All about ranked battles. All about Ranked Battles Badge is not displayed in battle

Besides being memorable, .com domains are unique: This is the one and only .com name of its kind. Other extensions usually just drive traffic to their .com counterparts. To learn more about premium .com domain valuations, watch the video below:

Turbocharge your website. Watch our video to learn how.

Improve Your Web Presence

Get noticed online with a great domain name

73% of all domains registered on the Web are .coms. The reason is simple: .com is the where most of Web traffic happens. Owning a premium .com gives you great benefits including better SEO, name recognition, and providing your site with a sense of authority.

Here's What Others Are Saying

Since 2005, we've helped thousands of people get the perfect domain name
  • Take about 2 days to get the domain. Quick enough for me. - Huy Pham, 9/2/2019
  • I saw the domain for sale. I contacted customer service. Feedback in 24hrs.Easy purchasing process fast domain transfer and set-up in minutes. I strongly believe Hugedomains.com has a very good value for money. - Andrew, 8/27/2019
  • very good. Thanks - Duong Hoang, 8/27/2019
  • More

What are ranked battles?

This is a new 15v15 game mode for Tier X vehicles only. The team that destroys all enemy equipment or captures its base wins. In essence, the conditions are the same as in random battles, but the main goal is to show high personal effectiveness in battle and move up the rating, earning ranks and rewards. The higher the combat effectiveness, the higher the rank in the special rating of Ranked Battles. Read about how to select the desired mode and play it.

How does the balancer work in Ranked Battles?

The main goal of the balancer is to collect a battle from players of the same rank. The matchmaker seeks to send you into battle with players of your level, which means that the higher your rank, the stronger the enemy will be.

Sometimes, in order to avoid a long queue, a battle with teams of players of different ranks may be gathered. The longer a tanker waits for a battle, the less strict rules apply to creating a battle. However, the number of players of a certain rank in the teams will always be the same.

Is only a standard battle used or can you get into an assault?

Just standard combat.

How long will the ranked season last and what is the schedule for prime times?

Prime time schedule by server:

Monday Friday:

  • RU5: 16:00–1:00 (MSK)
  • RU6: 11:00-1:00 (MSK)
  • RU8: 11:00-20:00 (MSK)

Saturday Sunday:

  • RU5: 13:00–1:00 (MSK)
  • RU6: 11:00-1:00 (MSK)
  • RU8: 09:00-20:00 (MSK)

What cards can be accessed in Ranked Battles?

After analyzing the statistics and your feedback, we have selected the following cards:

  • "Monastery",
  • "El-Haluf",
  • "Cliff",
  • "Ensk",
  • "Lost City"
  • "Highway",
  • "Himmelsdorf"
  • "Karelia",
  • "Live Ox"
  • "Robin",
  • "Pass",
  • "Murovanka",
  • "Paris",
  • "Industrial zone",
  • "Prokhorovka"
  • "Redshire"
  • "Sand River"
  • "Quiet Beach"
  • "Siegfried Line"
  • "Steppes",
  • "Tundra",
  • "Lasville".

How to get ranks?

To get a rank, you need to earn a certain number of chevrons. The higher your position in earned experience among allies, the more likely you are to receive a chevron.

How are chevrons credited or written off?

On the winning team, chevrons are given to the top 10 players by experience earned. Players who finish 1st-3rd in XP on the winning team receive an additional chevron.

In the losing team, the chevron is awarded to the player who won first place in terms of experience earned.

Players on the losing team who finish in 2nd to 5th place keep their chevrons.

Players on the losing team who finish in 6th-15th place lose their chevrons.

If the fight ends in a draw, both teams are considered losers. Chevron in this case is received only by the best players of both teams. The rest keep or lose their tokens - depending on the place occupied in the team at the end of the battle.

The number of tokens you need to earn to advance to the next rank increases as you progress from rank 1 to rank 15. Information about how many tokens you need to rank up and how many tokens are left to earn can be found after selecting ranked battles in the modes menu to the right of the “Battle!” button. The tokens will be displayed below the button.

What are divisions?

In the new season, participants in ranked battles will have to go through 4 divisions one after the other, 15 ranks each:

  • Qualifying,
  • Third,
  • Second,
  • First.

All participants start the season in the Qualifying Division. If you have moved to a higher division, then you will no longer be able to fly out of it - at most you will return to the initial rank of the current division.

The first rank of each division is fireproof. The 10th and 13th ranks in each division have loss protection:

  • At rank 10 - two unsuccessful battles.
  • At rank 13 - one unsuccessful battle.

If you exceed the protection limit, you will return to the previous rank. However, if you earn a token in an unsuccessful battle, your loss protection will be restored.

Depending on the effectiveness of your game in each division, you will receive a special reward - a certain number of bonus battles.

What are prize fights? How are they calculated?

Prize fights are your reward for successful play within the division. The principle of their work is similar to the system of double experience for the first battle: once a day on a certain vehicle, you can earn twice as many tokens. If the bonus fight was unsuccessful, it is not written off - and you can try again.

You can see if you have bonus battles in the Garage on the image of your current rank.

Vehicles for which bonus battles are available are marked with a special icon on the vehicle panel.

The number of bonus battles that you get at the end of the game in the division depends on your performance. Efficiency is the ratio of the number of chevrons received to the number of battles that you have played in the division.

Conditions for awarding prize fights

According to the results of passing the Qualifying, Third and Second divisions:

  • with efficiency from 0 to 10% - 2 bonus battles;
  • with an efficiency of 10 to 20% - 3 bonus battles;
  • with efficiency from 20 to 40% - 4 bonus battles;
  • with efficiency from 40 to 60% - 5 bonus battles;
  • with an efficiency of 60 to 90% - 6 bonus battles;
  • with efficiency from 90 to 120% - 7 bonus battles;
  • with efficiency from 120 to 160% - 8 bonus battles;
  • with efficiency from 160 to 250%* - 9 bonus battles;
  • with an efficiency over 250%* - 10 bonus battles.

*In the Qualification Division, the maximum possible efficiency is 200%.

According to the results of the passage of the First Division:

  • with efficiency from 0 to 10% - 5 bonus battles;
  • with efficiency from 10 to 20% - 8 bonus battles;
  • with an efficiency of 20 to 40% - 10 bonus battles;
  • with an efficiency of 40 to 60% - 13 bonus battles;
  • with an efficiency of 60 to 90% - 15 bonus battles;
  • with an efficiency of 90 to 120% - 18 bonus battles;
  • with efficiency from 120 to 160% - 20 bonus battles;
  • with efficiency from 160 to 250% - 23 bonus battles;
  • with an efficiency of over 250% - 25 bonus battles.

What are prize leagues? How to get there?

After you get the maximum, 15th rank in each of the divisions, you will fall into one of the three prize leagues. Which one depends on your efficiency.

  • Golden League. It will get 20% of the players who showed the highest efficiency.
  • Silver League. The next 30% of players in terms of efficiency will fight in it.
  • Bronze League. The remaining 50% of the players will fall here.

The principle of playing in prize leagues is the same as in divisions: you must fight as efficiently as possible, earn as much experience as possible. If your efficiency increases, you will move to a higher league. If it goes down, go back to a lower one.

What is Role Experience?

Role experience is an additional experience that you will receive after the battle if you not only dealt damage, destroyed opponents and helped allies, but also acted in accordance with the role of your equipment in battle. For example, a heavy tank should block projectiles and deal damage in close combat, while ambush, weakly armored tank destroyers should deal as much damage as possible from long distances.

In total, there are seven roles of combat vehicles within the season.

  • Defender. This role is suitable for most heavy tanks.
  • Fire support. A role for medium tanks with modest armor, but comfortable guns and good mobility.
  • Light attack aircraft. A role for universal medium tanks with rational armor or slow-moving medium tanks with good armor.
  • Heavy attack aircraft. The role is best suited to tank destroyers or heavy tanks with magazine loading systems.
  • Sniper. Role for ambush weakly armored tank destroyers.
  • Scout. Best suited for light tanks.
  • Artillery. The role of ACS.

During the battle, the successful role-playing action of your vehicle is marked in the event feed with a special icon. The exact amount of additional experience you will find in the post-battle statistics.

How does the Ranked Battles economy work?

In addition to the standard reward based on the results of the battle, you will receive additional experience for the successful completion of role-playing actions. You can see its number in the post-battle statistics.

You will also be rewarded for getting ranks. Along with the next rank, you can get:

  • bonds,
  • loans,
  • gold,
  • tank premium account days,
  • game property (for example, equipment or pre-battle instructions).

To view all possible rewards and the conditions for obtaining them, click on the chevron image under the “To battle!” in the Garage, and then to the "Rewards" tab on the left side of the screen.

What are booms?

Bonuses are a special in-game currency that cannot be bought with credits or gold. Bonds can be used to purchase a variety of in-game items, including pre-battle instructions and advanced equipment that significantly increase vehicle efficiency and crew parameters.

What are pre-battle instructions?

This is a new type of equipment that is used to enhance the performance of a vehicle or crew. Pre-combat instructions can improve the equipment installed on your vehicle, increasing the bonus from it, or enhance the skill / skill of the crew.

You can only put one manual per machine. After it is used in battle, you will need to purchase a new one.

How many pre-battle instructions can be used simultaneously?

Only one.

Do pre-battle instructions work with standard equipment?

Yes, pre-battle instructions work with any equipment.

About rewards in Ranked Battles

What are milestone achievements and how do I get them?

Milestone achievements are medals that you can get for a certain number of battles played in divisions and chevrons won in leagues. Each of the medals can have four degrees.

"Seasonal Hike" Awarded for battles in divisions:

  • IV degree - for 20 battles;
  • III degree - for 200 battles;
  • II degree - for 500 battles;
  • I degree - for 1000 battles.

Citius, Altius, Fortius! Awarded for chevrons earned in leagues:

  • IV degree - for 20 chevrons;
  • III degree - for 100 chevrons;
  • II degree - for 250 chevrons;
  • I degree - for 500 chevrons.

What rewards will I receive for playing in Prize Leagues?

Once in any of the prize leagues, you will receive a reward:

  • A unique style for Tier X vehicles, specific to each league.
  • A commemorative patch specific to each league.

How to get the Sprinter award?

This season of Ranked Battles, we decided to introduce additional rewards for active and efficient play. The first 1,000 players to complete all divisions and place in any league will receive the Sprinter award and the Golden League trophy regardless of which league they actually end up in. In the ranking of players, all sprinters are marked with special badges.

What are rank tokens?

A Rank Token is a reward that you receive when you move from one division to another, and also get into leagues. At the end of 2019, after all seasons of Ranked Battles, you will receive a valuable reward, which will depend on the number of tokens collected.

  • 3 rank tokens - a promotional reward with a small amount of valuable game property.
  • 7 rank tokens - a standard reward with a standard amount of valuable in-game items.
  • 10 rank tokens - an increased reward that contains a large amount of valuable in-game equipment and a unique Tier IX vehicle.
  • 15 rank tokens - the maximum reward containing the maximum amount of valuable game property and a unique Tier IX vehicle.

We are launching the beta season of Ranked Battles! Enter the game, choose a Tier X car and fight against players equal in strength to you. Demonstrate high efficiency and fight for high places in the leaderboard of the season.

At the end of the season, the top 50% of the players who made it to the season's leaders will receive exclusive patches demonstrating their combat achievements, as well as a new in-game currency - bonds.

Moreover, absolutely all players registered before June 3, 03:00 (UTC) will receive a gift in the amount of 100 bonds! This currency is sure to come in handy, as it can be used to purchase something unique: advanced equipment and pre-battle instructions, which are ways to further increase the effectiveness of your tank in battle.

Choose a car and go to battle!

How to take part?

  • The beta season of Ranked Battles is available from June 5 at 11:00 a.m. (UTC).
  • To participate in the mode, you need any Tier X vehicles.
  • To switch to Ranked Battles, you need to select them from the mode selection menu in the Garage.
  • Ranked battles are only available during prime time.

Same prime times on weekdays and weekends:

  • RU5: 15:00-24:00 (MSK);
  • RU6: 11:00-24:00 (MSK);
  • RU8: 11:00-16:00 (MSK).

Mode Features

Battles are only available on Tier X vehicles, and to win, you must destroy all enemy vehicles or capture their base. While winning increases your chances of getting a chevron, it is a secondary factor. High efficiency in battle and gaining experience is much more important, because it is the position in the team list by the amount of experience earned that determines your progress. When you place in the top 12 XP players on the winning team, or the top 3 XP players on the losing team, you earn a chevron and move one step closer to a new rank. In other words, you have nothing to lose if you give your best - even if your team played poorly. At the same time, if the team won, and your personal result did not allow you to enter its top 12 in terms of experience, your current progress in ranks will be preserved: the chevron will not be debited or credited.

The higher your personal result, the higher your rank - and the opponent is selected exactly in accordance with the rank.

Check out the Ranked Battles guide to learn more about player and vehicle ranks, season structure, and progress.

Reward

For every success in Ranked Battles, you are entitled to a reward. You get prizes for all significant achievements: completing a combat mission, getting a new rank, or getting into a prize league.

Pioneer of Ranked Battles

  • Combat mission
  • Restrictions
  • Condition
  • Reward
  • Perseverance Award

At the end of the season and its stages, you will receive a certain amount of new currency - bon , as well as reward boxes. Bonds can be used to purchase pre-battle instructions and advanced equipment. The number of bonds earned at the end of the stage depends on the maximum rank achieved during this stage. For example, if you first get rank IV, and then lose one and complete a stage at rank III, you will receive 400 bonds (the number of bonds obtained for rank IV). The number of bonds that will be credited at the end of the season depends on the overall rating, which is calculated based on the ranks earned for all stages of the season, and your position in the leaderboard of the season. Only the top 50% of players will receive an additional reward at the end of the season. So, the higher your position in the ranking, the higher your chance of getting bonds and the more rewards you will earn.

Improved equipment, pre-battle instructions, rewards and bonds earned in the beta season will not be deducted from players who comply with the Game Rules.

In addition, all Beta Season participants who earn four or more Rank Points will receive an exclusive medal.

Go to for the full list of awards.

Leaders and leagues

The strongest players in Ranked Battles will be among the Season Leaders. The place among the Season Leaders will be determined by the number of rank points earned when reaching new ranks. The more points you earn, the higher your position. You can check your position and compare your progress with other players at any time right in the game client.

With the start of a new stage, rank progress is reset, and the rank points earned go to the overall standings of the season. Overall result at the end of the season will be calculated based on your performance at each stage. This means that getting into the Leaders of the season directly depends on the stability of the results of the game during the entire season. The ultimate goal is to get into the top half of the season's Leaderboard and maintain a position there until the end of the season. Thus, you guarantee yourself a place in one of the prize leagues, an impressive number of bonds, as well as a unique patch (depending on the league) that indicates your skill level. The patch will be displayed in the Garage, as well as in battle next to your nickname, confirming your effectiveness.

If you do not need extra attention and you prefer to do your job without standing out, the display of patches can be turned off. While in the Garage, simply left-click on your nickname in the upper right corner of the screen, and then on the patch slot to hide them.

Go to the rules and regulations of Ranked Battles to learn more about leagues and patches.

Next steps

The beta season of Ranked Battles is a pilot one. During this season, we will collect feedback and make the necessary changes based on it.

Analysis of player feedback will allow us to understand the need for changes to the functionality, reward system, and economy of the mode, including improved equipment and pre-battle instructions.

Despite the fact that bonds are being introduced into the game as part of the beta season of Ranked Battles, this mode was not planned as the only way to get bonds and will not be considered as such in the future. In the future, we will make sure that players can earn bonds in other game modes, as well as expand the list of what can be purchased with them.

With the start of the beta season, all players will receive 100 bonds

All players who register by June 3rd will receive 100 coupons when the beta season begins. Players will also be able to test new pre-battle instructions for crew or equipment in combat, which will generate a significant amount of feedback.

In the development of ranked battles, it is you who will put the final point. We look forward to your feedback on the gameplay, balance and ranking system. See you in action on June 5th!

Update 0.9.12 for WoT is released on December 12. Last update this year is complete! Mark this day in your calendar and join us, but for now we will tell you in detail about the upcoming update.

World of Tanks is celebrating the end of 2017 with an overhauled customization system, a new branch of French heavy tanks, and long-awaited balance changes to British tank destroyers and new map for general battles. You will definitely have something to do. And now let's get down to business.

Appearance System Changes

The interface of the appearance window has been completely updated.
Tier X vehicles, as well as Tier VIII premium vehicles, can be applied permanent appearance styles that completely change the look of the vehicle. Now you can rent only the whole style - individual elements of the appearance are not rented. Rental styles are available for machines of all levels.
Styles are rented for the number of battles, not for calendar days. Rental styles are available for all vehicle levels.
Tier X vehicles, as well as Tier VIII premium vehicles, can be repainted. From 4 to 5 parts of the vehicle are repainted (some guns do not have a mask).
For all vehicles, camouflage is now applied to three parts of the vehicle. You can change the size of the camouflage color spots, as well as the colors of some camouflage schemes. Important: to get a stealth bonus, you only need to apply camouflage to the vehicle's hull. If the hull remains unpainted, the stealth bonus will not be added.
For Tier X vehicles, as well as Tier VIII Premium vehicles, you can add a coating wear effect that will allow you to adjust the final appearance from freshly painted to fairly shabby. This effect does not work on low graphics settings.
Both historical and non-historical elements of appearance are available for application.
The display of non-historical elements on other players' vehicles in battle can be disabled in the game settings.
The cost of customization elements has been completely redesigned, taking into account the new features of the system.

Improvements in viewing team lineups in a grand battle

In the sidebars of the general battle commands, the ability to display one of the three groups as priority over the rest has been added, simply by clicking on it. When you press the Tab button, the mouse cursor will automatically appear - now it will become more convenient to view the full list of vehicles that require scrolling.

Stronghold Changes

Players in the positions of "Commander", "Deputy Commander" and "HQ Officer" will be able to take command in the battle room of the Stronghold from a player with any clan position.

Players in the position of "Reservist" will no longer receive bonuses from active clan reserves.

Correction of the display of patches in battle

Patches installed by players will now appear in all types of team sidebars, including:

team fight;
training fight;
platoon battle.

Cards
For combat type pitched battle» added a new winter map 1.4 by 1.4 km in size - "Klondike". The following types of battles are available on it: standard battle and oncoming battle. Wherein:

To get into an oncoming battle on the Klondike, the player must have the corresponding flags "Encounter battle" and "General battle" checked in the game settings.

The possibility of driving into hard-to-reach places on the following maps has been eliminated:

"Swamp" "Fjords"
"Quiet coast" "Sandy river"
"Redshire" "Industrial zone"
"Ruinberg" "Airfield"
"Fishing Bay" "Tundra"
"Robin" "Cliff"

Changes in vehicle characteristics

added technique:
FV217 Badger

Added machine for testing by supertesters:
Caernarvon Action X

IX Tortoise:
The reload time of the OQF 32-pdr AT Gun has been increased from 5 to 5.6 s.





Improved hull armor.

VI Churchill Gun Carrier:
The reload time of the OQF 32-pdr AT Gun has been increased from 8.5 s to 9.5 s.
Armor penetration of the APDS Mk. 2T of the OQF 32-pdr AT Gun increased from 246 to 252 mm.
Armor penetration of the AP Mk. 1 OQF 32-pdr AT Gun increased from 214 to 220 mm.
Damage dealt by the HE Mk. 1A of the OQF 32-pdr AT Gun, increased from 330 to 370 units.
The damage dealt by the APDS Mk. 2T OQF 32-pdr AT Gun, increased from 250 to 280.
Damage dealt by the AP Mk. 1 OQF 32-pdr AT Gun, increased from 250 to 280.

X FV215b (183):
The car was transferred to promotional.
Ammunition increased from 12 to 20 shells.
The cost of selling a car is now 5 units of gold.

VIII AT 15:
The reload time of the OQF 32-pdr AT Gun has been increased from 5.9 sec to 6.6 sec.
Armor penetration of the APDS Mk. 2T OQF 32-pdr AT Gun increased from 246 mm to 252 mm.
Armor penetration of the AP Mk. 1 OQF 32-pdr AT Gun increased from 214 to 220 mm.
Damage dealt by the HE Mk. 1A of the OQF 32-pdr AT Gun, increased from 330 to 370 units.
The damage dealt by the APDS Mk. 2T OQF 32-pdr AT Gun, increased from 250 to 280.
Damage dealt by the AP Mk. 1 OQF 32-pdr AT Gun, increased from 250 to 280.
Improved hull armor.

VAT2:
Weakened hull armor.

VI AT 8:
Improved hull armor.

VII AT 7:
Improved hull armor.

Machine added to the client:
VK 168.01 Mauerbrecher.

Added machine for testing by supertesters:
Aufklärungspanzer V.

Changing vehicle parameters:

IX VK 45.02 (P) Ausf. B
Undercarriage capacity VK 45.02(P) Ausf. B verstärkteketten increased from 80,800 to 81,400 kg.

Added car:
M4-A2 Sherman Loza.

Added cars:

AMX65t;
AMX M4 ml. 54;
AMX M4 ml. 51.

Added machines for testing by supertesters.
ELC EVEN 90;
Somua SM.

Changing vehicle parameters:

IX Type 61:
Decreased the depression angle of the aft 105 mm Rifled Gun in the Type 61 turret from -5 to -3 degrees.
The depression angle of the aft 90 mm Gun Type 61 gun in the Type 61 turret has been changed from -5 to -4 degrees.

Recycling game models technology in HD quality

Technique translated into HD:
VIII T28
IX VK 45.02 (P) Ausf. B
VII T25 AT
IV StuG III Ausf. B
VII T25/2
II Light Mk. VIC
VIII T-34-2
VIII FV207
VIII 110
IX Type 61
IX WZ-120
VIII SU-14-2
IV Somua SA 40
IX ST-I
V S35CA

List of known issues and fixed bugs

KNOWN ISSUES
Stealth of vehicles with a unique camouflage in the Garage is indicated without a camouflage bonus, but in fact the camouflage effect works

When a vehicle is flipped with its subsequent destruction after 30 seconds, the player who made the flip does not count the destruction of the enemy tank

It is impossible to sell equipment if standard and improved equipment is installed at the same time

Recruiters and reservists invited by him are not displayed in the recruiter's "recruiting office" if the account was restored to the state on the date earlier than the recruits accepted his invitation

The ability to perform platoon personal combat missions is displayed differently when pressing the Tab key in battle, on the screen of post-battle statistics and in the congratulatory window

In the congratulatory window, the button "Recruit tanker" is displayed, despite the fact that the tanker has already been recruited

The event feed in the battle about capturing the base appears before the specified number of capture points is accumulated

In some cases, the sequence of events in the history of received damage in the damage panel is broken

The congratulatory window does not display the text of the combat mission condition if the mission refers to the type of vehicle

Unable to maximize the client in full screen mode when a Skype call is active

Setting the appearance elements leads to the removal of the finished appearance style

In some cases, when the cursor quickly rotates around the tank, the camera can change position dramatically when viewed from the trajectory

CORRECTED MISTAKES
Fixed incorrect display of the engine power of the T92 light tank (USA)

Fixed a bug due to which it was impossible to apply winter camouflage to British vehicles

Fixed a bug with obtaining the medal "Mechanical Engineer: USA"

Fixed a bug with getting the "Target Pointer" achievement

The Leviathan has been removed from the list of vehicles required for the Mechanical Engineer: Germany and Expert: Germany awards.

Fixed a bug due to which it was impossible to return pawned award sheets

Fixed a bug with disabling simple equipment when switching from siege mode

Fixed a bug due to which the camouflage received for completing the LBZ could not be applied to vehicles

Clarification about the need to successfully capture the base has been added to the description of the tasks of the LT-8 and TT-7

Fixed the description of the SAU-15 task on the "Object 260"

The name of the last base to be captured is no longer duplicated when capturing both bases in Attack/Defend combat mode

Fixed a bug with the display of the bonus from the instruction "Calibrate optics" when installing a stereo tube

Fixed a bug due to which 100- and 105-octane gasoline was not displayed as a parameter that affects engine power

Fixed a bug due to which the penetration indicator did not take into account the type of projectile used