sports, games, drawing, sculpting the ball, memorizing poems, reading fiction about the ball.

Event progress.

The teacher invites children and parents to the gym. Petrushka (disguised teacher) meets in the hall.

Parsley. Hello! Boys and girls! Hello moms and dads! Guys, do you recognize me? Who am I? (children's answers) Do you want to be strong like dad and skillful like mom? (children's answers)

Yes, I am cheerful, Petrushka!
Real, not a toy!

Today I came to you not alone, but with my cheerful helpers.

And what do you guess. Let's solve riddles.

He doesn't want to lie down.

If you quit, he jumps

Throw again - rushes gallop.

Guess? This is .... (ball)

That's right, it's a ball. And today we have a ball holiday.

We live in a big country

Generous and rich

And don't feel sorry for anything

Hey for you guys.

Stadiums new

They don't give us in vain

For us to be healthy

Grow up, friends!

To make everyone stronger

To make everyone bolder

And good deeds

Helped my country!

Did you know that you can not only play with the ball, it helps to become dexterous, strong, fast! Come on, quickly get up in a circle, start the exercises!

Warm up

Let's play, friends! (children's answers). Then repeat after me!

The following exercises are performed:

1-exercise: “Get slim!” - walking on toes in a circle of children and parents, the ball is overhead.
2-exercise: “Get strong!” - jumping forward, the ball in the girth on the chest.
3-exercise: “Become dexterous! Run, but don't drop the ball!" - slow running, the ball in front of the chest, with the transition to walking.
4-exercise: “Get healthy! Raise your hands up, inhale! Exhale, hands with the ball down.

We had a warm-up, that's how great we are! Helpers balls!

"Pass it, don't drop it"

Leading. Guys, let's tell Petrushka how the ball appeared? What was the ball made from? What ball sports do you know? Children's answers.

Parsley. Well done boys! How much do you know about the ball? Let's have a competition.

Leading. Today we have two teams.

(building in two columns)

"Who will throw more balls?"

relay races

"Penguins"

Jumping on two legs, the ball between the legs.

"Handed - sit down"

Throwing and catching the ball to each other.

"Pass it, don't drop it"

Passing the ball over the top.

"Run - do not drop"

Carry the ball in the spoon.

"Who will throw more balls?"

Throw the crumb into the basket.

"Penguins"

"Run - do not drop"

Leading. Well done, today the ball helped us become strong and dexterous! Thanks adults. How friendly and fun we played today.

Parsley. May balls always be your friends.

And in parting, I have a surprise for you. Parsley takes out balloons.

My favorite balloon
So reliable and obedient!
I love to play with him
He wants to play with you too!

Parsley distributes balls to all participants.
Well, it's time for me to go home
Goodbye, kids!

Consultation for parents "SCHOOL OF THE BALL"

The main goal for a person is his health.

Preschool age in the development of the child is the period when the foundation of his health is laid, physical development and culture of movement.

The need for movement, increased motor activity are the most important biological features child's body. And the kids don't move much. One of the ways to make up for the forced lack of movement is the ball. Scientists and doctors in many countries believe that games and exercises with the ball contribute to the physical development of children, have a beneficial effect on the activity of the cardiovascular and respiratory systems, contribute to the harmonious development of all muscles, the consolidation of various motor skills, and the development of correct posture. That is, games and exercises with the ball are a valuable means of developing coordination, endurance, speed and agility.

Various exercises and games with the ball involve different muscle groups of the arms, legs, torso, neck, head. This means that there is a harmonious development of the whole body.

Ball games have been known since ancient times. Almost every child is familiar with the ball from an early age, he is attracted to it. The choice of balls is quite wide: balls of different sizes, colors, qualities. As a rule, the child is attracted by bright, bouncy, light balls. With them you can run, jump, exercise agility, speed, flexibility.

Throwing and catching- more complex movements that require a good eye. It is important to evaluate the direction of the ball's flight, the force of the throw.

It is useful to throw the ball up.

skating- trains the muscles of the fingers and hand.

Throwing to the target characterized by wide and active movements of the arms, legs, torso, which contributes to the prevention of posture disorders, develops coordination of movements, the musculoskeletal system.

Ball games contribute not only to the development of strength, accuracy of movements, dexterity, speed of reaction, the development of the eye; general and fine motor skills, but also free children from tiring, unnatural for their age, immobility in the classroom; self-movement of the ball activates involuntary attention, and the fact that it can be thrown to another child forms voluntary attention; ball games normalize the emotional-volitional sphere, which is especially important for hyperexcitable children.

HOW TO GET A CHILD INTERESTED

ACTIVITIESPHYSICAL EDUCATION

- Z a healthy child does not need to be forced to do physical education - he himself needs to move and willingly performs more and more new tasks. In no case should a child be forced to perform a particular movement. Children do not yet feel the need to learn in the literal sense of the word. In this regard, classes should be held in the form of a game. Gradually involve the child in all new games and fun, systematically repeating them so that the child consolidates the learned movements. It's great if you encourage a child with praise, be surprised at how strong, dexterous, strong he is, how much he already knows.

A demonstration of his skills in front of the rest of the family or his peers will also help arouse the child's interest in classes. So gradually the child develops self-confidence and the desire to learn further, mastering new, more complex movements and games.

If the child has no desire to study, analyze the reasons for such a negative attitude towards classes in order to create more favorable conditions in the future. In addition to praise and encouragement, a convincing explanation for why physical education is so necessary (so that he does not look like a clumsy bear cub, so that other children do not overtake him, etc.) can also serve as an incentive for children.

An active interest in physical exercises is awakened in children by a variety of toys and objects that are available in the house (balls, hoops, circles, skittles, jump ropes, cubes, as well as sleds, skis, inflatable toys, swings, ladders). Children who are deprived of such toys, naturally, have less motor experience, and therefore are less dexterous and agile, less mobile and courageous, they have a slow reaction. The child needs to be given the opportunity to roll something, throw it, take objects of different sizes, shapes and colors, climb safely, climb stairs, swing, etc.

Unfortunately, in modern apartments there are no conditions for the full-fledged motor development of the child, so parents should create everything the necessary conditions on the street, to buy a variety of toys that would directly encourage children to move. Often in the family they tend to acquire very expensive toys, but completely useless for the healthy growth of the child.

In this regard, remember: the better you teach your child to enjoy the movement and being in nature, the better you prepare him for an independent life.

HISTORY OF THE BALL.

Ball exercises are one of the most ancient types. exercise. History knows neither the exact place nor the time of the appearance of the ball and ball games. It is only known that the ball originated in ancient times and has undergone many changes over its history. At first, it was woven from grass, palm leaves, made from the fruits of trees, wool and animal skins, woven from reeds, twisted from rags, carved from wood, sewn from leather, stuffed with grass, sawdust and other materials.

The ball and objects similar to it are found by archaeologists all over the world. The variety of games and exercises with the ball among different peoples is striking.

In ancient Greece, Rome and Egypt, the ball was not only loved, but also ... respected. For example, in ancient Greece, it was considered the most perfect object, since it looked like the sun, which means, according to the Greeks, it had its magical power. The Greeks sewed balls out of leather and stuffed them with some elastic material, such as moss or bird feathers. And later they guessed to inflate the ball with air. Such a ball was called "follis". Small follices were used for hand games, and large balls were used for games like football.

In ancient India (2 - 3 thousand BC), an important role in uniting the entire community was played by the game "kathi-tsendu" (with a ball and a bat), which became the progenitor of field hockey.

A ball found in ancient Egyptian tombs (3500 BC) made of leather and stuffed with straw was used for fun. In Egyptian football, each of the two teams played on the side of their gods. And victories were won not for the sake of their glory, but in the name of the gods. At the same time, a ball made of wood was driven into the goal with curved sticks. There were balls in Egypt made of leather, tree bark. A ball made of fragile sandstone could only be carefully thrown to each other - it could break from hitting the ground.

Exercises and ball games were common in ancient Greece and ancient Rome. The balls were sewn from leather, which were filled with wool, feathers, grains of figs. Exercises with the ball were prescribed by doctors and they had to be performed in a certain sequence.

Among the North American Indians, the ball was not a toy, but a sacred object, personifying the Sun, Moon and Earth.

THE HISTORY OF THE APPEARANCE OF THE SOCCER BALL

Do you think humanity invented the ball game these days? You are wrong. Historians have proven that our distant ancestors loved to drive some round thing in their free time - be it blocks or even a human skull.

In the Middle Ages, people inflated pig bladders. These inflated bubbles were fragile, short-lived and burst from strong blows. Over time, people thought of covering these bubbles with skin to give it durability.

In Scotland, the museum houses the oldest ball. He is over 450 years old. It is believed that this ball belonged to the Scottish Queen Mary. His chamber is made of pig's bladder, covered with pieces of deerskin.

The rubber ball "jumped" to Europe from Central America. The local Indians made it from resin, which was extracted from cuts in the bark of trees and called "rubber" (from the words "cao" - tree and "o-chu" - to cry. This resin is "rubber." The rubber ball caught the eye of Christopher Columbus. The famous navigator was surprised to see that a large and heavy ball bounces so high when it hits the ground.The sailors of Columbus brought the ball to Spain, and the elastic bun quickly rolled all over the civilized world.

But the American Indian game was a ritual act. And far from harmless. The game ended with a sacrifice, and the captain of the losing team was sacrificed.

In 1836, scientist Charles Goodwer invented vulcanized rubber. For 20 years he did not know where to attach his invention, and in 1855, out of desperation, he designed the first soccer ball, which is still kept in the New York Museum.

And another inventor, HJ Lindon, developed one of the first inflatable rubber bladders. The tragedy was that his wife died due to a lung disease. She inflated hundreds and hundreds of pig bladders for sale, and her lungs eventually couldn't take the pressure. Lindon put an end to this harmful practice.

In 1872, an agreement was reached that a soccer ball should be spherical with a circumference of 27-28 inches. This standard has not changed for over 100 years and remains in today's FiF rules.

ANCIENT TRADITIONS

BALL MANUFACTURE IN RUSSIA

The ball is an ancient Slavic word. In different Slavic languages ​​it is consonant: in Ukrainian it is a ball and in Belarusian it is also a ball; the Bulgarian mechka means "bread with cheese in the shape of a ball", and the Serbo-Croatian mechka means "soft, crumb of bread."

Linguists believe that the oldest meaning of the word ball, apparently, is "a crumb, a soft ball, an object that can be squeezed, squeezed." Echoes of the ancient sound have long been preserved in the Russian language, in colloquial speech.

The people still hear in conversation - balls, and even earlier there was a "sword".

The historian I.E. Zabelin, who studied the royal records of the 17th century, one can read the following entry: “Swords appeared among the princesses early. In 1627 Aug. 22…".

Unpretentious handballs were ubiquitous. A lump of rags, rags or wool was sheathed (hence the name “shitka”) with a rag without a special pattern. A handball was called “popin-hoy” - and from the action with it in the game with legs: sing-kick, kick.

Ball games were known in ancient Russia. This is evidenced by archaeological finds. During the excavations of Novgorod, Pskov, Moscow and other ancient cities, many leather balls were found in the layers of the 10th-16th centuries. The sound quality of these balls suggests that they were made by reme, shoemakers.

Antique balls are made of well-tanned leather, which prevents the product from getting wet. Two circles and a rectangular strip of leather were cut out, equal in length to the circumference of the blanks. One circle was sewn with it, then the second. Through the small hole left, the ball was tightly stuffed with wool or fur.

There were also balls of an unusual cylindrical shape, which, obviously, were rolled during a game like "skating - eggs."

In the villages they also made balls woven from bast or birch bark straps, beautiful and light. Sometimes a lump of clay was braided inside - such a ball “with heaviness” flew further and was suitable for playing with your feet.

Everywhere in Russia, children played with woolen balls. Sheep wool was first rolled up in the hands into a tight ball, then thrown into boiling water and left there for half an hour. The shriveled ball was again rolled in the hands until it became as hard as wood. After drying, an elastic wonderful ball came out, not inferior in jumping ability to a rubber opponent.

Rag balls were also widely used. They were made in different ways.

In the Tula province they made twisted balls. The remnants of colored fabrics or old clothes were torn into strips the width of a “finger” and tightly twisted into a ball. The strips were not tied or sewn, but simply laid one on top of the other when winding. The tip was tucked behind the previous layer of tape. It turned out a hard and bouncy ball-ball.

Children rolled such toys on the floor, sitting opposite each other and spreading their legs. In street games, they tossed the ball up, unwinding it by the tip. The winner was the one who, during the flight of the ball, could unwind the longer tip of the tape.

Multi-colored rag balls made children want to turn them into their favorite toy. Indulging the child, adults began to make balls. They were twisted much tighter and smoother, achieving round shape and ball buoyancy.

In the Tula region, from the end of the 19th century and in the first half of the 20th century, patchwork balls sewn from 6 multi-colored wedges were popular. They were decorated with buttons, foil, candy wrappers.

Colored rag balls, similar to balls, attracted the child even in the cradle. They were stuffed with rags, sheathed with bright shreds and tied on a rope to a shaky. In the Arkhangelsk region, such fun was called "kruglyapushki", from the word "lyapak", i.e. colored patch.

The traditional "Russian" ball was sewn from 8 identical equilateral triangles. Patchwork triangles were sewn together, stuffed with cotton wool, wool or yarn. Try and please your child with an unusual ball: a “bump” or “rolled wire”, a rag or patchwork ball. Perhaps it will become your child's favorite toy. The ball is a rattle. A ball hanging over a baby's cradle.

This immortal kolobok has come to us from time immemorial. The ball is one of the most ancient and favorite toys of all countries and peoples. In ancient Greece, Rome and Egypt, the ball was not only loved, but also ... respected. In ancient Greece, it was considered the most perfect object, since it had the shape of the sun, which means (as the Greeks thought) it had its magical power. They sewed balls from leather and stuffed them with some elastic material, for example, moss or bird feathers. And later they guessed to inflate the leather ball with air. Such a ball was called "follis". Small follices were used for hand games, and large balls were used for games like football.

Images of balls were found on the walls of Egyptian tombs, and during excavations of the burial places of the pharaohs, balls themselves were found, sewn from strips of leather or tree bark, and sometimes made of sandstone. The team games of the Egyptians with these items were dedicated to the gods.

And in Ancient China played with the ball, for example by kicking it. The game eventually became a favorite folk entertainment, and in the 2nd century BC. included in the obligatory program of the solemn celebration of the birthdays of the emperor. At the same time, they developed the rules and began to install gates on the playing field. The winners were honored with flowers, awarded with valuable gifts, and the losers were beaten with bamboo sticks.

In ancient Japan, too, they could not do without a ball. At the imperial court, team games were held to drive the ball into the goal for a certain time (measured by the hourglass), during the throw it should not touch the ground.

Antique ball games were not just games, they were often associated with religious rites.

In Egyptian "football" each of the two teams played on the side of their gods. And victories were won not for the sake of their own glory, but in the name of the gods. Their ball was made of wood, and they drove it into the goal with curved sticks. There were also balls made of leather and tree bark in Egypt. And a ball made of fragile sandstone could only be carefully thrown to each other - it could break from hitting the ground.

The Romans filled leather balls with fig seeds. They also had glass balls for singles.

Among the North American Indians, the ball was not a toy, but a sacred object, personifying the Sun, Moon and Earth.

Among the Eskimos, the ball game was also a ritual action that took place during the festival, which marks the victory over the malevolent mythical creature named Sedna.

The ancient Greeks also invented several ball games. So, the Spartan warriors were fond of "epykros" - a competition for throwing with their feet and hands a leather ball stuffed with rags, horsehair, feathers, sand, and then - inflated with air. The inquisitive Romans did not fail, among other things, to borrow this from their neighbors. For example, they started the game "harpastum". Militant legionnaires, along with "fire and sword", brought to other peoples and spread among them their sports activities with the ball. The British, for example, being tempted by them, not only borrowed the "harpastum", but also mastered it so that in 217 AD. won the match against the Romans!

AT different countries various materials were used to make balls: balls were sewn from animal skins, woven from reeds, twisted from rags, and carved from wood.

The rubber ball “jumped” to Europe from Central America. Local Indians made it from resin, which was extracted from cuts in the bark of trees and called "cauchu" (from the words "kaa" - tree and "o-chu" - "cry"). We know this resin under the name "rubber". The rubber ball caught the eye of the traveler Christopher Columbus. The famous navigator was surprised to see that a large and heavy ball bounces so high when it hits the ground. The sailors of Columbus brought the ball to Spain, and the elastic bun quickly spread throughout the civilized world.

Until today, in some countries, along with modern rubber, leather, inflatable balls, balls made “according to old recipe". In Japan, for example, there is a favorite toy - a small colorful ball "temari". Children play with them when spring comes, welcoming the first sunny days - a memory that the ball was once a symbol of the sun. The temari ball is carved from wood and braided with colorful silk threads that form beautiful patterns.

In Russia, the balls were different. In excavations near Novgorod, balls of various sizes were found, sewn from leather. They were played by children in the 13th century. Peasant children of the last century played with light balls made of birch bark or heavy balls tightly rolled from rags. Even information about one of the games has been preserved: they put in a row chicken eggs and kicked them out with a ball. In the Khotkovsky nunnery near Moscow, balls were sewn from soft pillows, and pebbles wrapped in birch bark were put inside - it turned out to be a ball and a rattle at the same time.

By the way, the origin of the word "ball" is associated with the words "soft, pulp, crumb." That is, the ball is a soft ball. Back in the middle of the 20th century, Pskov girls had a favorite ditty:

I'll let the ball along the path,

Pushing the ball is rolling...

Among the games popular among the people was, for example, shalyga. In it, the players tried with their feet to drive a leather ball stuffed with feathers into the opponent's "city".

Modern balls vary in size and purpose. Different balls are used for playing volleyball, basketball, football, tennis, water polo, rugby and other games. Each of them has its own story.

The name of the basketball game comes from English words"basket" - "basket" and "ball" - "ball". This game was invented by a sports instructor from one of the American universities D. Naismith in 1891. At his direction, a large fruit basket was nailed under the ceiling of the sports hall and a ball was thrown into it. When the players got tired of climbing for the ball every time, it occurred to someone to just knock the bottom of the basket out. At first, basketball players used leather balls, and then switched to rubber ones.

Water polo players are known to play in the water, so they lubricated the leather ball with grease to keep it from swelling. But, in the end, they also decided to play with rubber balls.

But the players refused rubber balls, as they are slippery, and it is difficult to drive such a ball with their feet. In football, in general, everything is thoroughly thought out, down to the size and weight of the ball. It should be no heavier than 543 and no lighter than 396 grams, and the circumference should be no more than 71 and no less than 68 centimeters.

The badminton ball was generally made from an apple. Yes, they took a hard unripe apple, stuck goose feathers into it

and threw homemade rackets to each other.

It was in Japan, from there the game came to India, and from India it was brought to Europe by an English duke, whose castle was located near the city of Badminton. That's what the game was called. And by that time, of course, the apple had been replaced with a cork ball.

The materials used for the balls were different. But the shape was always the same - round.

With only one exception. The rugby ball is oval in shape (like a melon). But not because the game requires it. It just happened.

In the English town of Rugby, they loved to play ball. But the rag ball was very fragile. Then the livestock offal merchant William Gilbert took and sheathed with leather ... the bladder of a pig. The ball is light and durable. It was in the nineteenth century, but rugby balls are still traditionally made in an oblong shape.

Practical exercises

  • Throw the ball up, catch with both hands.
  • Throw the ball up, let it fall, catch it after the rebound.
  • Throw the ball up, clap your hands, catch it.
  • Hit the ball on the ground, catch it after the bounce.
  • Hit the ball against the wall, catch with both hands after bouncing off the ground.
  • Hit the ball against the wall, clap your hands, catch the ball.
  • Hit the ball against the wall, jump over it.
  • Throw the ball to each other from below, over the head.
  • Throw the ball to each other with a hit on the floor.
  • Throw the ball over the net.
  • Throw the ball into the distance in any way: from behind the head, from the shoulder, from below.
  • Roll the ball to knock down pins, cubes, figures.
  • Roll the ball between two parallel lines; between the legs of the chair.
  • Knock down the pin by kicking the ball /distance 1-3m/
  • Kick the ball into the goal with a kick.
  • Beating the ball in place with the right, left hand and alternately - right-left.
  • Hitting the ball with the right or left hand while moving.
  • Throw the ball into the basket with one or two hands /distance 1-3m/
  • Throwing a ball at a vertical target: a tree trunk, a mark on the wall, etc.
  • Throwing the ball as far as possible.

ball games

Mobile game "Competition with an apple"

Target: Learn to work together in pairs, develop dexterity, coordination.

Benefits: small rubber ball.
Game description: This competition also does not require any special preparation - you just need to take a small ball - an apple, invite the participants to randomly break into pairs, turn to face each other and, holding the ball between their foreheads or hands, follow any commands of the host: “Step to the left”, “ Two steps to the right”, “Jump”, “Sit down”, etc. Which pair will get all the tasks better, that one deserves the prize. For enthusiasm, you can perform movements to the music.

Mobile game "Planting potatoes"
(senior preschool age)

Target: Develop coordination and agility when throwing and receiving the ball
Benefits: ball
Game description: The players stand in a circle and throw the ball, quickly enough, in no particular order - whoever wants to whom. If the player who receives the ball cannot hit it, but catches it or the ball bounces off the ground, he becomes a “potato” - he enters the inside of the circle and squats down. If, when a player loses the ball, it hits an already “planted potato”, then the players change roles.
"Potatoes" can also be rehabilitated - try to catch the ball beaten off by the players. If they succeed, the players change places, the "potato" again becomes a full player.
The game can last as long as you like and stop by mutual agreement.

"Ball from the hill"
(middle and senior preschool age)

Purpose of the game: learn to roll the ball down the hill.
Description of the game. Children stand in a column one by one in front of the slides. The number of columns depends on the presence of slides. 2-4 slides are enough for a group. Having rolled the ball down the hill, the children go after their ball and, having passed it to the next one, stand in a column behind.
Options:
a) roll with your left hand;
b) roll with both hands;
c) roll the ball by blowing on it;
d) roll so that the ball goes into the goal;
e) rolling the ball, catch it in the scoop.

"Roll the ball!"
(middle and senior preschool age)

Purpose of the game: teach children to roll the ball in a given direction.
Description of the game.
Children stand opposite each other at a distance of up to 1 m. Two players need one ball. Children squat down and each seeks to roll the ball to his partner.
Options:
a) roll while squatting;
b) standing on one knee, on two knees;
c) standing upright, leaning down during the throw - forward;
d) after throwing the ball, have time to clap a certain number.

"Ball to me!"
(middle and senior preschool age)

Purpose of the game: teach to roll the ball in a certain and arbitrary direction.
Description of the game.
Children are seated on the floor (in the area, squatting in a circle). The leader with the ball is in the center of the circle. He rolls the ball to each child in turn. Children catch the ball and send it back to the leader.
Options:
a) rolling the ball through one player, through two;
b) roll to the one whom the leader calls.

"Run up to the wall!"
(middle and senior preschool age)

Purpose of the game: improve the skill of repulsing the ball when rolling.
Description of the game.
From 6-8 sticks they form two corridors 30-50 cm wide so that the corridor reaches the wall. The group is divided into two teams. Two from each team stand against the wall, the rest sit on chairs on both sides of the hall. On a signal, the children begin to roll the balls to the wall. After throwing the ball, the player sits on a chair. The player who was standing at the wall after the ball touched the wall catches it and becomes second in the column to the starting position for rolling (where there are always two players), and the next player takes his place.
Instructions for playing the game.
The teacher walks between the corridors, tells how to throw the ball correctly, appoints which of the children serves the balls that rolled out of the corridors, counts how many balls did not reach the wall for each team, monitors the order of changing players.
Note.
After rolling the ball, the player does not get into line, but sits down; another player, who was sitting on the edge, gets into line, closer to the player who rolled the ball, who, in turn, throwing the ball, goes to the wall and begins to receive the ball from the player standing behind him.

"Ball in the hallway"
(middle and senior preschool age)

Purpose of the game: teach children to catch the ball rolling towards the player on the floor, on the ground.
Description of the game. Two or four corridors (length 3-4 m) are made from gymnastic sticks. Children line up at the beginning of the corridors. Throwing the ball, they run after the rolling ball and try to catch it, preventing it from rolling out of the corridor. Returning, they pass the ball to the next player, they themselves stand behind the line or sit on chairs.
Options:
a) catch a rolling ball after counting: one - two - three - catch;
b) catch at the end of the corridor, in the middle, at the flag.

"The ball between the ropes"
(senior preschool age)

Purpose of the game: roll the ball in a given direction.
Description of the game. From several ropes laid lengthwise on the floor, they form 2-4 corridors 30-50 cm wide. Children are divided into teams according to the number of corridors so that the whole team is on one side, and one of the children (captain) is on the other end . Having sent his ball, the player stands behind, and the captain sends the ball to the next one.
Options:
a) the team is divided equally, and the children take turns throwing from both sides of the corridor;
b) the same, but the team stands at one end of the corridor. It is necessary to catch up and catch the ball that has rolled away, to catch up and knock it down, not to pick it up, but to get ahead of it.

1. "The ball bounces over me - over my chest and over my back"

In this game, we strengthen the ability of children to navigate in their own body and in space. We use a ball made of fabric or tennis.

Take your ball in your right hand

Raise it above your head.

And hold it in front of your chest

Slowly bring to the left foot.

Hide behind your back and touch the back of your head,

Change your hand and smile at others.

The ball touches the right shoulder

And will be back for a while.

From the right leg to the left foot,

Yes, on the stomach - I would not get confused.

2. "Sound Chain"

In this game, we activate the dictionary. We throw the ball to the child and call the word, the child returns the ball with the answer word. The final sound of the previous word is the beginning of the next.

For example: spring - bus - elephant - nose ...

3. "Syllable and syllable - and there will be a word"

learning to add a syllable to a word.

We throw the ball to the child and say the first part of the word, the child, returning the ball, pronounces the whole word.

For example: SA - sugar, SA - sleigh ...

4. "I know three animal names"

(Optional: colors, names of girls, names of boys).

The child throws the ball up, or hitting it on the ground, says: “I know five names of boys: Sasha, Vanya ...

5. “Catch a small ball and caress words»

Throwing the ball to the child, we call the word. For example: ball. The child, returning the ball, forms a new word using diminutive suffixes (ball).

Book - little book

Key - key

Beetle - beetle.

6. School of the ball.

Forge nails

Hit the ball with your hand on the ground

Raise the ball over your head, release it and catch it on the fly.

Vodokachi

Hit the ball against the wall, catch from the rebound from the wall.

Odnoruchye

Throw the ball with your right hand, catch with your left.

Hit the ball against the wall, clap your hands, catch the ball.

Hit the ball against the wall, clap your hands on your knees, catch the ball.

With dressing

Hit the ball against the wall, make a movement with your hands, as when putting on a hat, after the second throw “shoe”, etc.

Mobile games of different nations

Russian folk game:
Wandering ball
(senior preschool age)
Target: Teach children to quickly pass the ball, dodging the driver
Benefits: big ball
Description: All players, except the driver, stand in a circle at arm's length. They pass each other a big ball. The driver runs outside the circle, tries to touch the ball with his hand. If he succeeded, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game is repeated.
Rules of the game: When passing the ball, the players must not move. You can’t pass the ball through one, you can only pass it to a nearby player. The driver is not allowed to enter the circle. The ball can be passed in any direction. The transfer of the ball begins with the player behind whom the driver stands before the start of the game. The player who dropped the ball becomes the driver.

Bashkir folk game:
shooter (Uksy)
(senior preschool age)
Target: develop coordination, speed qualities, speed of reaction. To form the accuracy of throwing the ball.
Benefits: ball.
Description: Two parallel lines are drawn at a distance of 10-15 m from each other. In the middle between them, a circle with a diameter of 2 m is drawn. One player is a shooter. He stands in a circle with a ball in his hands. The rest of the players start running from one line to another. The shooter tries to hit them with the ball. The one hit becomes the shooter.
Rules of the game: At the beginning of the game, the shooter becomes the one who, after a sudden command “Sit down!” sat down last. The moment of throwing the ball is determined by the shooter himself. The ball thrown by, the players throw the arrow. If a player catches a ball thrown at him, then it does not count as a hit.
Rules of the game. Throwing a stone is necessary only from the line or from the place where it fell. If two players have a stone falling at the same distance from the circle, the game starts again.

Ukrainian folk game:
Stoves (picki)
(middle and senior preschool age)

Target: develop coordination, speed qualities, speed of reaction. To form the accuracy and power of throwing the ball.
Benefits: not required.

Description: The game requires a small rubber ball and an open area. In the ground, on the same line, not far from each other, they dig a series of holes - stoves (if the soil is soft, then the holes can be squeezed out with a heel or a ball). The stoves are made shallow so that a ball can roll over them. The number of stoves corresponds to the number of players. Players stand on both sides of the line of p-checks, each near their own stove. The end players become facing each other, they start the game.
The end player rolls the ball over the stoves. If the ball does not stop in any of the holes, then the second extreme player rolls it back and forth. When the ball gets stuck in someone's oven, all the participants in the game quickly scatter in different directions, and the one in whose oven the ball ended up throws it at one of the participants in the game. The beaten one catches the ball and in turn hits another player with it. In this case, it should be thrown from the place where the ball overtook the player. This continues until someone misses. Then everyone goes back to their stoves. The one who missed, exchanges stoves with one of the last players and starts the game again. For the second slip, a line is drawn near the “mazun” stove, and for the third slip, they make a nest and plant a stick - a crocodile. For each further miss, a chicken stick is stuck near the stove.
When someone has five chickens, they hide them, and the owner of the quoit must find them and distribute them to the rest of the players, that is, catch up and touch them with a stick. All other players run away from the quote. The game starts over.
Rules of the game: The number of players is five to seven. Everyone has their own stove, near which misses are noted. You need to hit the ball from the spot and only at the feet. At the end of the game, the owner of the kvochka salutes until he has no sticks left.

Karelian folk game:

The players are divided into two teams. Players of one team draw a fortress for themselves on the site - a square, each side of which is equal to five steps. The players of the other "team are in the field. They approach the fortress no closer than five steps. One of the attackers has a ball in his hands. He throws it at the defenders of the fortress. The one who was hit picks up the ball and throws it at the attackers, and those , in turn, again throw the ball at the defenders of the fortress.

Rules games. The attackers throw the ball from a certain distance, not closer. They can dodge the ball of the defenders only within the field, and the defenders - within the fortress.

Tatar folk game:

Ball in a circle

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15-25 cm. On a signal, the driver throws the ball to one of the players sitting in the circle, and he leaves. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The driver becomes the player from whom the ball was caught.

Rules games. The transfer of the ball is carried out by throwing with a turn. The catcher must be ready to receive the ball. When the game is repeated, the ball is passed to the one who remained out of the game.

Tuvan folk game:

target shooting(Kary adary)

The players are divided into two teams. A stump is placed in a free place (high chair, any wooden object). A bun rolled up from goat's down or sheep's wool is placed on the stump, so that when it hits it with a blunt arrow or ball, it rolls back. A line is drawn at a distance of 4-5 m from the stump. Players take turns hitting the target. The one who scores wins largest number hits. Rules of the game. Defeat the target to produce from a bow or a ball strictly from the line.

Ukrainian folk game:

tall oak(High oak)

An oblong hole is dug in the ground, the width of which is slightly greater than the diameter of the ball. Across the hole, closer to one of its edges, they put a stick, and on the stick - a plank of strong wood with a transverse bar at one end. A small rubber ball is placed on this end of the plank and lowered to the bottom of the hole. The transverse bar supports the ball and prevents it from jumping off the cheek. The other end of the board is raised up and protrudes above the hole. The toss determines who kicks the ball. The one who got the right to beat stands near the hole, and the rest of the participants in the game disperse a certain distance in different directions. From hitting the upper end of the plank with a stick, the ball flies up. All players, except for the leader, try to catch him in the air. The one who catches goes to beat, and the one who beat goes to the catchers. If no one catches the ball, then the one near the hole hits again. From ten to fifteen children can take part in the game.

Rules of the game. When catching the ball, you can not push each other. The child who catches the ball in the air gets the right to hit the ball next.

Throwing, rolling and catching games

Pike. The players form a circle, standing apart from each other at a distance of arms extended to the sides. With the help of a counting rhyme, they choose the driver, throwing (or rolling) ball:

Past the forest, past the cottages

A red ball floated down the river.

I saw a pike. What is this thing? (throw the ball)

Grab, grab! Don't catch. (whoever has the ball - beats it off)

The ball popped up again.

Come out, you lead.

The selected driver catches the children who scatter around the site. The salted ones sit on the bench.

Hunters. The players run around the playground. Three hunters stand in different places, each with a small ball. At the leader's signal: "Stop!" - all the players stop, and the hunters from the spot aim the ball at one of them. "Killed" replace hunters. Players have the right to dodge the ball, but must not move. If the player after the command "Stop!" left the place, he replaces the hunter.

Kolobok. Children, squatting down, are placed in a circle. In the center of the circle is the leader - the "fox". The players roll the ball - "kolobok" to each other so that it leaves the "fox". The driver is replaced by the player who rolls the bun so that the "fox" can catch it.

Throw-catch. Children are freely located in the room or on the court, each holding a ball in his hands. At the signal of the educator: “Start!” children throw the ball up and catch it. Everyone counts how many times they can catch the ball and not drop it.

Directions. Children can be divided into pairs. Some throw and catch balls, while others count or everyone becomes in a circle, and one or two of the players go to the middle of the circle and throw the ball. Everyone observes the correctness of the task. You can also introduce an element of competition: who will toss and catch the ball more times? You can also include such exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and after the ball bounces off the ground, catch it.

Shoot down the mace. The players stand behind the line, in 2-3 mot of which maces are placed in front of each. The children have balls in their hands. On a signal, the players roll the balls towards the maces, trying to knock them down. At the next signal, the children go after the balls and pick up the fallen maces. The game is repeated. Each player remembers how many times the mace was knocked down by him.

Directions. It is necessary to diversify the game task, roll the balls with the right, left and two hands, you can roll the ball with your foot.

Ball through the net. Small group of players (2-8) becomes on both sides of the net, stretched at the height of the child's raised hands, at a distance of at least 1-1.5 m from the net. Then the children begin to throw the ball to each other. If four or more play, then one child throws the ball over the net to the other side, the one who catches the ball throws it to one of the neighbors, and he throws the ball again over the net.

Directions. The players throw the ball over the net according to the rules of the game in a certain way. (with two hands below or behind the head). The teams compete with each other: the teacher or one of the children counts on which side the ball fell to the ground more.

Ball school. Throw the ball up and catch it with both hands. Hit the ball on the ground and catch it with both hands. Hit the ball on the ground, make a clap and catch it with both hands. Hit the ball against the wall and catch it with both hands. Hit the ball against the wall, let it bounce off the floor and catch it with both hands. Hit the ball against the wall, make a clap and catch it with both hands. Together: one hits the ball against the wall so that it bounces at an angle towards a friend, who, after the ball falls to the floor and bounces, catches it.

MBDOU Great October Kindergarten "Belochka"

Firovsky district of the Tver region

Mini-Museum "Balls".

Created under the guidance of educators of the middle group No. 3

Bezuglovoy O.N. Kustovoi O.A.

2013 -1014 academic year.

Planning of filling with exhibits in the senior group

2014 -2015 academic year.

Target: Development of pupils' interest in the ball and the desire to engage in sports games - exercises.

Tasks:

- familiarity with various types of balls and ball sports;

Raising interest in playing with balls;

Involvement in viewing illustrations about sports;

Activation of work with parents - the design of home-made balls - crumbs;

Acquaintance with the profession of a physical education teacher at school.

Location. It occupies part of the wall in the group, the exhibits are placed on a hanging shelf. Part of the exposition is placed in boxes, grids.

Of particular interest to preschoolers is the part of the exposition, which presents small balls.

Questionnaire for parents for a long-term project

"School of the ball"

I.F. child

Do you have a ball at home? (Not really,

How often do children play ball?

What games do you play with your child?

Is it important to teach a child to play ball? (Not really)

Football, volleyball, dodgeball,

names, edible - inedible.

football, dodgeball,

Cyril M.

Cyril R.

Football, throwing.

Football, edible - inedible

Football, edible - inedible

Nikita S.

Polina B.

edible - inedible

Ruslan R.

Football, edible - inedible

Stephen S.

Football, edible - inedible

Taisiya S.

Football, edible - inedible

Ulyana E.

Beats, throws to each other, edible - inedible

"My merry sonorous ball..."

(contains the history of the ball, data on modern balls, recommendations for parents, the meaning of the ball for the child).

"We play at home"

(contains creative outdoor games for the home, the street, with the ball; a card file of Russian folk ball games, exercises with the ball, etc.).

Pedagogical project in preschool educational institution

Chirkin Sergey Vasilyevich, physical education instructor of the municipal preschool educational institution " Kindergarten combined view "Swallow" of the city of Balashov, Saratov region"
Material Description: the project "These different balls" is designed for students aged 4 to 7 years. It has a pedagogical value, and I hope it will be of interest to colleagues and applied by them in practical activities. It is supposed to implement the goals and objectives of project activities in joint gaming activities and directly educational. In addition, the value lies in the joint activity of students with teachers and parents in the manufacture of the product of the project.
Project on the educational field of physical culture "These different balls"
PROJECT DESCRIPTION

In form - cognitive-playing;
By class - monoproject;
By type - social;
In appearance - wellness;
Duration - long term.
OUR MOTTO:“The ball is our helper in the game, you take it everywhere!!!”
EVENT EMBLEM: a child on the globe, an image symbolizing the importance of the ball and active forms of activity on planet Earth.
RATIONALE FOR THE RELEVANCE OF THE ACTIVITY.
The ball is a convenient, dynamic toy that occupies a special place in the development of hand actions. The first ball games are invaluable in their importance for the health, emotional sufficiency, physical and intellectual development of a small child. Throughout preschool childhood, ball games become more complicated and, as it were, "grow" with the child, making up the great joy of childhood.
Ball games develop an eye, coordination, ingenuity, and contribute to general motor activity. For a child, the ball is a subject of passion from the first years of life. The child does not just play the ball, but varies it: takes, carries, puts, throws, rolls, etc., which develops him emotionally and physically. Ball games are also important for the development of the baby's hand.
The movements of the fingers and hands are of particular importance for the development of the child's brain functions. And the more diverse they are, the more "motor signals" enter the brain, the more intense the accumulation of information, and hence the intellectual development of the child.
Hand movements also contribute to the development of the child's speech. Modern scientific data confirm these positions: the areas of the cerebral cortex, "responsible" for the articulation of the organs of speech and fine motor skills of the fingers, are located in the same innervation field, i.e. close proximity to each other. Consequently, the nerve impulses from the moving hands going to the cerebral cortex stimulate the speech zones located in the neighborhood, increasing their activity. Kids, getting acquainted with the properties of the ball, performing a variety of actions (throwing, rolling, running after the ball, etc.), get a load on all muscle groups (torso, abdominals, legs, arms, hands), their whole body is activated. Even, it would seem, the usual tossing the ball up causes the need for straightening, which favorably affects the child's posture. We can say that ball games are a special complex gymnastics: the ability to grasp, hold, move the ball while walking, running or jumping develops.
Games and exercises with the ball develop orientation in space, regulate the strength and accuracy of the throw, develop the eye, dexterity, speed of reaction; normalize the emotional-volitional sphere, which is especially important for both sedentary and hyperexcitable children. Ball games develop muscle strength, strengthen the work of the most important organs of the body - lungs, heart, improve metabolism.
One can only be surprised, noticing what a variety of impressions and actions an ordinary ball can give a baby! The simplest, in our adult opinion, actions are in fact extremely useful. They develop observation, concentration, feelings, movement and even thinking. And often, the baby independently notices and looks for a variety of secrets and surprises. And this is precisely the independence and volitional activity so desired for parents.
However, although these facts are scientifically proven and well known, sometimes not all parents (substitute persons) know about them and use them in their activities. According to the statistical analysis carried out on the initiative of the district methodological association of instructors in physical culture (protocol No. 4 dated May 23, 2013), it was revealed that 58% of families have a game developmental allowance for the ball and use it in joint activities with the child. This fact contributed to the rationale for choosing a topic for project activities and identified priority goals and objectives.
GOALS AND OBJECTIVES OF THE PROJECT
The aim of the project is to promote cognitive development child in the world of sports and active forms of activity through interaction with the ball of an individual nature and in cooperation with an adult (parent, teacher).
The main objectives of the project are:
actualization of the role of the family in the physical education of preschoolers, the formation of harmonious relations between children and adults;
the formation of practical skills in children and parents in the selection and production of developmental and health-improving benefits and actions with them;
promotion of a healthy lifestyle through the organization of active leisure with the use of the ball;
replenishment of the material base of a preschool institution with sports equipment of an unconventional manufacturing method;
Statement of the problem in society with the search for possible variations of its solution.
PROJECT PARTICIPANTS.
Participation in the project is taken by children of preschool age (from 4 to 7 years old), consisting of 62 people, teachers (educators of the educational institution) and employees of the MDOU d / s "Lastochka" in the city of Balashov, Saratov Region (senior nurse, head, senior educator, speech therapist , teacher-psychologist, music director), parents (legal representatives) of pupils.
The choice of participants is justified by several indicators:
the results of the survey "Active forms of recreation in the practice of family education", which indicate that only 58% have sports equipment at home, 12% together with the child participate in games and organize hiking trips, 21% are engaged in hardening children and only 11% participate with children in the implementation of creative ideas that contribute to the motor activity of the child;
on the eve of the Winter Olympics in Sochi -2014, in order to promote a healthy lifestyle;
the implementation of the system of work on the health protection of pupils in the conditions of preschool educational institutions with the interaction of all subjects of the educational process (parents, teachers, children).
STRATEGY AND MECHANISMS FOR ACHIEVING THE SET GOALS
The project, implemented over three calendar months from September 9 to November 15, 2013-2014 academic year, includes several stages.
The purpose of the preparatory stage "For what and why" is to study the level of knowledge of the importance of physical education exercises and games using the ball in working with preschool children and its implementation in the context of family education. The work at this stage is built in three directions.
In order to find out the level of informational lability of parents on the issue of the study, a survey "My friend the ball" was conducted. A conversation was held with the children “Games I play at home”, which made it possible to determine the degree active rest in the conditions of family education and the level of equipment of the developing environment of the child's stay at home. A discussion was organized with teachers about the organization of active leisure in a group and on a walk using a ball.
Questioning allows you to determine the degree to which parents have information about the benefits of ball exercises and how to organize activities with it. In addition, the coverage of this issue forms the process of goal-setting and activates their activity in studying the material presented in the questionnaire.
Teachers in the process of discussion come to a number of pedagogical areas of activity: creative and motor development in the process of interaction with the ball, familiarization with the origins of folk culture, development of physical qualities and skills, enrichment of the child's cognitive sphere, activation of his activity through interaction with balls of various functional affiliations ( tennis, shuttlecock, basketball, football)
A conversation with pupils will determine the level of interest in their activities, the main priority areas of activity and acceptable forms of work.
The purpose of the practical stage "These different balls" is a theoretical, practical study of the problem by the child in cooperation with parents and teachers of the preschool educational institution.
At this stage, an excursion into the history of the development of the ball is supposed, practical work with the participation of an adult in the manufacture of balls from improvised and waste material, conducting educational and developmental sports and recreational activities with the participation of pupils and their parents.
The purpose of the assessment stage "the ball is my friend" is to analyze the effectiveness of the project by determining the worldview of the participants on the problem, the formation of motivation for a healthy lifestyle for children and parents based on outdoor activities and actions with physical. inventory.
At this stage, final testing of parents, festive events with the participation of children and creative living rooms with teachers to discuss the stages of project implementation and their assessment in terms of significance for overall result activities. The product of the activity is the exhibition of non-traditional equipment (balls) "These different balls".
In more detail, the stages of the implementation of the project "These different balls" are presented below.
WORK PLAN FOR PROJECT IMPLEMENTATION
Preparatory stage "For what and why?" (September 15 - September 28)
With ped. team: determination of the goals and objectives of the project activities, development of the route for the implementation of the project, with a discussion of the proposals and opinions submitted, the discussion "Organization of active recreation for children in a group and on a walk using the ball."
With students: acquaintance with the areas of activity for the implementation of the project, conversation “Games I play at home”, interviewing (selective) “What are the balls for?”
With parents: acquaintance with the goals, objectives and directions of the project, the questionnaire "My friend the ball", individual conversations on the creation and replenishment of the developmental and gaming environment in the conditions of home education
The main stage "These different balls" (September 30 - November 8)
With ped. team: individual work with teachers on the preparation and holding of joint events, a master class "Application of game training situations in the system of development of physical qualities", selection and conduct of outdoor games and exercises using a ball of various diameters and materials.
With students: acquaintance with the history of the origin of the ball through the video presentation "Travel of the ball" (senior groups); oral journal "What balls are there in the gym and how to use them?" ( middle group); work with coloring pages "Ball in play" (all age groups)

Game training situations: “What games can you play with the ball” (middle group), “Different balls - for different games» ( senior group), “How the ball strengthens health” ( preparatory group); production of balls from waste and improvised material "Orange Ball Workshop" (all age groups)



Video film "Sport games with the ball" (senior groups); Joint activity with children "The ball in the children's book" (younger groups)
With parents: information folder "The value of the ball in the development of the child's body"; participation in practical activities (game learning situations, outdoor games, "Orange Ball Workshop", etc.); joint production with a child of a ball for games from waste and improvised material, drawing up annotations on its use, individual conversations “How and from what to make a ball for playing with a child”
The final stage "The ball is my friend" (November 11 - November 15)
With ped. team: organization of the exhibition "These different balls"

Questionnaire "Games in a group"; exchange of experience of the project participants, summing up the work on the project, defining prospects.
With students: identification and determination of the level of knowledge and practical skills of children when interacting with the ball: sports entertainment "My cheerful sonorous ball" (middle group); game training situation "School of the ball" (senior group); presentation for the project "My ball".


Reflection on the results of the activities carried out
With parents: demonstration of creative ideas for the production of the game aid "ball" at the exhibition; questionnaire "Children's ball games" Appendix 5; information folder "Playing with children" (ball games); expression of gratitude to parents who made a great contribution to the project.
PROJECTED SHORT-TERM AND LONG-TERM RESULTS OF THE PROJECT IMPLEMENTATION
Interested attitude of parents to joint activities with children, using the ball;
formation of an active position in children on health promotion and health protection through games and game exercises with the ball;
education of parents and organization of joint work on the formation of the image of a healthy lifestyle among pupils;
generalization and dissemination of the results of the work among the teaching staff of preschool educational institutions;
organization of an exhibition of non-traditional equipment "These different balls";
participation in methodological events of various levels with the generalization of experience in working on the project;
creation of manuals and methodological material to familiarize children and parents with the history of the ball and forms of vigorous activity with it.
The long-term results of this Project will be reflected in the organization of follow-up activities with preschoolers, taking into account the principle of complicating and expanding the horizons of pupils. Significance reflects the conscious attitude and active participation in the activities of the parents of pupils, as mentors, creators and a model of activity.
EVALUATION OF THE EFFICIENCY OF THE PROJECT IMPLEMENTATION
Based on the goals and objectives of the project activities, the following evaluation criteria are proposed:
- the level of formation of the knowledge base and practical skills of working with the ball among the pupils (it is revealed in the process of conducting sports and recreational activities at the final stage of activity);
- independence and initiative of children in actions of a practical and playful nature (revealed in the process of observation in groups);
- information support for parents on the problem of using the ball as a means of strengthening the child's body (detected by the results of the incoming and final survey);
- systematization of the material in the field of application of the ball in the organization of games and game exercises in the group and during the walk (manifested in the organization of activities at each stage of the project and the questioning of teachers);
- the formation of the foundations of a healthy lifestyle among pupils through the activation of motor activity in the conditions of the family and the preschool educational institution (it is revealed in the general state of the body and the emotional manifestations of the child in activity).
RISK ASSESSMENT
During the implementation of the Project, the following risk situations are possible, which may lead to a decrease in performance:
1. Active participation of parents in joint activities. To do this, it is planned to build events from theoretical forms of work to practical ones, when parents realize the importance of joint activities. Also, in order to intensify the activities of parents, it is planned to conduct a series of individual consultations for parents on the topic of the Project.
2. The interaction of all employees of the preschool educational institution in order to solve the goals and objectives of the Project, the workload of educators with additional activities. Having provided for this, at the stage of project preparation, the long-term planning of preschool educational institutions and educators was corrected.
3. Loss of children's interest in activities. To eliminate this risk, the Project includes innovative forms of work with children, they are diverse and usually presented in a playful way. This stimulates the cognitive and motor activity of children.
FURTHER DEVELOPMENT OF THE PROJECT
Today we can say that this project allows us to achieve our goals at the lowest cost of resources. In addition, its cognitive potential activates the activity of all subjects of the pedagogical process (children, parents, teachers) and promotes activity in organizing joint gaming activities.
During the implementation of the project, pedagogical experience is disseminated within the city and region, arouses interest among colleagues, which stimulates teaching staff to its widespread use, demonstrates the value of interaction between the parents of pupils and the teaching staff of MDOU.
Expanding the knowledge of parents on the issue of organizing joint activities when using the ball and its significance for the overall physical and somatic development of the child's body allows them to intensify their activities in the context of family education. Thus, when jointly organized activities in the family and preschool education based on active forms of recreation helps to improve the health of the child and reduce the incidence of diseases in groups.
The project "These different balls" can be implemented with children aged 5-7 at various levels of education - in preschool educational institutions, institutions of additional education, elementary school.
The results of the activities are presented for discussion within the framework of events at various levels:
- generalization of information on the implementation of the project and acquaintance of teachers with the results of activities within the framework of the pedagogical lounge “Forms and methods of work, with the interaction of all subjects of the pedagogical process, on the formation of an image of a healthy lifestyle in preschool children”;
- presentation of the results of the work at the All-Russian Pedagogical Festival "Open Lesson".
BIBLIOGRAPHY.
1. Babunova T.M. Preschool Pedagogy. Tutorial. M.: TC
Sphere, 2007.
2. Evdokimova E.S. Design technology in the preschool educational institution. -M.: TC Sphere, 2006.
3. New pedagogical and information technologies in the system
education. Proc. Benefit / E.S. Polat, M.Yu. Bukharkin. - M. Ed.
Center "Academy", 2002.
4. Selevko G.K. Modern educational technologies. - M., 1998.
5. Gryadkina T.S. Educational area "Physical culture". How to work on the program "Childhood"; Teaching aid / scientific. Ed.: A.G. Gogoberidze. - St. Petersburg: OOO "PUBLISHING HOUSE" CHILDHOOD-PRESS", 2012. -160p.
6. Anisimova M.S., Khabarova T.V. Motor activity of children of primary and secondary preschool age. Methodical set of the program "Childhood". St. Petersburg: LLC "PUBLISHING HOUSE" CHILDHOOD-PRESS ", 2012. - 208 p.
7. Khabarova T.V. Development of motor abilities of older preschoolers. SPb.: LLC "PUBLISHING HOUSE" CHILDHOOD-PRESS", 2011. - 112 p.

Project "Folk children's outdoor games"

Relevance of the project topic

The National Games contribute to the transfer of the invaluable positive experience accumulated by the ancestors to the younger generation from the older one regarding the rational management of the economy, life in harmony with nature.

Plunging into the historical past of the Russian people, one can single out a number of games and entertainments that our great-grandparents played and that our children can play now.

Preschool childhood is a period of knowledge of the world of human relations. The child models them in the game, which becomes the leading activity for him. While playing, he learns to communicate with his peers. The child is already able to play games with other children, follow the rules, and then set them on his own. Here the child is already learning to interact with different people, often completely different from himself, i.e. learns different characters, learns to negotiate, seek compromises. In the process of such activities, the child's capabilities increase - his communication skills and speech

During these years, the child acquires an initial meaning about the life around him, a certain attitude towards people and work begins to form in him, skills and habits of correct behavior are developed, and character develops.

The joy of movement is combined with the spiritual enrichment of children, forming in them a stable attitude to the culture of their native country, creating an emotionally positive basis for the development of patriotic feelings.

Objective of the project:

Project objectives:

Predicted result: children develop knowledge about the traditions of peoples; children show interest in national games in free activities; a connection between generations is established in the family, as parents, grandparents share memories of their childhood, parents are involved in joint games with children.

Project type:

Project participants: children, parents, teachers.

Stages of project implementation

Project stages

Goal and tasks

1. Preparatory

Bring the children to the topic of the project.

To acquaint parents with the goals and objectives of the project implemented in the group, explain its importance and necessity.

: “What clothes did you wear before?”, “National costumes”.

Conversation: "What games did our grandparents play." Objectives: To expand children's understanding of the historical and cultural past of our ancestors.

Problem situation: "Folk game - what is it?" Objectives: to interest children in the topic of folk games; lead them to the choice of the topic of the project.

Questioning of parents on the topic "Folk children's outdoor games" Purpose: to arouse in parents an interest in the topic of folk games; encourage children to play together.

Survey of children on the topic "Folk children's outdoor games" Purpose: to arouse children's interest in the topic of folk games; involvement in the topic of the project; lead the children to the choice of the project.

Selecting a project topic. Purpose: to promote the development of children's skills of joint discussion and choice of topics and activities.

Creation of a developing environment in the group (a dynamic corner of the national culture of the Russian people); involvement of parents in the forthcoming creative work (consultations, individual conversations, photography of games together with children).

Selection of folk games from those proposed by children in accordance with the age of the children.

2.Basic

Formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue to teach children to use folk outdoor games in free activities.

Organized joint activities:"Toys of our grandmothers" Objectives: the formation of children's ideas about the folk toy; the formation of patriotic personality traits and pride in belonging to one's own people; to continue pedagogical activities to instill in children national self-consciousness and respect for other nations.

Task for children: Find out what games their grandparents played. Purpose: involvement of parents, grandparents in the implementation of the project; to promote the development of children's ability to obtain information; arouse in children interest and enthusiasm for independent activities for the implementation of the project

Presentation "National costumes"

Reading counts. (Look at the application)

Outdoor games (See attachment):

Russians;

Udmurt;

Tatar;

Artistic and aesthetic activity in decorative and applied arts.

Board game

Listening to Tatar, Udmurt and Russian songs, nursery rhymes.

The story of parents about the games of their childhood. Game with parents.

Consultation of parents on the topic: "We play outdoor games - we strengthen our health"

Consultation for parents "Russian folk outdoor games".

3.Final

Generalization of work experience on the topic "Folk children's outdoor games".

The use of folk games by children in independent play activities indoors and outdoors.

Making a project on this topic in Worde and PowerPoint.

Artistic creation: "We play in folk games».

TATAR FOLK GAMES

We sell pots (Chulmak ueny)

The players are divided into two groups. Potty children, kneeling or sitting on the grass, form a circle. Behind each pot is a player - the owner of the pot, hands behind his back. The driver is behind the circle. The driver approaches one of the owners of the pot and starts a conversation: - Hey, my friend, sell the pot!

- Buy.

How many rubles to give you?

- Give me three.

The driver three times (or as much as the owner agreed to sell the pot for, but not more than three rubles) touches the owner of the pot with the hand, and they start running in a circle towards each other (they run around the circle three times). Whoever runs faster to a free place in the circle takes this place, and the one behind becomes the driver.

Rules of the game. It is allowed to run only in a circle, not crossing it. Runners are not allowed to hit other players. The driver starts running in any direction. If he started running to the left, the stained must run to the right.

Gray wolf (Sary bure)

One of the players is chosen as a gray wolf. Squatting down, the gray wolf hides behind the line at one end of the site (in the bushes or in thick grass). The rest of the players are on the opposite side. The distance between the drawn lines is 20-30 m. On a signal, everyone goes into the forest to pick mushrooms and berries. The host comes out to meet them and asks (the children answer in chorus):

- You, friends, where are you in a hurry?

We are going to the dense forest.

What do you want to do there?

We'll get raspberries there.

Why do you need raspberries, children?

We'll make jam.

If a wolf meets you in the forest?

- The gray wolf will not catch up with us!

After this roll call, everyone goes to the place where the gray wolf is hiding, and in unison they say:

I'll pick berries and make jam

My dear grandmother will have a treat.

There are a lot of raspberries here, you can’t collect all of them,

And wolves, bears are not to be seen at all!

After the words, the gray wolf gets up, and the children quickly run over the line. The wolf is chasing them and trying to tarnish someone. He takes the captives to the lair - to where he hid himself.

Rules of the game. The one representing the gray wolf must not jump out, and all players must run away before the words are spoken not to be seen. You can catch the fleeing only up to the line of the house.



Skok-jump (Kuchtem-kuch)

A large circle with a diameter of 15 - 25 m is drawn on the ground, inside it are small circles with a diameter of 30 - 35 cm for each participant in the game. The driver stands in the center of a large circle.

The driver says: "Jump!" After this word, the players quickly change places (circles), jumping on one leg. The driver tries to take the place of one of the players, also jumping on one leg. The one who is left without a place becomes the leader.

Rules of the game. You can't push each other out of circles. Two players cannot be in the same circle. When changing places, the circle is considered to be the one who joined it earlier.

Flappers (Abakle)

On opposite sides of the room or platform, two cities are marked with two parallel lines. The distance between them is 20-30 m. All children line up near one of the cities in one line: left hand on the belt, the right hand is extended forward, palm up.

The leader is chosen. He approaches those standing near the city and pronounces the words:

Clap yes clap - the signal is this:

I run and you follow me!

With these words, the driver lightly slaps someone on the palm. Driving and spotted run to the opposite city. Whoever runs faster will stay in the new city, and the one who lags behind becomes the driver.

Rules of the game. Until the driver has touched someone's palm, you cannot run. While running, players must not touch each other.

Traps (Totysh ueny)

At the signal, all players scatter around the court. The driver tries to tarnish any of the players. Everyone he catches becomes his helper. Holding hands, two, then three, four, etc., they catch those running around until they catch everyone.

Rules of the game. The one who is touched by the driver is considered to be caught. Those caught catch everyone else only by holding hands.

Zhmurki (Kuzbailau ueny)

They draw a large circle, inside it at the same distance from each other they make holes-minks according to the number of participants in the game. The driver is identified, blindfolded and placed in the center of the circle. The rest take places in the pits-minks. The driver approaches the player to catch him. He, without leaving his mink, tries to dodge him, then bending down, then crouching. The driver must not only catch, but also call the player by name. If he correctly names the name, the participants in the game say: “Open your eyes!” - and the one who is caught becomes the driver. If the name is called incorrectly, the players, without saying a word, make a few claps, thus making it clear that the driver made a mistake, and the game continues on. Players change minks, jumping on one leg.

Rules of the game. The driver has no right to peep. During the game, no one can go outside the circle. Exchange of minks is allowed only when the driver is on the opposite side of the circle.



Interceptors (Kuyshu ueny)

At opposite ends of the site, two houses are marked with lines. The players are located in one of them in a line. In the middle, facing the children, is the driver. The children say the words in chorus:

We can run fast

We love to jump and jump

One, two, three, four, five,

No way to catch us!

After the end of these words, everyone runs in all directions across the platform to another house. The driver tries to tarnish the defectors. One of the stained becomes the driver, and the game continues. At the end of the game, the best guys who have never been caught are marked. Rules of the game. The driver catches the players by touching their shoulder with his hand. The stained depart to the appointed place.

Timerbay

The players, holding hands, make a circle. They choose the driver - Timerbay. He becomes the center of the circle. Driver says:

Five children at Timerbay,

Friendly, fun play.

We swam in the fast river,

They lashed out, splashed,

Well washed

And dressed up nicely.

And neither eat nor drink,

They ran into the forest in the evening

looked at each other,

They did it like this!

With the last words, this is how the driver makes some kind of movement. Everyone must repeat it. Then the driver chooses someone instead of himself.

Rules of the game. Movements that have already been shown cannot be repeated. The indicated movements must be performed accurately. Can be used in the game various items(balls, pigtails, ribbons, etc.).

Chanterelles and chickens (Telki ham tavyklar)

At one end of the site are chickens and roosters in a chicken coop. On the opposite side is a fox.

Chickens and roosters (from three to five players) walk around the site, pretending to peck various insects, grains, etc. When a fox sneaks up on them, the roosters shout: “Ku-ka-re-ku!” At this signal, everyone runs into the chicken coop, followed by a fox that tries to stain any of the players.

Rules of the game. If the driver fails to stain any of the players, then he again

Guess and catch up (Chitanme, buzme)

The players sit on a bench or on the grass in one row. The driver sits in front. He is blindfolded. One of the players approaches the driver, puts his hand on his shoulder and calls him by name. The driver must guess who it is. If he guesses correctly, he quickly removes the bandage and catches up with the escaping. If the driver called the player's name incorrectly, then another player comes up. If the name is called correctly, the player touches the driver on the shoulder, making it clear that you need to run.

Rules of the game. If the driver does not understand a friend, you can repeat the game again with him. As soon as he catches the player, the driver sits at the end of the column, and the one who is caught becomes the driver. The game has a strict order.



Who is first? (Uena's name?)

The players line up on one side of the court, on the other - a flag is placed, indicating the end of the distance. On a signal, the participants begin to race. Whoever runs this distance first is considered the winner.

Rules of the game. The distance from one end of the site to the other should be no more than 30 m. The signal can be a word, a wave of a flag, or a clap. When running, you can not push comrades.

Who is first? (Uena's name?)

The players line up in two lines on both sides of the court. In the center of the site there is a flag at a distance of at least 8 - 10 m from each team. On a signal, the players of the first rank throw the bags into the distance, trying to reach the flag, the players of the second rank do the same. From each line, the best thrower is revealed, as well as the winning line, in whose team the greater number of participants will throw the bags to the flag.

Rules of the game. Everyone should drop on a signal. Leading teams keep score.

Ball in a circle (Teenchek ueny)

The players, forming a circle, sit down. The driver stands behind a circle with a ball, the diameter of which is 15 - 25 cm. On a signal, the driver throws the ball to one of the players sitting in the circle, and he leaves. At this time, the ball begins to be thrown in a circle from one player to another. The driver runs after the ball and tries to catch it on the fly. The driver becomes the player from whom the ball was caught.

Rules of the game. The ball is passed by throwing with a twist. The catcher must be ready to receive the ball. When the game is repeated, the ball is passed to the one who remained out of the game.

Entangled horses (Tyshauly atlar)

The players are divided into three or four teams and line up behind the line. Opposite the line put flags, racks. On a signal, the first players of the teams start jumping, run around the flags and come back running. Then the second ones run, etc. The team that finishes the relay first wins.

Rules of the game. The distance from the line to the flags, racks should be no more than 20 m. You should jump correctly, pushing off with both legs at the same time, helping with your hands. You need to run in the indicated direction (right or left).

Udmurt folk outdoor games

Udmurt burners (Plipury)

This original game was described in 1887 by E. A. Pokrovsky. He published it under the title "Votskie burners", which may serve as evidence of its wide distribution among the Udmurts (the outdated name is "votyaks"). "Udmurt burners" still exist in Udmurtia. Teenage girls and boys or boys and girls play it, gathered in a small clearing or on a wide street of the village. Usually there are at least 7-9 people playing. The game requires a scarf or belt.

Description. Several couples become one after another a string; in front - one of the players who holds a scarf or belt over his head. The constituents of the back pair are separated and run one from the right, the other from the left side of the standing pairs to the player with a scarf. Everyone, running up, tries to take this handkerchief. The person holding the handkerchief gives it away without resistance. The one who takes the handkerchief replaces the one who held it, but moves back about 1 m to make room in front of him for a new pair. It is formed by holding hands, the player who previously held the handkerchief, and the one who ran up to him second. If both runaways take up the handkerchief at the same time, then it remains with the one who held it, and those who run up become the first pair. Then another pair runs from the end of the string, etc. The formation of the players gradually moves forward. Previously, if they played on the street, then they went through it during the game from end to end, and sometimes also in reverse side.

Rules.

    The last pair starts running immediately after the hands are separated (without a special signal).

    Pulling each other's handkerchief is not allowed.

Ball and hole (Tupin gopin)

The "Ball and Hole" is usually played by preschoolers and younger students, gathered by 3-5 people, on a small flat area (approximately 5X10 m).

The game requires a ball (preferably a small one).

Description. A circle is drawn on the ground (diameter 1.5-2 m). Small holes are randomly made in it (each player has their own) so that the ball, rolling into one of them, can stop. It is desirable that all holes are the same size. Each player places a piece of colored glass or a pebble in their hole to mark it. After that, one of the players moves away from the circle in any direction by 3-5 m (as agreed) and rolls the ball on the ground into a circle. In whose hole he rolls, he rolls next. So they play until they get bored. There are usually no winners in this game, but you can count how many times someone rolled the ball and score points accordingly.

Rules.

    If the ball does not roll into any of the holes, the player rolls it again.

    If the ball hit the hole, but rolled out of it, then it is considered that it did not roll.

Stop! (Syl!)

You can play it in the summer on a large open area or in the hall. Both boys and girls (most often teenagers) play, usually from 4 to 30 people. Special organizers for the game is not required.

Description. All participants, except the driver, form a circle, and the driver becomes in the middle. In the hands of the players is the ball, which they throw to each other through the circle, past the driver. The driver tries to catch him, or at least touch him with his hand. If he succeeds, then the one from whom the hit or caught ball flew from becomes the driver, while the former driver stands in a circle. If the ball falls, then all the players scatter in different directions, and the driver runs after the ball. Picking it up, he shouts: "Stop!" Then all the players freeze in the place where they found their exclamation, and the driver, also without leaving the spot, throws the ball at any of the players. If it hits, then the stained one becomes the new leader; if he misses, he drives again.

Rules.

    When throwing the ball in a circle, it should not fly above the raised hands of the driver.

    Players can roll the ball across the floor.

    No one is allowed to run with the ball.

Dropping a log (Pukle bemyltysa)

Spend this game on the lawn or in the yard at any time of the year. Usually teenagers or younger schoolchildren (most often peers) play. The number of participants - 5-10 people (or more). The game requires a log (one or more).

Description. The players, holding hands, form a circle. A log is placed in the middle of it (if there are more than five players, then several logs). Everyone runs in a circle in the direction they agree, trying to pull one of the neighbors by the hand into the middle of the circle so that he touches and drops the log. The one who knocks down the log is out of the game. Continue playing until there is only one person left in the circle. He is considered the winner. After that, the game starts over.

Rules.

    You can start drawing neighboring players into the circle only after the agreed signal.

    When the hands are separated, the one whose hand was the right one of the separated hands is eliminated.

Glade-pole (Kyren-puchen)

This game is played on a lawn, a clearing - where the soil is relatively soft, slightly trampled down. It is usually attended by teenagers and young men, 5-10 people, sometimes more.

Description. They draw or mark in another way (with sticks, pebbles, etc.) a circle with a diameter of 20-30 m.

The players stand behind the circle, in the center of which they stick or weakly drive a thick stick 1.5-2 m high into the ground. The leader chosen by lot stands next to the stick. At his signal, any of the players runs up to the stick and, on the run, tries to knock it down with blows of the hand or foot. If he succeeded, he runs away from the driver, who seeks to catch up with him and knock him down within the circle. The salted one becomes the leader. If it was not possible to pinch, the driver remains the same. The stick is placed again and a new round of the game begins.

Rules.

    The driver does not have the right to hold a stick or block the path of a player who is trying to knock it down.

    The runner can hit the stick no more than 1 time and only with his hand or foot, but not with his body.

    If the stick starts to fall, but does not fall, the driver remains the same.

Handkerchief game (Kysheten shudon)

Playing children stand in a circle in pairs, one after another. Two leaders are chosen, one of them is given a handkerchief. On a signal, the leader with a handkerchief runs away, and the second leader catches up with him. The game goes round and round. The leader with a handkerchief can pass the handkerchief to any playing child standing in a pair and take his place. Thus, the leader with a handkerchief changes, and the leader, left without a pair, catches up with the leader with a handkerchief.

Rules of the game:

The player runs away only when he receives a handkerchief.

When the leader with a handkerchief is caught by the second leader, then the second leader is given a handkerchief, and the next leader is selected from among the children standing in pairs and the game starts again.

Catch-up (Tyabyken)

Children stand in a circle, and one of the players says a rhyme:

An apple rolls from under the mountain,

Whoever catches - he halit.

The one who galit catches up with the players who scatter in different directions. Touching the hand of one of the players, the leader says the word " tabyk” and the captured child is out of the game.

Rules of the game: when the driver catches 3-4 players, everyone gathers in a circle again and chooses a new driver with a counting rhyme.

Elk hunting (Moose kuton)

The players are divided into two teams. Everyone stands behind the line drawn at a distance of 1.5 mot antlers (their number should correspond to the number of participants in the team). In the hands of each player is a lasso. Everyone is trying to lasso the elk (throw a lasso over the horns). The winners are those hunters who threw the lasso on the horns the most.

Rules of the game:

The game should start at the direction of the host in turn in both teams;

Before playing the game, one should learn a certain way of throwing a lasso;

Score up to 10 points.

Water (Woo murt)

They draw a circle - this is a pond or lake, a river. The leader is selected - water. The players run around the lake and repeat the words: "There is no water, but there are a lot of people." The waterman runs in a circle (lake) and catches playing children who come close to the shore (circle lines). Caught children remain in the circle. The game continues until most of the players have been caught.

Rules of the game:

The waterman catches without going beyond the line of the circle.

Those who are caught also become traps, they help the merman.

Gray Bunny (Purys kechpi)

A square (6x6 meters) is drawn on the site - this is a fence. A bunny sits on one side of the fence. Dogs (10 players) are located in a semicircle in 3-5 mu of the opposite side of the fence. The children participating in the game say: “Hare, hare, why did you go into the garden? Why did you eat my cabbage? On the last words, the bunny makes a jump from the fence and tries to run away. The dogs catch him, surrounding him with clasped hands.

Rules of the game:

The hare is considered to be caught when the circle is completely closed.

A hare cannot run out from under the arms in a closed circle.

And finally, please: write a review in the comments about Udmurt games or describe your favorite game.

"Game with a towel" (Chushkon shudon)

Target: improve children's motor skills.

Tasks: - cause a desire to play folk outdoor games;

To develop the ability to benevolently assess the behavior of their partners in a game situation;

Raise interest in the national traditions of their people, love for their native land.

Equipment: towel with folk embroidery - 2 pcs.

Number of participants: from 2 people or more.

Game progress

An Udmurt towel is taken, as long as possible (for the convenience of the game) two people play simultaneously. The course of the game is controlled by the teacher. Two children take a towel from different ends and, at the signal of the teacher, turning around their axis, begin to wrap themselves in it. The game goes on until both children touch each other. The teacher marks the point on the towel where they touched. Then back, the children unfold the towel and fold the towel along the line of the point of contact. The one with the longest edge wins.

Application. Russian folk games. Ordinary blind man's buff

One of the players - blind man - is blindfolded, taken to the middle of the room and forced to turn around several times, then they ask:

- Cat, cat, what are you standing on? At the pot.

What's in the pot?

- Catch the mice, not us.

After these words, the participants in the game scatter, and the blind man's blind man catches them. Whoever he catches becomes a blind man.

Rules of the game. If the blind man's blind man comes close to any object that can be hit, the players must warn him by shouting: "Fire!" You can not shout this word in order to distract the blind man's blind man from a player who cannot escape from him. Players are not allowed to hide behind any objects or run very far. They can dodge blind man's buff, squat, walk on all fours. The blind man's blind man should recognize and call the caught player by name without removing the bandage.

Lifesaver

Children choose a driver with a counting rhyme:

I will buy myself a dudu

And I'll go outside!

Louder, pipe, blow,

We play, you drive!

The driver closes his eyes and stands facing the wall. A lifesaver made of wood (50-60 cm long, 2-3 cm in diameter) and brightly colored so that it can be clearly seen in the green grass is placed against the wall next to it.

The driver takes a wand, knocks it on the wall and says: “The wand came, it didn’t find anyone. Whomever he finds first, he will go for a wand. After these words, he goes to look. Noticing one of the players, the driver loudly calls him by name and runs to the stick, knocks on the wall, shouts: “The magic wand found ... ( Player name)". So the driver finds all the children. The game is repeated. The first found when repeating the game must drive. But the player who was found can run to the lifesaver before the driver with the words: “Wand, help me out” - and knock on the wall. Then throw it as far as possible from the wall and, while the driver is looking for the wand, hide. The driver again quickly runs after the wand and repeats the steps described above.

Rules of the game. You can not spy when the children are hiding. The driver must speak the words slowly so that all the children have time to hide. The driver should look for children throughout the site, and not stand near the magic wand. Children can run from one hiding place to another while the driver looks for a lifesaver and puts it in place.

Option. Children can help out the player they found. One of the players imperceptibly leaves the shelter, quickly runs to the lifesaver and with the words: “Lifesaver, help me out ... ( calls by name the one who helps out)" - knocks it on the wall. Then the stick is thrown as far as possible. While the driver is looking for her, the children hide.



Owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. For example, dove, crow, jackdaw, sparrow, titmouse, goose, duck, crane, etc.

The players choose an owl. He goes to his nest, and those who play quietly, so that the owl does not hear, come up with what kind of birds they will be in the game. Birds fly, scream, stop and squat. Each player imitates the call and movements of the bird he has chosen.

At the signal "Owl!" all birds try to quickly take a place in their home. If the owl manages to catch someone, then he must guess what kind of bird it is. Only a correctly named bird becomes an owl. Rules of the game. Bird houses and the owl house should be located on a hill. Birds fly to the nest on a signal or as soon as the eagle owl catches one of them.

Fanta

The game starts like this. The host goes around the players and says to everyone:

They sent you a hundred rubles.

Buy whatever you want

Black, white do not take

"Yes" and "no" do not say!

After that, he conducts a conversation with the participants in the game, asks various provocative questions so that someone in the conversation utters one of the forbidden words: black, white, yes, no. The one who has gone astray gives the driver a phantom. After the game, each who has made a mistake redeems his forfeit.

No more than ten people play, all participants in the game have several forfeits. Children in the game listen carefully to the questions and follow their speech.

The host leads a conversation like this: What is sold in the bakery?

- Bread.

Which bread do you like more: black or white?

What kind of flour are buns made of? From wheat. Etc.

When redeeming forfeits, the participants of the game come up with interesting tasks for the owner of the forfeit. Children sing songs, make riddles, read poems, tell short funny stories, remember proverbs and sayings, jump on one leg. Fanta can redeem immediately after several people lose.

Rules of the game. Players must answer questions quickly. The answer cannot be corrected. The host can talk to two players at the same time. When redeeming a fanta, the presenter does not show it to the participants in the game.

Paints

Participants of the game choose the owner and two buyers. The rest of the players are paints. Each paint comes up with a color for itself and quietly calls it to the owner. When all the paints have chosen a color for themselves and named it to the owner, he invites one of the buyers. Buyer knocks:

- Knock Knock!

Who's there?

Buyer.

Why did you come?

For paint.

For what?

- For blue.

If there is no blue paint, the owner says: “Go along the blue path, find blue boots, wear it and bring it back!” If the buyer guessed the color of the paint, then he takes the paint for himself.

There is a second buyer, the conversation with the owner is repeated. And so they come in turn and take apart the paints. The buyer with the most colors wins. If the buyer did not guess the color of the paint, the owner can give a more difficult task, for example: "Ride on one leg along the blue track."

Rules of the game. The owner becomes the buyer who guessed more colors.



Burners

The players stand in pairs one after another. Ahead of everyone at a distance of two steps is the driver - the burner. The sing-song players say the words:

Burn, burn bright

To not go out.

Stay at the bottom

Look at the field

There are trumpeters

Yes, they eat kalachi.

Look at the sky

The stars are burning

Cranes cry:

Goo, goo, run away.

One, two, do not crow,

And run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner stains one of them, then they stand in front of the first pair, and the burner burns again. The game is repeated.

If the burner succeeds in spotting one of the runners in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

Rules of the game. The burner must not look back. He catches up with fleeing players as soon as they run past him.



cat and mouse

The players (no more than five pairs) stand in two rows facing each other, join hands, forming a small passage - a hole. Cats are in one row, mice are in the other. The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the clasped hands of the players. As soon as the cat has caught the mouse, the players line up. The second pair starts the game. The game continues until the cats catch all the mice.

Rules of the game. The cat must not run into the hole. The cat and mice should not run far from the hole.


cat and mouse

Fifteen

The players choose a driver - a tag. Everyone scatters around the site, and the tag catches them.

Rules of the game. The one whom the tag touches with his hand becomes the tag.

Options.

Fifteen, feet off the ground. The player can escape from the tag if he stands on some object.

Fifteen Bunnies. Fifteen can only tarnish a running player, but as soon as the latter jumps on two legs, he is safe.

Fifteen with a house. Two circles are drawn along the edges of the site, these are houses. One of the players is a tag, he catches up with the participants in the game. The persecuted person can save himself from spotting in the house, since spotting is not allowed within the boundaries of the circle. If the tag touches one of the players with his hand, he becomes a tag. Fifteen with a name. All players, except for the tag, choose the names of flowers, birds, animals. Fifteen does not stain the one who named himself in time (for example, a fox).

circular tags. The participants of the game stand in a circle at a distance of one step. Everyone marks their place with a circle. Two drivers stand at some distance from each other, one of them is a tag, he catches up with the second player. If the evader sees that the tag is catching up with him, he asks for help from the players standing still, calling one of them by name. The named player leaves his place and runs in a circle, the tag is already catching up with him. The free seat is occupied by the player who started the game. A free circle, if in time, can be occupied by a tag, then the one who is left without a place becomes a tag. The game continues, the tag catches up with the player who left the circle.


Fifteen

Ball up

The participants of the game stand in a circle, the driver goes to the middle of the circle and throws the ball with the words: “Ball up!” The players at this time try to run as far as possible from the center of the circle. The driver catches the ball and shouts: “Stop!” Everyone should stop, and the driver, without leaving the spot, throws the ball at the one who is closest to him. The stained becomes the driver. If he missed, then he remains the driver again: he goes to the center of the circle, throws the ball up - the game continues.

Rules of the game. The driver throws the ball as high as possible. It is allowed to catch the ball with one rebound from the ground. If one of the players after the word: "Stop!" - continued to move, then he must take three steps towards the driver. The players, running away from the driver, should not hide behind objects encountered on the way.

Lapta

To play, you need a small rubber ball and a lapta - a round stick (60 cm long, 3 cm thick handle, 5 - 10 cm wide base). Two lines are drawn on the site at a distance of 20 m. On one side of the site there is a city, and on the other - con. The participants of the game are divided into two equal teams. By lot, the players of one team go to the city, and the other team drives. The city team starts the game. The thrower scores the ball with a bast shoe, runs across the court behind the horse line and returns to the city again. The drivers catch the batted ball and try to spot the runner. They can throw the ball to each other to hit a runner at a closer distance. If the players of the field manage to spot the runner, they move to the city. Otherwise, the players remain in place. The game continues, the second player scores the ball. In turn, all the players of the hitting team act as throwers. But it is not always possible for players to immediately return to the city. In this case, they expect to be rescued. Only the one who hits the ball far can help out.

It often happens that the one who hit the ball could not immediately run over the horse line. He waits for the next player to score the ball - then two players run behind the horse line. A more difficult position can be created when all but one of the players on the kicking team are behind the line, then the player who has not yet kicked is allowed to hit three times. If he misses, then the players of the city give up their place to the drivers. Rules of the game. The waiters must not cross the city limits. Anyone who cannot score the ball with a bast shoe is allowed to throw it into the field with his hand. The city team goes into the field if all the players hit the ball, but no one ran over the horse line.

Option.

change. A line is drawn on the site. Two of the players become beyond this line. One of them (server) tosses the ball, and the other beats it with a bast shoe. The rest of the participants in the game, standing in different places, catch the ball on the fly. The one who manages to catch the ball on the fly goes to beat it, and the one who beat it earlier goes to the catchers. If no one catches the ball, then the one from the players to whom he fell closest takes it and returns it to the server. If the server catches him on the fly, then he starts to hit the ball, and the one who successfully threw the ball to him becomes the server. The one who hit before goes to the catchers.

Rules of the game. The one who serves does not have the right, catching the ball thrown to him, to run out of his line. If the server did not catch the ball returned to him on the fly, then he takes it and starts serving again. At the beginning of the game, you can set the condition that the game is considered over if one of the players scored ten points, that is, hit the ball ten times so that no one caught it.


Lapta

Lyapka

One of the players is the driver, he is called a lyapka. The driver runs after the participants in the game, tries to knock someone down, saying: “You have a blooper on, give it to another!” The new driver catches up with the players and tries to pass the blooper to one of them. This is how they play in the Kirov region. And in the Smolensk region in this game, the driver catches the participants in the game and asks the person caught: “Who had it?” - "At the aunt." - "What did you eat?" - “Dumplings.” - “To whom did you give it?” The one who is caught calls by name one of the participants in the game, and the one named becomes the leader.

Rules of the game. The driver must not chase the same player. The participants in the game carefully observe the change of drivers.



Trap in a circle

A large circle is drawn on the site. A stick is placed in the middle of the circle. The length of the stick should be significantly less than the diameter of the circle. The size of the circle is from 3 m or more, depending on the number of players. All participants in the game stand in a circle, one of them is a trap. He runs after the children and tries to catch someone. The caught player becomes a trap.

Rules of the game. The trap during the game should not jump over the stick. This action can only be performed by members of the game. Standing on a stick is prohibited. The caught player has no right to escape from the hands of the trap.

Children stand in a circle, hold their hands behind their backs, and one of the players - dawn - walks behind with a ribbon and says:

Zarya-lightning,

red maiden,

Walked across the field

Dropped the keys

golden keys,

blue ribbons,

entwined rings -

Went for water!

With the last words, the leader carefully places the tape on the shoulder of one of the players, who, noticing this, quickly takes the tape, and they both run in different directions in a circle. The one who is left without a place becomes the dawn. The game is repeated.

Rules of the game. Runners must not cross the circle. The players do not turn around while the driver chooses who to put a handkerchief on his shoulder.

gaming

Children stand in a circle, hold hands. The leader is in the center, the players walk in a circle and say the words in a singsong voice:

Uncle Tryphon

There were seven children

Seven sons.

They didn't drink, they didn't eat,

They looked at each other.

Together they did like me!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game. When the game is repeated, the children standing in a circle go in the opposite direction.



Mail

The game begins with the roll call of the driver with the players:

- Ding, ding, tribute!

Who's there?

From the city...

- What are they doing in the city?

The driver can say that they are dancing, singing, jumping, etc. in the city. All players must do what the driver said. And the one who performs the task poorly, gives a phantom. The game ends as soon as the driver collects five forfeits. The players, whose forfeits are with the driver, must redeem them. The driver comes up with interesting tasks for them. Children read poems, tell funny stories, remember riddles, imitate the movements of animals. Then a new driver is chosen and the game is repeated.

Rules of the game. Tasks can be created by the participants themselves.



Kite

The players choose a kite and a hen, the rest - chickens. The kite digs a hole, and the hen with chickens walks around him and sings the words:

Around the kite skin,

I carry three coins

By the penny

According to advice.

The kite continues to dig the ground, he walks around the hole, gets up, flaps his wings, crouches. The hen with the chickens stops and asks the kite:

- Kite, kite, what are you doing?

I dig a hole.

What do you need a hole for?

I'm looking for a penny.

What do you need a penny for?

I will buy a needle

Why do you need a needle?

Sew the bag.

Why a bag?

Put stones.

Why do you need stones?

Throw at your kids.

They're climbing into my garden!

Would you make the fence higher

If you can't, then catch them.

The kite tries to catch the chickens, the mother hen protects them, drives the kite: “Shi, shi, villain!”

The caught chicken is out of the game, and the kite continues to catch the next one. The game ends when several chickens are caught.

Rules of the game. Chicks should hold each other tightly by the belt. Anyone who did not stay in the chain should try to quickly get into his place. The hen, protecting the chickens from the kite, has no right to repel him with her hands.



A small circle is drawn on the site, a wolf sits in the middle of it. The players, holding hands, stand in a large circle. Between the circle where the wolf sits and the round dance, the caterpillars stand in a small circle. The players in the round dance go in a circle and ask the caterpillars, who also walk in a circle and answer the questions:

- Geese, you geese!

Ha-ha-ha, ha-ha-ha!

You gray geese!

Ha-ha-ha, ha-ha-ha!

Where have the geese been?

Ha-ha-ha, ha-ha-ha!

Who, geese, have you seen?

- Ha-ha-ha, ha-ha-ha!

With the end of the last words, the wolf runs out of the circle and tries to catch the gosling. Geese scatter and hide behind those standing in a round dance. The wolf leads the captured caterpillar to the middle of the circle - to the lair. Geese stand in a circle and answer:

We saw a wolf

The wolf took the gosling,

The best best wishes,

- Ah, geese, you geese!

Ha-ha-ha, ha-ha-ha!

Pinch the wolf

Save the gosling!

The geese flap their wings, run around in a circle with a cry of ha-ha, pester the wolf. Caught caterpillars at this time try to fly away from the circle, but the wolf does not let them. The game ends when all the captured geese move away from the wolf.

The game is repeated, but those playing in the round dance become geese, and the geese stand in a round dance. The wolf is chosen.

Rules of the game. Round dance of geese and caterpillars go in a circle in different directions. The text should be spoken by everyone together. The caught gosling can leave the circle only when one of the players has touched the wolf with his hand.


geese

big ball

You need a big ball to play. The players stand in a circle and hold hands. The driver with the ball is in the middle of the circle. He tries to roll the ball out of the circle with his feet, and the one who missed the ball between his legs becomes the driver. But he gets around the circle. The players turn their backs to the center. Now the driver needs to roll the ball into the circle. When the ball hits the circle, the players again turn to face each other, and the one who missed the ball stands in the middle. The game is repeated.

Rules of the game. The players do not pick up the ball throughout the game, they only roll it with their feet.

Bees and swallow

Playing - bees fly across the clearing and sing:

The bees are flying

Collecting honey!

Zoom, zoom, zoom!

Zoom, zoom, zoom!

The swallow sits in her nest and listens to their song. At the end of the song, the swallow says: "The swallow will get up, she will catch the bee." With the last word, she flies out of the nest and catches the bees. The player who is caught becomes a swallow, the game is repeated.

Rules of the game. Bees should fly all over the site. The swallow's nest should be on a raised platform.

All the players are sheep, they ask the wolf to let them take a walk in the forest: “Let us, wolf, take a walk in your forest!” The wolf replies: "Walk, walk, but only do not pinch the grass, otherwise I will have nothing to sleep on." Sheep at first only walk in the forest, but soon forget the promise, nibble the grass and sing:

We hiss, we pinch the grass,

green ant,

Grandma on mittens

Grandfather on a caftan,

gray wolf

Mud on the shovel!

The wolf runs across the clearing and catches the sheep, the caught one becomes the wolf, the game resumes.

Rules of the game. Walking through the forest, the sheep should disperse throughout the site.

birder

The players choose the names of birds whose cry they can imitate. They stand in a circle, in the center of which is a blindfolded bird-catcher. Birds walk, circle around the bird-catcher and sing:

In the forest, in the woods

On a green oak

The birds sing merrily

Ay! The birder is coming!

He will take us into captivity

Birds, fly away!

The birder claps his hands, the players stop in place, and the driver begins to look for birds. The one he found mimics the call of the bird he has chosen. The birder guesses the name of the bird and the name of the player. The player becomes a birder.

Rules of the game. Players should not hide behind objects on the way. Players are required to stop on the spot exactly on the signal.

Wandering ball

All players, except the driver, stand in a circle at arm's length. They pass each other a big ball. The driver runs outside the circle, tries to touch the ball with his hand. If he succeeded, then he goes to the place of the player in whose hands the ball was, and the player goes out of the circle. The game is repeated.

Rules of the game. When passing the ball, the players must not move. You can’t pass the ball through one, you can only pass it to a nearby player. The driver is not allowed to enter the circle. The ball can be passed in any direction. The transfer of the ball begins with the player behind whom the driver stands before the start of the game. The player who dropped the ball becomes the driver.


Wandering ball

A circle with a diameter of 1 m is drawn on the site, a ball is placed in the center of it. At a distance of 3 - 5 m from the circle, the players each dig a hole for themselves. The driver is in the same row with the players, but he does not have a hole. Standing at the pits, the children take turns throwing a bat at the ball. The ball must be knocked out of the circle, but so that it rolls out of the line.

At the same time, the one who knocked out the ball and the driver run into the field: one - for the bat, and the other - to take the hole. If the driver first takes the hole of the player who knocked out the ball, then he changes roles with him.

The player who misses or hits the ball so weakly that it does not roll out of the circle leaves his stick in the field until one of his comrades makes a successful hit. Then all the players whose sticks are in the field run after them. The driver runs after the ball, puts it in the center of the circle, runs to the holes and tries to take one of them. If none of the players hit the ball, then the driver rolls it on the ground to any hole. In whose hole the ball falls, he becomes the driver. If the ball does not hit the hole, then the driver remains the same.

Rules of the game. Throwing the bat, the players should not go beyond the line. The driver should first put the ball in the center of the circle, and then occupy the hole.



kick the ball out

Two horse lines are marked on opposite sides of the site. The distance between them is 5 - 10 m.

The players are divided into two teams, stand opposite each other behind the lines. By lot, one of them starts the game. Children alternately send the ball towards their opponents with a strong kick of the foot. They try not to miss the ball beyond the line of the horse, beat it off with their foot. If the ball has not reached the horse line, then the players pass it with their hands. So the ball passes from team to team until it passes over the line of the horse. The player who missed the ball is penalized (any object is placed behind him). The team with the fewest penalty points wins.

Rules of the game. When meeting the ball, the player can go beyond the horse line) only one step. If the ball is sent weakly and does not roll to the end, the player is also penalized.

Malechena-kalechina

The players choose a leader. Each player picks up a small stick (20 - 30 cm long). Everyone says these words:

Malechena-kalechina,

What time is it

Left until the evening

Before winter?

After the words before the winter, the children put the stick on the palm or on any finger of the right (left) hand. As soon as the children put the sticks, the leader counts: "One, two, three ... ten." The one who holds the item the longest wins. The host can give different tasks: while holding a stick, the players must walk, squat, turn right, left, around themselves.

Rules of the game. Children should disperse throughout the playground and stand as far apart from each other as possible so that it is more convenient to keep balance for the stick.

Option. To complicate the task, players can be asked to hold simultaneously

two sticks on two palms (on the right and on the left).

Ball race down the street

Children are divided into two parties and stand opposite each other at a distance of 3 - 5 m. In each party, the players count on the first and second numbers and stand at a distance of one step from each other.

The first numbers in both games make up one team; the second - another. At the signal of the leader, the first numbers are first driven (thrown) the ball, and then the second. Each team kicks the ball up to five times.

Rules of the game. The ball should only be passed to the player of his own team and in turn, the ball must not touch the ground. Taking the ball, the player can leave the line. The player who dropped the ball passes it to the opposing team. The leader for each dropping the ball penalizes the team by one point. The team with the fewest penalty points wins.


Ball race down the street

Herd

The players choose a shepherd and a wolf, and everyone else chooses sheep. The wolf's house is in the forest, and the sheep have two houses at opposite ends of the site. The sheep loudly call the shepherd: Shepherd, shepherd,

Play the horn!

The grass is soft

dew sweet,

Drive the herd into the field

Walk freely!

The shepherd drives the sheep to the meadow, they walk, run, jump, nibbling grass. At the signal of the shepherd: "Wolf!" - all the sheep run into the house on the opposite side of the site. The shepherd gets in the way of the wolf, protects the sheep. Everyone caught by the wolf is out of the game.

Rules of the game. During the run, the sheep are not allowed to return to the house from which they left. The wolf does not catch the sheep, but salutes with his hand. The shepherd can only shield the sheep from the wolf, but must not stop him with his hands.

Slippers

The players stand in a circle facing the center at a distance of one step from one another. The game begins with the choice of the driver. Children count in order to five, the fifth is the driver.

You can use the calculator:

Cockerel, cockerel,

Show me your jacket.

The box is on fire

How many feathers does it have?

One, two, three, four, five...

The driver goes to the center of the circle. Calls one of the children by name, throws the ball on the ground so that it bounces in the right direction. The player, whose name was called by the driver, catches the ball and hits it (slaps with his palm). The number of ball hits is set by agreement, but not more than five. After the beats, the ball is thrown to the driver, and the game continues until one of the players drops the ball. In this case, the game starts over. The one who dropped the ball takes the place of the driver.

Rules of the game. You need to hit the ball while standing in one place. The player takes the place of the driver only if he has picked up the ball from the ground.



Gorodoki. Ingots. Ruhi. Wooden headstock

Two cities are drawn on the ground and at a certain distance, which is determined by agreement, they mark with a line the place from which the players will throw the bat. In each city they set up small towns - ryukhs. The players are divided into two teams, equal in strength and dexterity. Each team has its own leader. The team that received this right by lot starts the game. Players of one of the teams knock out towns from the enemy's town. Until the city is set on fire, that is, not a single ruff is knocked out of it, they beat from the horse; when they set fire to the city, they get the right to strike from a semi-mounted position, i.e., closer to the location of the pieces.

According to the condition, they beat in turn: first the players of one team, and then the other. The goal of the game is to knock out all the ruffs from the enemy city.

Ruffles are folded like this:

1. Flat, one ryuha next to the other.

2. Flat, one ryuha stands.

3. The ruffles lie sideways forward.

4. Ryuhi stand in two rows.

5. One by one.

6. Couples.

7. Figure "Nail".

8. Figure "Elephant".

9. Figure "Gate".

10. Figure "Train".

11. Figure "Mallet".

12. Figure "Lantern".

13. Figure "Bottle".

14. Figure "Well".

The game ends when all the ruffs are knocked out of the city. The team that did not have time to knock out all the towns loses.

Rules of the game. Each player hits only once. If the first player knocked out a ryuha, then all the others hit from a half-knee. If the bat did not roll out of the city when hitting the ruff, then it remains there until it is knocked out by another player of the same team along with the ruffles. At the end of the game, the teams change cities. Ryuha is considered knocked out if it lies outside the city limits. Each command has two bits. Ruhi put at the front of the city or on it at an equal distance from the sides.

Gorodoki. Ingots. Ruhi. Wooden headstock


Gorodoki. Ingots. Ruhi. Wooden headstock Gorodoki. Ingots. Ruhi. Wooden headstock

silent

Before the start of the game, all players say the song:

Firstborns, worms,

Pigeons flew

By the fresh dew

In a different lane

There are cups, nuts,

Honey, sugar -

Silent!

When the last word is said, everyone must be silent. The host tries to make the players laugh with movements, funny words and nursery rhymes, comic poems. If someone laughs or says one word, he gives the presenter a phantom. At the end of the game, the children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, and perform interesting movements. You can also play a phantom as soon as you have committed a fine.

Rules of the game. The host is not allowed to touch the players with his hands. Forfeits for all players should be different.

Application

Questionnaire for parents on the topic "Folk children's outdoor games"

Dear parents! We ask you to answer the proposed questions. Thank you in advance for your participation!

How often do you go for walks on weekends?__________________

Going out with your child for a walk, you go ...

b) in the yard

c) To the store

d) on a sports playground

What kind of games does your child prefer?

a) Outdoor games

b) Board games

c) role-playing games

d) Others (What?) _______________________________________________

______________________________________________________________

What sports equipment do you have at home?______________

____________________________________________________________

What outdoor games did you play as a child? ___________________

_____________________________________________________________

How do you understand what folk games are?____________________

List what folk games you know ____________________________

__________________________________________________________________

How often do you and your child play outdoor games? ______

What do you think, what is the importance of outdoor games for the physical development and health of children?

Questions for children on the topic "Folk children's outdoor games"

Do you like to play?

What games do you like to play?

Do you know what folk games are?

What folk outdoor games do you know?

Which of them do you like to play?

Who do you like to play outdoor games with?

Organized joint activities with kids

What clothes did you wear before?

Objectives: the formation of children's ideas about the appearance of our ancestors living in the territory of the Bryansk region and its connection with the life of people; the formation of initial skills of analysis and comparison on the example of comparing the clothes of the Russian and other peoples; enrichment of the vocabulary "paneva", "veil", "ubrus".

Activity progress:
1. I propose to look at me: "I am a woman, my name is Lyubov Vladimirovna. Every person on Earth is either a man or a woman, and children are a boy or a girl."

Attention game
I will throw you a ball, and you, having caught it, will answer who you are and what is your name.

A conversation about elementary gender differences
Now let's talk about how outwardly girls differ from boys and vice versa.
What do you think looks are? What does it consist of? (children's answers)
So: appearance is the external appearance of a person, that is, what we see.
Repeat (repeat together)
Let's compare two children - a boy and a girl (compare clothes, height, shoes, hair length, physique and more)

2. Introducing children to women's clothing Central regions of Russia in the late 19th century.

Enable Russian folk songs (immersion)
Close your eyes and imagine that you live in Ancient Russia. Around you are old huts, you are playing on a green lawn. You are wearing Slavic clothes: the girls have long sundresses of different colors, ribbons in pigtails and wide trousers with kosovorotkas for the boys, everyone has bast shoes on their feet ...
See what's going on around you? Represented?

While the children's eyes are closed, the teacher hangs out a suit with paneva.

Now open your eyes. Your great-great-great-grandmothers wore such clothes.

Children approach, examine, touch the costume, the teacher answers the questions of the children, introduces them to the concepts: paneva, veil, ubrus.

3. Outcome: Didactic game “Russian national costume. Complex with panel»

Organized joint activities

"Toys of our grandmothers"

Objectives: the formation of children's ideas about folk toys; the formation of patriotic personality traits and pride in belonging to one's own people; continue pedagogical activities to educate children in national identity and respect for other nations

The activity is carried out through the story of the educator to the children while simultaneously examining the toys corresponding to the moment of the story.

Straw toys.

A bundle of straw tied with a tourniquet has served as the basis for traditional peasant toys since ancient times. In all likelihood, the first straw toys were born, as it were, right in the field during the season, when peasant women were often forced to take small children with them. Of course, left unattended, they were capricious. And, perhaps, somehow, in order to appease the child, the peasant woman made a primitive doll from the first thing that fell into her hands - from a straw bundle (svyazla) used for bandaging sheaves. A tourniquet folded in half remotely resembled a head, and straws diverging at the bottom like a fan - a dress or sundress. Then the figure of the doll began to gradually become more complicated. They inserted a bundle of straw perpendicular to the body, tying it in the middle and along the edges in the same way as sheaves are tied with svyas.

In the future, the design of the straw doll began to be improved. In the manufacture of such dolls, not only the usual ability to knit sheaves was required, but also skillful possession of weaving techniques, an innate artistic taste, and ingenuity. Gradually, talented craftswomen stood out, who were no longer in the field, but in a calm home environment, began to make dolls, figures of horses, deer, as well as all kinds of fantastic animals. Even in pre-Christian times, decorations in the form of pendants with images of a horse were widespread. The pendants served as amulets protecting a person when he was far from home, while the house of a Slav with all his household members was also guarded by a horse - the messenger of the sun. Therefore, the image of the horse had magical meaning, served as a talisman of a person and his home.

Guardian dolls.

The first dolls in Russia were amulet dolls. The Slavs believed that they were able to protect people from diseases and evil forces, so amulet dolls stood in the most prominent place in every home. But the amulet dolls did not become a national toy, but they transferred some of their features to the rag doll.

Rag toys.

A traditional toy in the life of the Russian village, even in the poorest peasant families, has long been a rag doll. In other houses, up to a hundred of them accumulated, since the doll was also considered a symbol of procreation.

Cloth doll - the simplest image of a female figure. A piece of cloth rolled into a "rolling pin", a face carefully covered with linen white rag, breasts made of even, tightly stuffed balls, a hair braid with a ribbon woven into it, and an outfit of colorful rags. They either did not draw their faces at all, or put dots instead of eyes and mouths. The mother had to make the first doll for the girl, and at the age of 7-8, the girls themselves began to make dolls for their younger brothers and sisters.

From the age of 7-8, children began to help their parents around the house and in the field, but they did not part with the dolls, they took them everywhere with them. Especially elegant dolls could pass from generation to generation, passing from mother to daughter. Dolls were not only girlish fun. Until the age of 7-8 all the children played while they were wearing shirts. But only boys began to wear ports, and girls began to wear skirts, their playing roles and the games themselves were strictly separated.

A house without toys was considered unspiritual. There is such a sign: when children play a lot and diligently, there will be profit in the family, if toys are carelessly handled, there will be trouble in the house. A child without a toy grows up empty and cruel.

They believed that toys bring good harvest, especially if adult girls play with them.

They believed that toys protect children's sleep (until now, according to the ancient custom, children are put to bed with their favorite toy).

Clay toys.

Clay figurines were sculpted even before the invention of the potter's wheel. Initially, they served as talismans capable of appeasing the spirits that help a person. Children liked small painted figurines made of baked clay and eventually turned into a folk craft. Different toys were made in each locality: some were painted with bright colors, others remained almost unpainted, others were whistles, and the fourth were rattles. The most famous clay toys are Dymkovo, Filimonovo, Karkopol and Khludnev.

Matryoshka.

According to a long tradition, popular toys are legendary. In this regard, matryoshka is no exception. They say that at the end of the 19th century, someone brought a Japanese chiseled figurine of the Buddhist saint Fukuruji to the Mamontov family - famous Russian industrialists and patrons of art - either from Paris or from the island of Honshu, which turned out to be with a "surprise" - it broke into two parts. Inside it was hidden another, smaller one, which also consisted of two halves... There were five such pupae in total.

It was assumed that this was what prompted the creation of our nesting dolls by Russian masters. Matryoshka - on behalf of Matryona.

Conclusion:

In ancient Russia, there were not very many varieties of children's toys. They were made from what was at hand. But it is no coincidence that man embodied the forces of the elements in the most familiar and close to him images of living beings, interpreting them in a different way: the great goddess of fertility became a mistress, a maiden; bird - duck, chicken, goose; a horse is a workhorse, pulling a cart or carrying a gentleman. The bear, also a participant in ancient rites, is a funny, good-natured clubfoot animal from folk tale. Time has changed the conditions of the surrounding life, new stories penetrated into the work of folk masters, but these images still appear in the toy of any craft to this day.

Compiled by the educators of the senior speech therapy group"BUT"

Project theme: "Folk children's outdoor games."

Relevance: outdoor play is a natural companion of a child's life, a source of joyful emotions, which has great educational power. From time immemorial, they have clearly reflected the way of life of people, their way of life, work, national foundations, ideas of honor, courage, courage, the desire to possess strength, dexterity, endurance, speed and beauty of movements, to show ingenuity, endurance, creative invention, resourcefulness, will and desire to win.

Objective of the project: to create conditions for the formation in children of elementary ideas about the culture and traditions of the peoples of Russia through an outdoor game.

Project objectives:

1. Formation in children of a holistic attitude to national culture, traditions and games; to help strengthen family ties, through interest in the content of the project topic, not only for children, but also for their parents.

2. To form an idea of ​​the variety of folk games; to teach to use folk games in independent activities, to act according to the rules; broaden the horizons of children.

3. Promote the development of children's creative abilities, the desire to learn more about their native land.

4. To develop motor activity, physical qualities, the ability to negotiate, to reckon with the opinion of their peers, to follow the rules of the games.

5. Raise patriotic feelings, mutual assistance, friendly relations.

Stages of project implementation:

Preparatory: bring the children to the topic of the project;

to acquaint parents with the goals and objectives of the project implemented in the group, to explain its importance and necessity.

The main one: the formation of elementary knowledge and ideas about the games of the native people and their diversity. Continue to teach children to use folk outdoor games in free activities.

Final: summarizing the experience of work on the topic "Folk children's outdoor games."

Project type:

By time: long-term (summer 2015)

Project participants: children, parents, teachers.

Integration: FR, PR, HER,RR,SKR


Find your place!

Purpose: to develop dexterity, attention, the ability to quickly respond to a signal, to form spatial orientation skills.

Each player chooses a house for himself - a hoop with any geometric figure lying in it. At the signal of the teacher: "Let's go for a walk!" The guys come out of their houses and walk. The teacher, meanwhile, swaps the figures. To the signal "Find your place!" children find their home. Reward those guys who found their house first.

flight of birds

Purpose: to exercise in running, climbing on the gymnastic wall.

Children are birds, they are on one side of the playground and imitate their actions: they look for food, swim, chirp, clean their feathers, etc. At the signal of the teacher: “Birds, fly!” - children fly (run across the playground), spreading their wings (raising their arms to the sides). At the signal: "Storm!" - at the expense of an adult “Fly home! One two Three!" birds fly to the "nests": they climb onto the gymnastic ladder. At the signal of an adult, “The storm is over. The sun came out ”the birds descend from their shelters and again fly to the feeding place. The loser is the one who does not have time, at the signal “One-two-three”, to take his place on the gymnastic ladder during a storm.
Attention: the teacher insures children when climbing and dismounting from the gymnastic ladder. Children should not be allowed to jump off its upper slats.

In places!

Purpose: to develop attention, the ability to act on a signal, to form skills of orientation in space.

The players form circles. In the center of each circle lies an object (cube, bag, skittle). At the signal of the teacher, everyone scatters around the room in different directions. To the signal "In places!" all players must quickly stand in a circle around their subject. Those guys who are the first to stand in a circle win.

Sly Fox

Purpose: to develop attention, the ability to act on a signal, to form skills of orientation in space. Develop patience and observation in children. Exercise in fast running, in building in a circle, in catching.

The players stand in a circle. The distance between children is one step. The teacher invites the children to close their eyes, goes around the circle behind them and touches one child - he becomes a fox. The players open their eyes and carefully look at each other, guessing which of them sly Fox Will she give herself away in some way? Children ask in chorus, first quietly, then louder: “Cunning fox, where are you? "After saying these words three times, the cunning fox comes to the middle of the circle, raises his hand and says:" I'm here! Everyone scatters around the site, and the fox catches them. She takes the caught children to her house (a predetermined place). When the fox catches 2-3 children, the teacher says: “In a circle!”. All players stand in a circle, and the game resumes.

The game "Do not hurt!"

Purpose: to exercise children in walking and running with a snake, to enrich motor experience, to develop coordination of movements, orientation in space.

The teacher places the skittles at a distance of 40-50 cm from each other. The players snake between the pins, trying not to hit them. After the children have completed the task, invite them to walk along the path, limited by skittles on both sides, 40-50 cm wide with closed (blindfolded) eyes.

Frogs and herons

Purpose: to develop in children the ability to act on a signal, dexterity. Practice jumping forward.

Determine with the children the boundaries of the swamp, in the corner of which is the nest of the "heron". At the signal of the teacher, the "frogs" begin to move in the direction of the "swamp", moving only by jumping on both legs. As soon as the “frogs” cross the border of the “swamp” and enter its territory, the “heron” can begin to catch them. Having caught the “frog”, the “heron” takes it to the nest. It is important to fulfill the condition of the game: frogs move only by jumping!

Wolf in the ditch

Purpose: to develop courage and dexterity, the ability to act on a signal. Practice running long jump.

On the floor, the boundaries of the "lawn" are marked, on which the "goats" will have fun and jump. In the middle, a "ditch" about a meter wide is indicated - two parallel lines. The ditch runs across the entire lawn. Put one participant in the ditch - he plays the role of a "wolf". The rest become "goats". Before the start of the game, they stand outside the "lawn". The host commands: “Goats are in the field! Wolf in the ditch! "Goats" jump out into the clearing, have fun, try to jump over the moat. "Wolf" at this moment should try to knock down one of the participants. A “goat” is considered a loser if it was touched by a “wolf” or if it could not jump over the ditch without hitting the lines. The loser is out of the game. At the command of the leader “Goats, go home!”, The “goats” return to their original position. The losers again become "goats" and enter the game. The wolf is replaced every 2-3 dashes.

homeless hare

Purpose: to develop dexterity, speed, the ability to respond to a signal, to enrich motor experience, to form spatial orientation skills.

A hunter and a homeless hare are selected from among the players. The rest of the players - hares - take their places in hoops lying on the floor - houses. At a signal, the hares run out of their houses and play on the grass. As soon as the host says: “The hunter is coming!”, The hares run away to their houses. And a homeless hare escapes from a hunter by running into any house; then the hare, which did not have enough house, becomes a homeless hare.

Fishermen and fish

Purpose: to develop in children dexterity, ingenuity, the ability to act on a signal.

On the floor lies a cord in the shape of a circle - this is a net. In the center of the circle are three children - fishermen, the rest of the players are fish. Fish children run all over the site and run into a circle. The fishermen catch them. You can catch fish children only in a circle. The fish must run into the circle (net) and run out of it so that the fishermen do not catch them. Whoever catches the most fish is the best fisherman.

Find the figure

Purpose: to develop dexterity, speed, attention, the ability to respond to a signal, to enrich motor experience, to form spatial orientation skills.

The teacher distributes geometric shapes to the children: squares, rectangles, circles, triangles. On the floor in different corners of the site laid out one of the same geometric figure. After the words of the teacher “Go for a walk,” the children disperse in different directions. When the teacher says "Find your figure!" children gather in the appropriate corner of the playground. You can use the musical accompaniment of the game. Then at the end of the music, the children should find their figure.

Through the stream

Purpose: to develop dexterity in children, exercise in jumping on both legs, in balance.

All players sit on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a stream. Children should use the “pebbles” - planks to cross to the other side without getting their feet wet. The planks are placed in such a way that children can jump from one pebble to another. By the word "Let's go!" the children begin to cross the stream. The one who stumbled steps aside - "dry shoes."

Snipers

Purpose: to develop dexterity, eye, coordination of movements, accuracy.

The guys are invited to knock down the skittles from a distance of 2 meters from a sitting position, lying down. As you complete the task, the distance to the pins increases.

Fishing rod

Purpose: to develop agility, speed, coordination of movements, the ability to quickly respond to changing situations, exercise in high jumps.

The players stand in a circle with the teacher in the center. He holds a rope in his hands, at the end of which is tied a bag of sand. The teacher rotates the rope with the bag in a circle above the ground itself (floor), and the children jump up on two legs, trying to prevent the bag from touching their legs. “Caught on the bait” are those players who did not have time to jump and the bag touched their legs.

Get in the circle

Purpose: to develop in children the ability to act on a signal. Exercise in throwing with the right and left hand.

Children stand in a circle at a distance of 2-3 steps from a large hoop in the center or a circle of rope with a diameter of 1-1.5 m. Children have sandbags or other objects for throwing in their hands. On a signal, they throw objects into the circle with their right and left hands; on another signal, they take them out of the circle. The teacher notes those who managed to get in.

Train

Purpose: to develop attention, the ability to respond to a signal, to enrich motor experience.

Children stand in a column according to their height. The first child in the column is a "locomotive", the rest are "carriages". The locomotive, after the teacher's signal, buzzes: "u-u-u", at this time the children bend their arms at the elbows. After the whistle of the locomotive, the children stretch their hands forward and say: "chu", with their hands they depict the movement of the wheels. They repeat this 3-4 times. To the words of the teacher: "The wheels are knocking," the children take a step in place, to the signal "let's go" - they go, gradually accelerating their step, then on the run. To the words of the educator: "bridge", "tunnel" or "downhill" the train goes slowly, and "from the mountain" it goes faster again. When the teacher raises the red flag, the train stops; when green - moves on. The train approaches the station slowly and stops. The locomotive releases steam: "psh - sh ...".

The cook and the kittens

Purpose: to develop dexterity, speed, attention.

According to the counting rhyme, a cook is selected who guards the objects lying in the hoop - “sausages”. The cook walks around the hoop - the "kitchen". Children - kittens go in a circle, performing different kinds walking, running, saying the text:

Pussy crying in the hallway
Kittens have great grief:
Tricky cook poor pussies
Doesn't let you grab sausages.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook is trying to knock down the players who have run in. Defeated players are out of the game. The game continues until all the sausages have been stolen from the cook. The winning kitten becomes the chef.
You can not run into a circle ahead of time. The cook is not allowed to grab the kittens, only salt, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Wreath

Purpose: to develop the ability to stand in a circle, respond to a signal, enrich the motor experience of children. Practice running.

Children stand in a circle leading the circle.

Leading:

I walk in the garden
And I pick flowers.
I will weave a wreath out of them -
Catch me, friend!

With these words, the host puts a wreath on the head of any child. He himself runs away, and a child with a wreath catches up with him. The game continues until all the children are in the role of leader.

Cow

Purpose: to develop auditory perception.

Children in a circle leading blindfolded in the center of the circle.
Children: Cow, cow, give us milk!
Leading: I will give milk to someone I can guess.
The teacher gives a sign to one of the children. He, trying to change his voice, says "Moo".

networks

Purpose: to develop dexterity, ingenuity, orientation in space, the ability to follow the rules of the game.

An adult marks a circle with a diameter of 4-4.5 m on the floor. Two children are chosen from among the players who will be fishermen. They join hands, forming a fishing net. The rest of the participants are fish. They swim in the lake - they run inside the circle. Fish cannot run out of the circle.
At the command of the leader, the fishermen run into the lake, trying to catch the fish, they run in pairs without disengaging their hands. Caught fish stand between the fishermen. Thus, with each participant caught, the net expands, and the fish become smaller and smaller. When the net becomes large enough, the fishermen have the opportunity to surround the fish. If the fishermen hold hands, forming a circle, then the fish inside the circle are considered to be caught.
Fish can break out of the net if one of the fishermen (they are always on the edges of the net) releases the hand of the player next to him while moving. The fisherman must, as soon as possible, take the hand of the player who has not yet unhooked from the net. The game continues until the fishermen have caught all the fish. The last player caught is the winner.
At the end of the game, the extreme participants of the network join hands, and the children begin to dance, sing any cheerful song.

salute (with ball)

Purpose: to exercise in catching and tossing the ball.

Children take balls of different colors and freely position themselves around the room. An adult with children says:

These are not crackers:
The guns fired.
People dance and sing.
Fireworks in the sky! (children throw balls and catch them).

At the signal of an adult: “The fireworks are over!” children stop throwing balls up.
You can throw the ball up only after the command "Salute".

Hit the target (with the ball)

Purpose: to develop accuracy.

Children have to throw the ball into the distance into a basket or box located at a distance of at least 2-3 m.

Mousetrap

Purpose: to exercise in building in a circle. To develop in children endurance, the ability to coordinate movements with words, dexterity.

The players are divided into two unequal teams, the large one forms a circle - a “mousetrap”, the rest are mice. The words:

Oh, how tired the mice are,
Everyone ate, everyone ate.
Beware the cheats
We will get to you.
Let's set up mousetraps
Let's get everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

Carp and pike

Purpose: to develop the ability to navigate in space, act on a signal.

They choose a driver - a pike. Children are divided into two groups. The first group is carp, the second is pebbles. "Pebbles" squat loosely at a distance of one or more steps from each other. Behind them hide "carp". "Karasiki" on a signal emerge from shelters - they run around the site in different directions. At the signal "Pike!" a pike swims up, and crucian carp hide behind pebbles. One crucian should hide behind one pebble. A pike has the right to grab a crucian that has not found a shelter for itself or the one who hid behind a stone second.

Governor

Purpose: to exercise children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, develop attention, dexterity. Cultivate endurance and discipline.

The players roll the ball from one to the other in a circle, saying:

An apple rolls into a round dance circle,
Whoever raised it is the governor ...

The child who has the ball at this moment is the governor. He says:

Today I am a warlord.
I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, do not crow
And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who runs first and grabs the ball rolls it in a circle. The game continues.
Roll or throw the ball only to a nearby player. You can not interfere with a player running around the circle. The one who first touched the ball won.

We are brave guys

Purpose: to develop the ability to coordinate movements with the text of the poem.
The teacher reads a poem, and the children crawl and walk, portraying scouts.

We are brave guys
Dexterous, skillful.
Crawl here and there - on the roads (forward)
On bridges (on the board)
We will climb the mountain high (on an inclined board)
We can see it is far away.
And then we'll find a path
And let's walk along it a little (walking along the winding "path" marked with cords).

Hunters and ducks

Purpose: to train children in throwing a ball at a moving target. Develop the eye, oculomotor functions, fixation of the gaze.

All participants are divided into 2 teams. One team is the hunters and the other is the ducks. On the site, a large circle is laid out of the cord. Ducks stand inside the circle, and the hunters behind the circle.
On the “Start” command, the hunters try to hit the ducks with the ball. Duck members must dodge the ball. They are only allowed to run inside the circle.
If the ball touches a duck, then this player (duck) is out of the game and leaves the circle, and the game continues.
The game can be continued until all the ducks are "killed". When all the ducks are killed, then the teams can change - the hunters become ducks, and the ducks become hunters.

Puppy

Purpose: to exercise climbing on the gymnastic wall, climbing from one span to another, to teach to be attentive, not to drown, to act on a signal. Formation of safe behavior skills on the gymnastic wall.

A puppy climbed a fence
And I couldn't get down.
We are not afraid of heights
And we are trying to help him.
The teacher offers the children to help the Puppy go down, but for this you need to climb the gymnastic wall. Children take turns climbing in and touching the Puppy, thus saving him.