GCD on environmental education with children of the senior group “Living and non-living. Connection and differences

Kudinova Olga Nikolaevna

Compensatory group teacher

Card file of games of ecological content

The game "Alive-non-living"

Purpose: to consolidate children's understanding of the main features of wildlife.

Material: pictures depicting objects of animate and inanimate nature, ball.

Game progress: a. Preschoolers are offered pictures depicting nature, they must be divided into two groups and motivated for their actions.

B. Children stand in a circle. The host throws the ball and names a living or inanimate object of nature. The child, having caught the ball, must answer: “living” or “inanimate”. Children who made a mistake are out of the game.

The game "The Fourth Extra"

Purpose: to teach children to classify objects of nature and justify their actions.

Material: 7 cards, divided into 4 squares, depicting objects of nature and 7 small white cards.

1 card: chamomile, cornflower, birch, bell

2 card: spruce, poppy, cat, river

3 card: snow, stone, cloud, bird

4 card, hare, hedgehog, fox, fish

5 card: owl, mouse, ear, turtle

6 card: tree, bird, sun, man

7 card: river, cloud. Sand, reeds

Game progress: children are invited to look at the pictures and close the picture that is “superfluous” with a white square, justify their actions.

Food chain game

Purpose: to consolidate the ideas of preschoolers about the connections and dependencies between phenomena and objects of nature. Equipment: a few strings.

Game progress: children are invited to name an object of nature. With the help of leading questions of the educator, children name the representatives of the natural world on which the life of this object depends. All participants are assigned a certain "name" of the objects of nature they named. With the help of strings, they are combined into an ecosystem. The extraction of one of the "objects of nature" is accompanied by a jerk for the string, which is passed in a circle.

The game "Who needs whom?"

Goal: same as in the third game.

Equipment: cards with the image of objects of living and inanimate nature.

Game progress: the children are offered the following situation: “Imagine that there is nothing on Earth. And suddenly there were birds (or other living beings). Will they be able to live on such an Earth? What do they need to live? Drawing up a chain of dependencies by preschoolers.

Game "Sense Organs"

Purpose: to show preschoolers the relationship between the work of the senses (vision, touch, smell, hearing, taste)

Material: apple, bow, rattle, soap

The course of the game: among the players, the roles of the sense organs are distributed and the leader is selected, who plays the role of the brain, he leaves the group room. Children are shown an object, examining which, they must tell the leader only the information for which they are "responsible".

The game "Tops and Roots"

Word game.

Purpose: to exercise children in the classification of vegetables (according to the principle: what is edible for them - a root or fruits on a stem)

Material: ball.

Stroke: Clarify with the children what they will call tops and what - roots: "We will call the edible root of the vegetable the root, and the edible fruit on the stem - the top." The teacher calls the vegetable, throws the ball to the child. The child must answer what is edible in it: an inch or a spine.

Complication: The teacher says: “Tops”, and the children name the vegetables in which the tops are edible.

Game "Living or inanimate nature"

Purpose: to exercise children in the classification of objects of animate and inanimate nature.

The teacher names the object of living or inanimate nature. If an object of wildlife is named, the children move. (For example, a tree is named - children raise their hands, “grow”, If an animal - jump, etc. If an object of inanimate nature is named, children freeze in place.

Game "Do you know..."

Purpose: to classify wildlife objects, to consolidate knowledge of models.

Stroke: Children have playing fields with the image of animals in the first row, birds in the second row, fish in the third, and insects in the fourth. The teacher says: "Bird." Children from the proposed set of cards must select and put on the appropriate line the image of any bird, then animals, etc. The player with the most chips wins.

The game "Who knows, let him continue"

Purpose: to exercise in the classification of wildlife.

Stroke: The teacher calls the generalizing word, and the children - words related to this meaning.

Teacher: Insects are...

Children: ... a fly, a mosquito ...

Teacher: Fish are...

The game "Who will collect sooner"

Purpose: to teach children to group vegetables and fruits.

Material: two baskets, on one model "garden", on the other - "garden"; cards with the image of vegetables and fruits.

Move: Choose two teams of two people - whose team will harvest their crops faster. In the basket, where the “garden” model is depicted - we collect fruits; where the garden model is vegetables. The first team to harvest raises the basket (you need to check if the children made a mistake, if the wrong vegetable or fruit got into the basket.)

Game: "Describe, and I will guess"

Purpose: to teach children to classify vegetables and fruits according to their characteristics.

Task: identify and name the characteristic features of the subject in response to the questions of the educator.

Rules: you can not name what they describe. Answer questions clearly and definitely.

Move: vegetables and fruits are laid out on the table behind the screen. The teacher does not see them.

The teacher tells the children: “From the vegetables that are on the table, choose one. I will ask what it is, and you answer just do not say its name. I will try to guess from your answers. Questions are asked in a certain sequence: “What is the form? Everywhere, like a ball? Are there pits? What colour?" etc.

Children answer questions in detail. After the guys talk about characteristics subject, the teacher guesses riddles.

Game "Give me a word"

Purpose: to develop the speed of reaction.

Stroke: The teacher begins the phrase, and the children finish it.

Q: A dragonfly has transparent wings, but a butterfly?

D: Colored, not transparent.

Q: The crow croaks, but the magpie?

D: Magpie chirps.

Q: The rooster crows, but the hen?

D: The chicken cackles.

Q: A cow has a calf, and a sheep?

D: A sheep has a lamb

Q: The mother of the bear cub is a bear, and the baby squirrel?

D: The squirrel's mother is a squirrel.

Game "Earlier-Later"

Task number 1. The pictures offered for consideration show flowers. You need to indicate a picture with the image of flowers planted earlier than others (four pictures).

Task number 2. Four pictures depicting the four stages of bulb growth are offered for consideration. You need to show a picture where the bulbs are planted later than others.

Task number 3. Four pictures are offered for consideration, which show different stages of carrot growth. You need to show a picture where the carrots were planted earlier.

Task number 4. Four pictures with four stages of turnip growth are offered for consideration. You need to show a picture where the turnip is planted later.

The game "Third extra"

Purpose: to develop logical thinking, to be able to isolate the excess.

Move: the cards show two insects (butterfly, grasshopper) and one bird; two fish (carp and pike) and one frog. Children must determine who is superfluous.

Complication: the game can be played with models (oval body, fins, beak).

The game "The Fourth Extra"

Goal: develop logical thinking.

Stroke: In front of the child, lay out four pictures depicting objects, 3 of which relate to one general concept. Having determined the excess, i.e. not matching the rest of the picture, the child gets a chip. Sets of pictures can be very different: table, chair, bed, teapot; horse, cat, dog, pike; fir tree, birch, oak and strawberry; cucumber, turnip, carrot and hare, etc.

You can suggest the correct answer: “Cucumber, turnip and carrot are vegetables, they grow in the garden. And the hare is not a vegetable, so it must be removed.

The game "What is planted in the garden"

Purpose: To teach children to classify objects according to certain characteristics (according to the place of their growth, according to the way they are used), to develop the speed of thinking.

Move: the teacher names different objects, if they call what they plant in the garden, then you will answer “Yes”, but if what does not grow in the garden, the children say “No”.

If someone is in a hurry and answers incorrectly, the teacher can say: “Hurry up - you will make people laugh. Be careful!"

Game "Bouquet"

The goal is to fix the place of growth of plants.

Move: On the table are sets of images of forest, field, garden and indoor plants. The participants of the game are given the task to collect a bouquet, but each one collects flowers from a strictly defined habitat. For example, only forest.

The game "It happens - it doesn't happen"

Purpose: to consolidate knowledge of seasonal natural phenomena.

Move: The players stand in a circle leading in the middle. The host names the season, for example, autumn, then names a natural phenomenon, for example, frost, and throws the ball. The child must say whether it happens or not. The ball is thrown around. Whoever makes a mistake is out of the game.

The game "It happens - it doesn't happen"

Goal: develop logical attention.

Move: The game requires a rich imagination and common sense. The child needs to imagine the situation that you are describing and say if what is being said happens. If he answers correctly, it is his turn to ask you a riddle (phrase), and if he answers incorrectly, the turn is skipped. Real and unreal options alternate, for example: “a wolf roams the forest”, “a wolf sits on a tree”, “porridge is cooked in a saucepan”, “a cat walks on the roof”, “a dog walks on the roof”, “a boat floats in the sky”, “a girl is drawing a house”, “a house is drawing a girl”, etc. You can use the ball: the player throws the ball, saying the phrase, and the second player catches it if what is said really happens, and does not catch it if it does not happens.

The game "Who will be who?"

Purpose: to consolidate children's knowledge about the subject at different time periods (in the present future, the former).

Stroke: The child answers the questions of an adult: “Who will be (or what will be) an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, cloth, a student, sick, weak, etc.?) . In the discussion, the possibility of several options is emphasized.

For example, from an egg there can be a chick, a crocodile, a turtle, a snake, and even scrambled eggs. For one game, you can make out 6-7 words.

A variant of this game is the game "Who was?". The meaning of this game is to answer the question of who (what) was before: a chicken (an egg), a horse (a foal), a cow (a calf), an oak (an acorn), a fish (an egg), an apple tree (a seed), a frog (tadpole), butterfly (caterpillar), bread (flour), wardrobe(board), bicycle(iron), shirt(cloth), boots(leather), house(brick), strong(weak), etc.

You can give other words that require the child to understand the transition of one quality to another. Each word has a choice of answers.

The game "Who flies, jumps, swims?"

Purpose: to classify animals, insects, birds, reptiles according to the principle - they fly, jump, swim.

Move: Three colored squares (triangles, circles) are prepared, conditionally indicating the classification: “fly” - green, “jump” - yellow, “swim” - blue. Three links are selected, to which the teacher gives one conventional sign, for example, squares of different colors. Everyone else is given pictures of animals. At the command of the facilitator, children who have pictures depicting those who fly gather around the link, holding, for example, a red square, with the image of those who jump, around the link with a green square; those who swim - around the link with a blue square. The link that completes the task faster wins.

The game "Name all the animals that ..."

Purpose: To form children's ideas about such concepts as "herbivores", "carnivores", to teach to classify animals into these groups.

Move: First, it is specified in the conversation what wild animals and birds eat. The teacher shows a picture, and the children suggest where it should be attributed: to insectivores or predators, and explain. why.

Complication: find all the animals that eat plant parts, fruits, buds, roots. Find all the animals that eat other animals.

Game "Education of analogies"

Purpose: to develop logical and conceptual thinking in children.

Move: paired cards are laid out in front of the children, the principle of communication of which the children must compare with one of the samples on a separate table.

For example, the pattern shown by the educator is “sheep-flock”.

Children pick up cards: raspberries - berries, a garden bed - a garden, a drop - rain, etc.

At the end of the game, when the cards are laid out, summarize each analogy by explaining the relationship of the items.

The game "Answer quickly"

Purpose: to consolidate the ability of children to classify objects (by color, shape, quality); teach them to think and respond quickly.

Move: The teacher stands in a circle, holding the ball in his hands. Names the color, throws the ball to the child. The one who catches the ball must name an object of this color, related to animate or inanimate nature, then he himself names any color and throws the ball to the next one. He also catches the ball, names the object, his color, etc.

"Green" - go) and throws the ball to the child. “Sheet,” the child answers and, saying “blue”, throws the ball to another player. “Sky,” another child answers and says “yellow”, throwing the ball to the next one.

The same color can be repeated several times, since there are many objects related to wildlife of the same color.

Game "Nature and Man"

Purpose: to consolidate, systematize the knowledge of children about what is created by man and what nature gives to man.

Course: A conversation is held with the children, during which the children's knowledge is clarified that the objects around us are either created by people's hands, or exist in nature, and a person uses them; for example: wood, coal, oil, gas exist in nature, and houses, factories, transport are created by man.

"What is man made?" - the teacher asks and passes one of the players an object (or throws the ball). After a few responses from the children, he asks a new question: "What is created by nature?"

Game: "Fish - birds - animals"

Purpose: To learn to name species groups according to the proposed example

Stroke: The teacher throws the ball to the child and pronounces a word denoting a class from the field of wildlife.

The child, having caught the ball, must pick up the species concept and throw the ball back.

Example: Bird - "Sparrow", fish - "Karasik", etc.

Similarly, you can play with the classification groups of the man-made world.

Literature:

1. Gorkova L.G., Kochergina A.V., Obukhova L.A. "Scenarios of classes on environmental education of preschoolers (secondary, senior, preparatory group). - M: VAKO, 2005 - 240s.

2. Palatkina S.P. "Ecological games for children preschool age» / Toolkit. – Khanty-Mansiysk: Printer. – 328 p.

3. Sidorchuk T.A., Korzun A.V. "We imagine, we think, we create" - Mozyr: OOO Publishing House "Belyi Veter", 2006. - 201p.


Nature and man-made world: didactic games for children, flashcards for download. educational video for children about animate and inanimate nature.

Nature and man-made world: didactic game for children

From this article you will learn how to introduce the baby to the outside world, how to explain what animate and inanimate nature is, what a man-made world is and how they differ, what educational and educational games will help you.

Today I am pleased to introduce another reader of the site "Rodnaya Path" and a participant in the competition. This is not only a mother of many children, but also a student of a pedagogical college and a kindergarten teacher by profession. Marina has prepared a game for the readers of Native Path to introduce children to the world around them.

I give the floor to Marina: “My name is Smirnova Marina Anatolyevna. I have been on the site “Rodnaya Path” not so long ago - about a year. I live in with. Chastozerie. I have three children, a student of the 4th year of the Pedagogical College. Work in kindergarten educator. I am fond of beading, drawing (both with pencils and paints), plasticineography, modular origami, I sew simple toys for classes from felt, I do various crafts, etc. Recently I started making didactic games for children. And today Marina Anatolyevna shares with us two games and cards for them.

The natural world and the man-made world. Living and non-living nature

In didactic games, not only children's ideas about the world around them and the need for careful attitude to it are clarified, but they also develop: coherent speech, cognitive interest, the ability to analyze, compare, generalize, group objects, children's attention.

In didactic games, children learn that the objects around them are different.

Some objects are made by human hands (man-made world), while other objects are created by nature (natural world).

The natural world is also very diverse. There is living nature and there is inanimate nature.

To the natural world include the stars and the moon, forests and mountains, grass and trees, birds and insects. These are the objects that exist outside of man, he did not make them with his own hands or with the help of machines and tools.

  • To inanimate nature include snow and sand, a ray of sunshine and stones, clay and mountains, rivers and seas.
  • To wildlife include plants, fungi, animals and microorganisms.

To the man-made world include our clothes and shoes, houses and vehicles, tools and hats and much more, shops and other buildings around us, stadiums and roads.

How to explain to children how the natural world differs from the man-made world and how living and inanimate nature differ from each other?

It explains very well to children what nature is and how animate and inanimate nature differs, in my favorite program for children around the world “Shishkin's school. Natural History". Watch this educational fun show for kids with your kids. Play the game with the characters and discuss their answers and mistakes.

What kingdoms does the natural world consist of?

Children will learn about this from the program"Shishkina School" on the topic "Kingdoms of Nature", and together with the animals - the heroes of the program - will guess riddles about the inhabitants of these kingdoms

And now, when your baby has learned what nature is, how to distinguish the natural world from the man-made world, how to distinguish animate and inanimate nature, let's play a didactic game and consolidate and clarify children's ideas about the world around them. And Marina's games and cards will help us with this.

Didactic game 1. "Living and inanimate nature"

material for the game

  • Pictures depicting objects of animate and inanimate nature (planet earth, duckling, forest, butterfly, mushroom, mountains, etc.)
  • Red and green cards (per child)
  • Two dolls or other toys.

Game progress

Create a playful situation with toys. Two toys (dolls) quarreled and cannot separate the pictures in any way. Ask the children: “How can we reconcile our dolls? How can these pictures be shared between Katya and Masha?” The children discuss how they can help the toys.

Draw the children's attention to the cards - tips, remember what they mean. The duckling is the world of wildlife. And mountains are the world of inanimate nature. The child helps the dolls to correctly separate the pictures.

  • You can give pictures to dolls, for example, Masha doll - give cards with the image of wildlife, and Katya doll - with the image of inanimate nature.
  • And you can enter conditional icons. The duck card is green and the mountain card is red. Invite the children to close the pictures of wildlife with green squares (like the duckling), and close the pictures of inanimate nature with red cards (like the “mountains” card).
  • If the game is played with a group of children, then an adult gives each child a set of pictures and red and green cards to lay them out.

The task of the children is to correctly divide all the pictures into two groups.

Doll Masha and Katya each take their pictures and thank the children for their help, praise them for being very quick-witted and inquisitive.

Download pictures for the game "Living and non-living"

Didactic game 2. Nature and man-made world

In this game, children will learn to distinguish objects of the natural world from objects made by human hands, classify pictures, reason and draw conclusions, describe objects.

Materials for the game

For the game you will need pictures depicting objects of the natural and man-made world (anthill, mirror, bell flower; electric lamp, etc.).

Game progress

A group of children are playing. You can also play in a pair of "adult and child".

Each child receives from an adult a set of pictures depicting various objects of the man-made world. An adult shows a picture of an object of nature.

For example, an anthill is the home of ants. Children are looking for objects of the man-made world, similar to an anthill, among their pictures. For example, a pair for an anthill can be modern house, birdhouse, stable, poultry house made by human hands. Or perhaps your child will find another pair and be able to prove that it fits, because. similar to the original picture in some way.

It is necessary not only to guess and find the right picture, but also to prove that this picture fits like a pair of the picture shown by an adult.

Examples of such pairs in cards for the game:

  • flower bell (natural world) - bell (man-made world),
  • the sun is a light bulb
  • hedgehog - metal brush - comb with long teeth,
  • live butterfly - a butterfly for a festive costume,
  • planet Earth is a toy ball,
  • web - fishing nets,
  • swallow with wings - a plane with wings,
  • claws of cancer - pincers as a tool of man,
  • snowflake and snowflake - lace doily,
  • a live mouse is a computer mouse.

Preschool age is a valuable stage in the development of the ecological culture of the individual. Ecological games contribute not only to gaining knowledge about objects and natural phenomena, but also form the skills of careful and non-destructive handling of the surrounding nature.

While playing, children learn: to love, to know, to cherish and multiply.

Suggested games include Interesting Facts about the life of animals and plants, puzzles and intricate questions about nature and contribute to the development of curiosity.

Ball game "I know..."

Target: To form the ability to name several objects of an object of the same type.

Develop the ability to combine objects on a common basis.

Game actions:

Children stand in a circle, in the center - the leader with the ball. The host throws the ball and names a class of natural objects (birds, trees, flowers, animals, plants, insects, fish). The child who caught the ball says: “I know 5 names of flowers” ​​and lists (for example, chamomile, cornflower, dandelion, clover, porridge) and returns the ball to the leader. The leader throws the ball to the second child and says: "Birds" and so on.

"Birds, fish, animals"

Target: Exercise children in the ability to name an object of a certain group of objects.

Game actions:

The leader throws the ball to the child and says the word "birds". The child who caught the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat. Similarly, a game is played with the words "animals" and "fish".

"Guess what's in your hand"

Target: Distinguish vegetables, fruits and berries by touch.

Game actions:

Children stand in a circle with their hands behind their backs. The teacher lays out dummies of vegetables, berries and fruits in the hands of the children. Children must guess. The teacher shows, for example, a pear and asks to determine who has the same item of the object (fruit, vegetable, berry).

"Guess which bird is singing?"

Target: The ability to identify the voices of birds from sound recordings.

Determine which bird sings and how it sings (subtle, sonorous, melodious, noisy, quiet, drawn out, and so on).

Raise interest and caring attitude towards birds.

Game actions:

The teacher offers to listen to the recording of bird voices. It is necessary to determine which bird sings. How can you determine which bird sings by voice and how. Invite the children to practice pronouncing the sounds of bird songs. The game uses a disc with a recording of bird voices.

"Plants of the forest, garden, orchard"

Target: To expand the knowledge of children about the plants of the forest, garden and garden.

Game actions: similar to the game "I know ..."

"Garden Garden"

Target: To consolidate the knowledge of children about what grows in the garden or in the garden.

Develop memory and attention in children.

Game actions:

The teacher brings a basket of vegetables and fruits.

Children, I accidentally confused vegetables and fruits. Help me please. During the game, children summarize objects in one word, determine the place where vegetables and fruits grow.

"What it is?"

Target: Exercise children in the ability to guess objects living or inanimate nature.

Describe the characteristics of objects.

Game actions:

The educator or leader guesses living or inanimate nature and begins to list its signs, and the children must guess the given object.

"Intricate Questions"

Target: Develop ingenuity and resourcefulness.

Game actions:

The teacher reads the riddle-task:

Four birches grew.

On every birch

Four large branches

On every big branch -

Four small branches

On every little branch

Four apples.

How many apples are there?

"Flies, swims, runs"

Target: Depict the way an object moves.

Game actions:

The facilitator calls or shows the children an object of wildlife and invites the children to depict the way this object moves. For example, at the word "bear" children begin to imitate walking like a bear; "forty" children begin to wave their hands and so on.

"Bird flight"

Target: Recognize and name wintering and migratory birds.

To fix the concept of "wintering", "migratory".

Game actions:

Object pictures of birds are laid out on the table. Each participant in the game takes a picture and "turns" into a certain bird. The child says: “I am a crow!”, “I am a sparrow!”, “I am a crane!”, “I am a cuckoo!” and so on. At the signal of the host: “One, two, three, fly to your place!”, Children who have pictures of wintering birds run to a conditional image (winter landscape), other children who have pictures of migratory birds run to another conditional sign (spring landscape). You can play several times, children must take different pictures.

"Similar - not similar"

Target: To develop in children the ability to abstract, generalize, highlight objects,

Similar in some properties and different in others, to compare, compare objects or images.

Game actions:

The game uses a game screen with three "windows - slits" into which ribbons with legends of properties are inserted; ribbons - stripes with designations of the properties of objects. Strips with the image of objects are inserted into the first and third "windows", and a strip with the designation of properties is inserted into the second.

Options may be different:

1 option: The child is invited to set the "screen" so that the first and third windows contain objects that have the property indicated in the second "window".

At the initial stage of mastering the game of mastering the game, the property is set by adults, then the children can independently set the feature they like. For example, the first "window" is an apple, the second "window" is a circle, the third "window" is a ball.

Option 2: One child sets the first "window", the second - selects and sets the property that the data has, the third - must select an object that fits the first and second "windows". For each correct choice, children receive a token. After the first round, the children change places.

3 option: used in the final stages of development. You can play with a large group of children. The child makes a "riddle" - builds in the first and third "window" images that have a common property, while the second "window" is hidden. The rest of the children guess how the objects depicted are similar. A child who correctly named a common property gets the right to open a second “window” or make a new “riddle”.

"Who lives where?"

Target: Determine the place of the animal's habitat, correctly determine the place of the "home" of the object.

Game actions:

The teacher has pictures with images of animals, and for children - with images of the habitats of various animals (burrow, hollow, lair, river, nest, and so on).

"Seasons"

Target: To form in children the concepts of the seasons and the dependence of the life of wildlife on seasonal changes occurring in inanimate nature.

Game actions:

The teacher tells the children that the seasons are constantly changing. Children name sequentially the seasons and characteristic features.

The teacher shows pictures depicting the seasons and pictures of objects that undergo various changes, for example, a white hare - winter; blossoming snowdrop - spring, ripe strawberries - summer and so on. Children must explain the content of the picture.

"Question answer"

Target: Develop the ability to answer questions.

Show resourcefulness, ingenuity.

Game actions:

The teacher asks questions and the children answer

Questions:

1. Why does a person look back? (because he has no eyes on the back of his head).

2. Why does the cat run? (can't fly).

3. What kind of comb will not comb your head? (rooster).

4. How many eggs can you eat on an empty stomach? (one thing: after the first one will no longer be on an empty stomach).

5. Why does the goose swim? (from the shore).

6. How can you reach the sky? (with a look).

7. Why does the dog run? (on the ground).

8. What can you see with your eyes closed? (dream).

9. What can you not bake bread without? (no crust).

10. What is the tongue in the mouth for? (behind teeth)

11. Who has a hat without a head, a leg without a boot? (at the mushroom).

"Flowers" (mobile game)

Target: Name and identify flowers.

Cultivate love and the ability to admire their beauty.

Game actions:

Children remember garden and forest flowers, compare them.

Each participant in the game chooses a flower emblem for himself. Each child has their own picture. The same name cannot be given to more than one child.

By lot, the chosen flower, for example, cornflower, starts the game.

He names a flower, such as a poppy or a rose. Poppy runs, and the cornflower catches up with him. When the poppy is in danger of being caught, he names some other flower involved in the game. The named flower runs away.

The caught flower changes its name and is included in the game again. The one who has never been caught wins.

"Puzzles"

Target: To expand the knowledge of children about the animal and plant world.

Encourage the ability to think and draw conclusions.

Cultivate a friendly attitude towards animals and plants.

Game actions:

A teacher or a trained child makes puzzles - puzzles:

1. Six sparrows are sitting in the garden, five more have flown to them. The cat crept up and grabbed one sparrow. How many sparrows are left?

2. A pair of horses ran 40 km. How many kilometers did each horse run?

3. Garden flowers grew in the clearing: chamomile, cornflowers, roses, clover, violet. Tanya picked all 1 rose, 2 clovers, 3 daisies. How many flowers does Tanya have in her bouquet? (identify garden and forest flowers, count only forest flowers).

4. There are fruits in the vase: bananas, orange, apples, tomato, cucumber, lemons. How many fruits are in the vase?

5. Juicy, tasty apples and tangerines, ripe cherries and eggplant grew in the garden. How many vegetables have grown in the garden?

"Learn by Ads"

Target: Continue to acquaint with the features of animals and birds (appearance, behavior, habitat)

Develop logical thinking.

Game actions:

The teacher invites the children to play. Explains the rules of the game, you need to carefully listen to the announcement and guess who it is (animal or bird) is said in the announcement. The one who guessed correctly receives a chip and at the end of the game the result is summed up.

1.Come visit me! I don't have an address. I always carry my house with me.

2. Friends! Who needs needles, contact me.

3. Tired of crawling! I want to take off. Who will lend the wings?

4. Will I help everyone whose alarm clock is broken?

5. Please wake me up in the spring. Come with honey.

6. I want to make a nest. Lend, donate fluff and feathers.

7. It became very boring to howl at the moon alone. Who will keep me company?

8.To the one who finds my tail! Leave it as a memento. I am successfully growing a new one!

9. I have been waiting for a friend for 150 years! The character is positive. There is only one drawback - slowness.

10. Everyone, everyone, everyone! Who has a need for horns. Contact me once a year.

11. I teach all sciences! From chicks in a short time I make birds. Please note that classes are held at night.

12. I can help kind, but lonely birds to find family happiness! Hatch my chicks! I have never experienced maternal feelings and never will. I wish you happiness in your personal life. Ku-ku!

13. I am the most charming and attractive! Whoever you want to deceive, I will circle around your finger. Given all this, I urge you to call me by my first name and patronymic. Do not call Patrikeevna any more!

"Where does it ripen?"

Target: Exercise in the ability to use knowledge about plants, to compare the fruit of a tree with its leaves.

Game actions:

Two branches are laid out on the flannelograph: on one - the fruit and leaves of one plant (apple tree), on the other - the fruits and leaves of plants. (For example, gooseberry leaves, and pear fruits). The facilitator asks the question: “Which fruits ripen and which do not?”. Children correct the mistakes made in drawing up the drawing.

The postman brought a letter

Target: Develop the ability to describe objects and recognize them by description.

Game actions:

The teacher brings a box to the group and says that the postman brought the package. In the package different vegetables and fruits. Children take packages out of the box, look into them and describe what the postman brought them. The rest of the children guess.

"Bird"

Target: Distinguish trees by their leaves.

To educate to behave correctly in the game: do not prompt each other, do not interrupt peers.

Game actions:

Before starting the game, children remember different trees, compare them in terms of the shape and size of the leaves.

Before the game, children should pick up a phantom for themselves - any small thing, a toy. The players sit down and choose a forfeit collector. He sits in the middle of the circle and gives the rest of the players the names of the trees (oak, maple, linden, and so on) and the children take and put on a wreath of leaves. Everyone must remember their name. The forfeit collector says: “A bird flew in and sat on an oak tree.” The oak must answer: “I wasn’t on the oak, I flew to the Christmas tree.” The Christmas tree names another tree, and so on. Who misses - gives a phantom. At the end of the game, forfeits are redeemed.

"Snowball"

Target: To expand children's knowledge of migratory birds.

Develop attention and observation.

Game actions:

The facilitator shows a picture of a migratory bird.

Children look at the picture and talk about it in turn: the first child - the first sentence, the second child - the previous sentence and his own, the third child - repeats the previous two and adds his own. For example: "Rook is a migratory bird." - The rook is a migratory bird. He's big and black." - The rook is a migratory bird. He is big and black. Their habitat is called a rookery, and so on.

"Who are we going to feed?"

Target: Know what animals and birds eat.

Game actions:

The leader throws the ball to the children and names the object (animal, bird), and the children answer and return the ball to the leader. For example, a sparrow - crumbs and seeds; tit - fat; cow - hay; rabbit - carrot; cat - mouse, milk; squirrel - cone, berries and so on.

Good-bad game

Target: To improve the knowledge of children about the phenomena of animate and inanimate nature, animals and plants.

Game actions:

The teacher or teacher offers the children different situations, and the children make conclusions, for example: “A clear sunny day in the fall - is it good or bad?”, “All the wolves have disappeared in the forest - is it good or bad?”, “Every day it rains - is it bad or good?”, “Snowy winter - is it good or bad?”, “All the trees are green - is it good or bad?”, “A lot of flowers in our garden - is it bad or good?”, “Grandma in the village has a cow - is it good or bad?", "All the birds on earth have disappeared - is it bad or good?" and so on.

"Who is behind whom?"

Target: Show children that everything in nature is interconnected.

Continue to educate children careful attitude to all animals.

Game actions:

The teacher invites the called child to connect with a ribbon all the animals that hunt each other. Other children also help to find the correct animal pictures. You can suggest starting the game with a plant, a frog or a mosquito.

"To each his own place"

Target: To form in children the ability to use schematic representations of generalizing concepts.

Cultivate independence, the ability to think logically.

Game actions:

The teacher distributes one card to each child (of the same type). Then he distributes one picture to each child in turn. Children, having received a picture, must place it under a schematic representation of the concept to which the image in this picture fits. When all the pictures are sorted out, the children check the correctness of their actions and the actions of their peers.

Children must independently check the correctness of the task and explain why they did it that way.

"Falcon and Fox" (mobile game)

Target: Expand children's knowledge about wild animal and bird of prey.

Ability to act quickly on the leader's signal.

Game actions:

The teacher invites the children to play the game "Falcon and Fox". Shows a picture of a falcon and talks about where this bird lives, how it behaves.

Remember the habits of the fox.

Choose "falcons" and foxes at the request of the children or use counting rhymes.

The rest of the children are "falcons". The falcon teaches his falcons to fly. He easily runs in different directions and at the same time makes flying movements with his hands. A flock of falcons runs after the falcon and exactly repeats its movements. At this time, a fox suddenly jumps out of the hole.

The falcons quickly squat down so that the fox does not notice them.

The appearance of the fox is determined by the leader's signal. The fox catches those who did not have time to sit down.

"What if …?"

Target: Know what needs to be done in order to protect, preserve and increase nature.

Develop the ability to draw conclusions and reasoning.

Game actions:

The teacher sets a situation for discussion with the children, from which the children come to the conclusion that it is necessary to observe a sense of proportion and protect nature. For example: what will happen if one boy throws a can of cola into the river? And two? And three? How many boys? What will happen if on the day off from the forest one family brings an armful of snowdrops? Two families? Five? What happens if one driver's car emits a lot of exhaust gases? Three cars? Half the city's drivers? What happens if one person in the forest turns on the tape recorder at full power? Group of tourists? All vacationers in the forest? (Similarly - about a fire, about a broken branch, about a caught butterfly, about a ruined nest, and so on).

Literature

1. Voronkevich O.A. Welcome to ecology! St. Petersburg "Childhood-Press", 2003.

2. Gorkova L. G., Kochergina A. V., Obukhova L. A. Scenarios of classes on environmental education of preschoolers. M.: "Wako", 2007.

3. Kondratieva N.N. "We". Environmental Education Program for Children, 2004.

4. Makhaneva M.D. Ecological development of children of preschool and primary school age. M.: Arkti, 2004.

Elena Shramko

Didactic game for older children

« Live nature»

Purpose of the game:

enrich knowledge children about the world, learn to name objects alive nature.

Tasks:

Develop attention, imaginative thinking and vocabulary children. Expand and generalize knowledge children about living organisms. To form a conscious and careful attitude towards living nature.

Description of the production of the game:

To create this game, you need to print 12 pictures of animals, birds, flowers and trees. For strength, you can stick it on cardboard, you can laminate pictures. For creating "drum" I used a circle cut out of cardboard and lined into 4 even parts. On each of these parts I pasted a picture depicting which group it belongs to. (animals, birds, flowers or trees) in the middle "drum" I attached a rotating arrow.

Game progress:

The game can be played by 3,4 or 6 players. Cards depicting animals, birds, flowers and trees are shared among all participants. Children take turns spinning the arrow on "drum" The task of the player is to find a picture in his place in accordance with what fell out, name it correctly (animal, bird, flower or tree) and put it aside. If the pictures dropped on "drum" the child does not have it, the move passes to another participant in the game. The one with no cards left wins.

Related publications:

OO: cognitive development, social and communicative development, speech development. Goals of the game: 1. Exercise children in identifying the animal.

In working with children, we use the main teaching method - the game, according to the Federal State Educational Standard, as the leading activity of preschool children. With the help of the game.

Tasks: to form and maintain positive cognitive motivation; update vocabulary on lexical topics “Wild.

Didactic game for older preschool children with speech disorders "Insects" Purpose: to consolidate ideas on the topic "Insects".

Didactic game for children of senior preschool age "Such a different mood" The purpose of the game is to develop the emotional sphere of older preschoolers, the ability to understand their emotional state, to recognize the feelings of others.

Dear colleagues! I present to your attention the didactic game "Summer Sudoku" for children of preschool age (5-8 years old). This.

The material is designed for use in work preschool educators diversifies the developing environment of the group. This game will let kids know.

Inna Dredunova
NOD on environmental education with children senior group“Living and non-living. Communication and differences»

GCD for environmental education with children of the senior group:

Topic: Living and not living, Connection and differences.

Goals:

Consolidate children's knowledge about animate and inanimate nature and the ability to distinguish an object of living from inanimate nature; to form in the child an idea of ​​the inseparable connections between living and non-living nature; to consolidate, clarify the knowledge of children received during the school year; to form knowledge about the norms and rules of behavior in nature; to expand the range of cognitive interests of children, to form new ways of cognitive activity.

Tasks:

1) Educational

Develop curiosity, memory, the ability to draw conclusions about the development of nature;

Develop creative imagination, the ability to fantasize;

Develop active speech skills, enrich active vocabulary;

To promote the development of cognitive interests;

To attach to an active relationship with nature.

2) Educational

Expand knowledge about animate and inanimate nature, show their interdependence;

Learn to guess riddles;

Learn to quickly find the right answer to the question;

Learn to solve problems.

Equipment: Presentation, a letter from a know-it-all, a magic gift box, counting sticks.

Course progress.

caregiver: Hello guys! Today passing into our group I found in the mailbox a letter and a package from the great Know-It-All. Let's read what it says (educator reads the text of the letter.

“This parcel contains gifts for the guys senior group. To get for your group gift, you need to be careful. Whoever has the most correct answers will receive a gift for their groups! ALL-IN-ONE"

(For the correct answer, the child receives a counting stick).

caregiver:

Look my dear friend

What is around?

The sky is light blue

The sun shines golden

The wind plays with leaves

A cloud floats in the sky.

Field, river and grass,

Mountains, air and foliage,

Birds, animals and forests

Thunder, fog and dew.

Man and season

It's all around (nature).

caregiver: Guys, what does this poem say? (about nature).

We are surrounded by nature and inanimate.

To alive nature includes everything that can breathe, grow, eat, move, multiply, die (plants, animals, fish, human, insects, etc.)

caregiver: TO inanimate nature belongs to that which decreases, collapses, increases, dissolves. Give examples inanimate nature?

Children: Sun, air, soil, water.

caregiver: Wildlife depends on inanimate nature, without air, water, soil, sun, neither plants nor animals, no person.

spend m experiment: Inhale deeply and hold your breath.

Without air, a person, like everything alive won't last even a minute!

caregiver: And what can not be called nature?

Children: What is made by human hands.

caregiver: Is there a car in nature?

Children: No, because it is made by human hands.

caregiver: Man is called the king of nature. Is it right why a person is called that? (children express their opinions).

Man is a thinking, rational being. He learned a lot from nature.

On Earth, he is smarter than everyone, and therefore stronger than everyone!

But, thanks to his power, man caused the death of many animals plants and their habitats.

Remember! To inanimate nature must be treated with great care. Our life and the life of everything alive on Earth depends on its well-being.

Didactic game « alive, inanimate»

caregiver names three objects inanimate and living nature, choose the odd one out of them.

Stars, moon, cat;

Air, fox, man; etc.

caregiver: Let's repeat than differentiating between living and non-living?

Children: Inanimate nature, unlike living nature, does not breathe., does not grow, does not multiply, does not feed.

Didactic game "Finish the sentence"

caregiver: Finish my sentence.

Inanimate nature is. (stars, moon, wind, water, air, etc.)

Living nature is. (plants, animals, insects, fish)

All living organisms cannot live without. (inanimate nature) .

Remember: inanimate nature without us can exist, we without inanimate nature will perish!

(Children count sticks, the child who received more counting sticks receives a gift from a magic package for the whole groups).