No puzzles. Rules for solving puzzles for children

At the beginning of the month, we already remembered about, but the more of these puzzles, the better. After all, having solved a certain rebus once, it is already boring to return to it a second time. It is good that the rules for compiling them are easy, although inventing really interesting works will require imagination and developed spatial and logical thinking. From the game developer REBUSES+"The necessary skills are clearly there, since the riddles in it turned out to be unusual in places, sometimes funny, there are devilishly complex, although with a simple answer, and this is only part of the features of the novelty. But let's talk about everything in order.

The first launch of the application surprised me because of the unusual design of the interface. He reminded me, although the game looks harmonious against the background of the flat interface of iOS 7.

The puzzles themselves are made in the same cheerful and colorful style. By the way, there are nine levels in the game with 12 puzzles each, but in the future the developer promises to add new puzzles.

I really hope so, because the work in REBUSES + really delivers. Um… what do they deliver? They deliver positive emotions good sense strain the brain, make it work in an unusual mode and look at bright and colorful pictures from an unusual angle. Puzzles in this case unique visually and often ideologically.

Moreover, the developer approached the creation of content with humor, which can be traced in the puzzles themselves:

As for the complexity of REBUSES+, this game is not for kids, but for teenagers from 12 years old and older - just right. Naturally, the adult brain up to the age of 120 inclusive will also take the toy in full. Moreover, the gameplay is universal: you have 10 free minutes that have nothing to do - run "Puzzles +" and the time will fly by. If you have to be bored for an hour, then in this case the game will help out and allow you to spend time with benefits for the brain.

The application mechanics are simple. For each guessed puzzle, you will earn points and coins. The former are useful in the Game Center - show off your achievements to your friends, the latter allow you to get a hint or open the word right away. If desired, coins can also be bought for real money.

A new level opens after at least nine puzzles out of 12 have been solved in the previous one. Or you can open everything at once by paying 33 rubles.

Among other features, I would like to highlight the presence of detailed game statistics and a little help.

The toy is made simply, but stylish and unusual. There is not enough light music that helps to warm up the convolutions, but otherwise everything is fine, if not excellent. Ready to go beyond the usual and pump your brain? Then feel free to download REBUSES+ and have fun in your spare time with benefit.

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Many are interested in puzzles, of which there are a huge variety. And this is not surprising. The official inventor of "entertaining ciphers" was the Frenchman Etienne Taburo back in the 16th century. In today's age of information technology, you can learn how to solve puzzles using the Internet, reference books and books, as well as our article. Thanks to solving puzzles, thinking becomes non-standard, logic develops which is especially important for children and teenagers.

What are puzzle rules?

The amazing world of puzzles is subject to a number of rules. It takes practice to learn to understand what is encrypted in a combination of pictures and symbols. But first you need to master the theory, learn the techniques of compilation and learn how to solve them correctly.

Puzzle secrets:

in a logical task, they make up one word, phrase or sentence, which are divided into several parts and encrypted in the form of symbols and images;

  • The first impression is deceptive, so you need to pay attention to the details;
  • it is important to take into account the location of the characters relative to each other;
  • begin to unravel in the direction: from the left side to the right, or from top to bottom;
  • If the assignment shows a directional arrow, then you need to read in the direction that it points;
  • the image of the picture is read by the word of the nominative case of the singular;
  • in the task, a proverb, quote or riddle can be encrypted, in which all parts of speech will be present;
  • when compiling a puzzle, pictures, numbers, letters, symbols are used;
  • in the task you can use an unlimited number of tricks;
  • the result of solving a logical task should be a meaningful word or group of words.

Types of puzzles:

  • literary;
  • musical;
  • mathematical;
  • sound.

Suppose there are several objects in the picture. It is necessary to name objects in the nominative case, alternately, in the direction from left to right. For example, the word FIBER can be read if you correctly name and connect the two words shown in the picture, OX and WINDOW.

If a word or picture is shown with commas, you should remove as many letters as there are commas in the picture (for example, we need to remove one letter H from the word BALL in our image).

When a logical problem consists of two parts - a picture and a word, you need to choose the only correct name for the picture that can be combined with a literal expression.

It is very interesting to solve puzzles from letters. For example, YES was written in the middle of the letter O. We turn on the logic and slowly pronounce what we see with our own eyes: “in - oh - yes”, we got the answer - the word WATER.

And now remember: you can enter part of the search word not only “in” letters, you can place them in front of, behind, under, on, y - in relation to the image. Prepositions - from, to, from, from, to - can be seen on the encrypted task according to the position of the objects shown in the figure to each other.

For example, we see that the letter "l" leaned against the letter "k" - and we will read two letters with the preposition "y" - "l-u-k", we got the word BOW.

In the case when letter combinations are located one “above” the other or “on” or “under” - you need to pronounce what your eyes see. If you saw a fraction, with the numerator “fo” and the denominator “ri”, read “fo-na-ri”, they got the word LANTERN.

If the picture shows two letters, but one is closer, and the other is “behind” it, you need to accept the hint and read the letters and the letter combination “for”. For example, “c” was hidden behind the letter “I”, and if you say aloud what your eyes saw, you get the word HARE.

When a picture is drawn in the rebus, and there is a crossed out letter next to it, you need to carefully look at the picture and name the object in the nominative case. The letter that is in the word, but crossed out in the picture, must be removed from the word - as a result, a new search word will be obtained. A variant with a letter can also be like this: the letter must be replaced by another, because there is an equal sign between the letters.

Puzzles with letters and numbers are the easiest. Let's say the picture shows a ROCKET, and above the word there is a digital expression 1, 2, 7, 5. There are 7 letters in this word, and each number is equal to a letter. It is necessary to take letters from the word in accordance with serial numbers and arrange them as suggested in the task. Get a new word - TANK.

If there are commas near the picture on the left or right, then you need to name the picture and delete unnecessary letters - as a result, you get a new word. How many commas are shown in the figure, so many letters will be removed from the word.

The task becomes more difficult when several pictures are depicted in the figure.

It is interesting to solve a logical task when they combine a letter expression or one letter with numbers. For example, 100 + the letter "l", you get the word DESK.

Let's say that on the image below they placed a drawing of an eagle, and at the top they placed the literal equality P = C. We see how the proud EAGLE turned into the word DONkey.

Quite common are rebuses with several pictures, under which there are numbers. If some of the indicated numbers are crossed out, then in the words under which the numbers are shown, it will be necessary to remove the letters, according to the received digital instructions.

Rebuses with a fraction are read using an expression that conveys the action of division. So, if the letter “z” is divided by “k”, we read “z - by - k” and we get the word SIGN.

Often on tasks with rebuses, you can see several images together - a letter, a number, an image. When solving such logical puzzles, you just need to look at things and call them by their proper names, this method helps to quickly solve the most intricate puzzles.

Parents want their child to have a successful life. But we must not dream, but act. Everyone knows that the thinking of a child is different from the thinking of an adult. Children still do not have stereotypes, complexes, children see the world in its true light. That is why it is important to teach a child to think independently, create logical chains, look for a way out, and most importantly, find it. There can be no better way to teach a child to think logically and see the essence of the issue than solving puzzles for beginners!

The more difficult, the more interesting, or how to solve puzzles with notes

When the seeds are left behind, the nuts will be tough for you and your baby. Difficult puzzles can only be solved by someone who has special knowledge.

With the help of sticks or matches, you can lay out the most interesting logical problems. Here, actions with chopsticks can be performed in two directions:

  • by changing the position of the sticks, you can change the image;
  • shift the sticks so that the number of sticks in the resulting figures is the same.

Tasks with chopsticks are an interesting exciting process. Perhaps the one who can make four out of two triangles will build a time machine in the future or make an incredible discovery in the world of mathematics.

Mathematical puzzles arouse interest in children with their originality. Simultaneously with the search for a solution, the child considers, performs actions, looks for several options for solving the issue. The most pleasant thing in solving a logical problem is getting a positive result. The feeling of victory gives children joy and a sea of ​​positive emotions. You can do puzzles in the family, or you can bring this hobby to the company of peers. The Internet resources contain a huge number of developmental tasks for children and adolescents, amateurs and professionals. In children's editions there are many exciting tasks for logic, rebuses, charades, crossword puzzles. Don't forget to buy them for your child. And instead of watching the tenth episode of the cartoon, offer to solve a logical problem together. Believe me, time will fly by unnoticed, and the warmth from the minutes spent together will warm your heart for a long time.

Rebus is an exciting puzzle game that develops ingenuity, logic and the ability to find the unusual in a picture. These puzzles will be of interest to both adults and children, as some of them have a very high level of difficulty. They are used in schools to teach a child to quickly use data, process it and arrange it in the right position. Often the rebus of letters or words has several spellings and you need to choose the most appropriate sound, which allows you to develop memory and vocabulary. Only the child who has enough words in his memory so that he can recognize and understand them can take up the solution of puzzles. Simpler tasks are given to children from the second grade, when they already know the alphabet and numbers well, a younger child simply does not understand how to solve it. You need to start with picture tasks, they are considered simpler, letter puzzles and note puzzles will be more difficult. They will only be possible for a child with special knowledge.

Rebuses have a rich history, they appeared even before writing. After all, it was with the help of pictures that ancient people tried to convey to others the meaning of some events. Nowadays, puzzles are used as entertainment and a game that will captivate the whole family. In order to solve them, you need to remember a number of rules in order to understand what is read and in what order.

What can be a rebus?

A rebus is a picture that can be depicted:

  • letters;
  • numbers;
  • arrows;
  • images;
  • fractions;
  • notes;
  • commas and dots.

They can be upside down, be in each other and in different positions in the picture. All such puzzles are divided by difficulty level. The simplest ones can be read very easily, for example - "Bumblebee" and "Table":

More complex pictures will have to think about.


And there are those for which you will have to be patient with a pen and paper.

But for all of them there are certain rules by which puzzles are solved. If you figure it out, even the most complex proverb puzzles will succumb and become understandable.

How to read a rebus?

The rebus itself is a whole picture, before you start solving it, you need to understand if special rules for reading it. If they are not, then the words or phrases are read as usual, from left to right, but if they are, then this must be taken into account. There are two main characters:

Arrows from right to left indicate that a word or several words should be read the other way around: from right to left.

Rebus solving rules

The image itself includes letters, numbers and pictures that must be read and combined in a certain order. Therefore, they look not only at what is drawn, but also how it is done. If there is a picture in the rebus, they select a word that matches it, here you need to turn on the imagination and remember that sometimes it can be a jar, and sometimes what lies in it. All other elements are "read" in order, subject to some rules:


Numbers, signs and commas

Very often, the image is accompanied by commas, equal signs, minus signs, or a row of numbers. This tells you what to do with the letters that make up the word. All actions can be considered from the pictures below, on which a “flower” is drawn, which must be turned into a “current”.

If there are commas near the picture, you need to see where they are and count them. When they stand before a word, the first letters are subtracted, if after it, then the last, in the amount that there are commas.

Sometimes crossed out letters are written near the picture, this indicates that they should be removed from the word.

And when “=”, “+” or “-” stand side by side and additional letters or a picture, this indicates that you need to do this action with the word. Add letters either before the word or at the end. But sometimes "+" or "-" indicates that you need to add "to" or "from". This must always be remembered.

The numbers next to the word indicate in what order and what letters to take.

Large numbers and signs

Large numbers and signs drawn in a rebus the size of the main pictures are perceived as a word or action. When they are present, different letters or syllables are added to the word.

  • a large "+" indicates that you need to add "to", "s" or "and";
  • a large "-" indicates that you need to add "from";
  • the number adds those letters that are in the word that means it.

For example, there are three pictures above: P + C = rice, ok-mol = hammer, 100l = table.

How to solve puzzles from letters?

Sometimes the rebus consists of only letters that are drawn in different form and position. These include the same decision rules:

  • if the letter is drawn in the letter, then it is added: "in";
  • if the letter is above the letter, it is added: “above” or “on”;
  • if the letter is under the letter, “under” will be added;
  • if letters are drawn from letters, this should be indicated by adding "from".

For example:

In the letter “O” we have “rona” written, that is, it must be read as “crow”.

The letters "C", "D" and "T" took hold of the handles together, so the letter "and" is added between them - and we get the word "sitting".

This suggests that you need to add "on" to the sentence.

The letters “TKE” sit in the letter “E”, that is, it is read as “in + e + tke” - “branch”.

It remains only to connect all the words and get: the crow is sitting on a branch. Letter puzzles allow you to develop your imagination well and learn how to quickly compose words.

How to solve puzzles with notes

Rebuses with notes are designed for those children who are engaged in music and it is not difficult for them to determine which note is drawn in the picture. To unravel, take seven notes and use their names.

this is the note "do" and "m", read as "house".

And this is “fa” and “salt”, that is, “beans”.

Such puzzles help to quickly remember how notes are written and quickly, subconsciously use them.

How to solve complex puzzles from pictures, letters and numbers?

Puzzles are divided according to the level of difficulty. They mean not only words, but also phrases. If the picture seems too complicated, do not be shy to take a pen and paper and break it down into its components. When you need to guess not one word, but a proverb or a well-known phrase, the author usually writes about it. Take, for example, the puzzle:

and try to figure it out. We remember that rebuses are read from left to right like words in a book, if there are no additional icons, and there are none in this rebus, then it’s worth starting on the right.

The letters “la” move out from the letter “E”, that is, the whole picture must be read as “c + e + la”, oh, we get the first part: “village”

here we see that the letters “ha” are holding the letter “m” in their hands and we get the following combination “m + y + ha”. Of course, you can still read "u + ha + m", but, in my opinion, the fly is still better.


This is a large jar of delicious jam, since there are no comma numbers and signs next to it, this indicates that the whole word must be used in its entirety, without changes.

And this indicates what is being added - “on” or “above”. In our case, “on” is more suitable.

As a result of the fact that the complex picture was decomposed into simple elements, we got a simple rebus of the words: village + fly + jam + on. As a result, we get the phrase: "A fly sat down on jam."

In each case, it is worth turning on the imagination and learning how to quickly use the rules - and then complex puzzles will not be so difficult. The main thing is to always be careful and not lose any elements.

To learn how to compose and understand puzzles, it is worth understanding what they are.

Word "rebus" of Latin origin (lat. rebus, with the help of things, "Non verbis sed rebus" - "Not with words, but with the help of things"). The rebus originated in France in the 15th century, and the first printed collection of puzzles published in this country in 1582 was compiled by Etienne Taburo. In the time that has passed since then, the technique of compiling rebus problems has been enriched with a variety of different techniques.

So, rebus- this is one of the types of puzzles, a riddle for deciphering words. Encrypted according to certain rules in a rebus can be not only a single word, but also a proverb, saying, quote, riddle, and even a whole short story. Words and phrases in the rebus are depicted in the form of pictures, letters, numbers, notes and other various signs, the number of which is not limited. Solving the rebus is a whole science. When solving a rebus, it is necessary to write down all the signs in the form of a meaningful word or sentence. Although there are several types of puzzles (literary, mathematical, musical, sound, etc.), there are some general rules their compilation and interpretation.

rebus example


GENERAL RULES FOR SOLVING PUZZLES

A word or sentence is divided into such parts that can be depicted in the form of a picture or any sign. The rebus is read from left to right, less often from top to bottom. Punctuation marks and spaces in the rebus are not taken into account. If one word is guessed in the rebus, then it should, as a rule, be a noun, moreover, in the singular and in the nominative case. Deviation from this rule must be stipulated in the conditions of the rebus. If a sentence is guessed (proverb, aphorism, etc.), then, naturally, it can contain not only nouns, but also verbs and other parts of speech. In this case, the conditions of the rebus must contain the appropriate phrase (for example: “Guess the riddle”). The rebus must have a solution, and, as a rule, one. The ambiguity of the answer should be specified in the conditions of the rebus. For example: “Find two solutions to this puzzle.” The number of techniques used in one rebus and their combinations is not limited.

REBUSES IN PICTURES

The simplest option, when the rebus consists of two pictures to help you create a new word. The names of the objects depicted in the rebus should be read in the nominative singular or plural if several objects are depicted.


rebus 1


OX + WINDOW = FIBER

rebus 2


TRAIL + EXPERIENCE = TRAILER

rebus 3


EYE + FACES = EYE


From the last example, it can be seen that the picture in the rebus can have more than one name (eye and eye, bees and swarm, etc.); or the image may have a general or private name (a bird is a common name; a swift, a swallow, a chicken is a private name). If the depicted object has two meanings, then it is logically necessary to determine the appropriate one. This is the hardest part of puzzles.

If the picture turned upside down, which means that the word is read backwards.


rebus 4


Inverted NOSE = SLEEP


If to the right or left of the picture is one or more letters- this means that these letters should simply be added. Sometimes they are preceded by a "+" sign. Sometimes the desired object in the picture is indicated by an arrow.


rebus 5



FLASK + SA = SAUSAGE

rebus 6



Letter X + LION = SHED

REBUSES WITH COMMA

commas to the right or left of the picture means that in the word conceived with the help of the picture, you need to remove as many letters as there are commas. At the same time, commas in front of the picture indicate how many letters need to be removed at the beginning of the hidden word, commas at the end of the picture indicate how many letters need to be removed from the end of the word. Sometimes the commas to the left of the image are drawn upside down, although this does not play a fundamental role.


rebus 7


VOL K - K = VOL

rebus 8


GA MAC - GA = MAC

rebus 9


BA RAB AN - BA - AN = RAB


The arrow pointing to the left above the picture indicates that after the word is deciphered, it must be read backwards.


rebus 10


DRESSER - KO, read from right to left = HOUSE

REBUSES WITH LETTERS AND NUMBERS

If above the picture is strikethrough letter, and there is another one nearby, then this letter in the word must be changed to the specified one. If one or more letters are simply crossed out, then they must be removed from the given word. The "=" sign also serves to replace one of the letters with another.


rebus 11


O R YOL \u003d Donkey

rebus 12


BA BARREL - BA = BARREL

rebus 13


KORO B A = CROWN

If the crossed out letter(s) stands as an independent figure, then it must be read with the addition of the “not” particle.


rebus 14


NOT UCH

Numbers can be used instead of a picture. If part of the word in the rebus is represented by a number, then the number is pronounced as a numeral.


rebus 15


Number SEVEN + letter I = FAMILY

rebus 16



STO number + letter L \u003d TABLE

Keep in mind that a number can have more than one name.


rebus 17


ONE + FORK = FORK

rebus 18


Letter W + QOL + letter A = SCHOOL

rebus 19



Letter P + ONE + AR KA \u003d MELLE

rebus 20



ON VAR + figure TWO + L EU \u003d BASEMENT

Several identical letters or other images in a row mean that you need to try to count them.


rebus 21



SEVEN letters I = FAMILY

rebus 22



THREE CATS + letter F = JERSEY

rebus 23


PAIR of letters D = PARADE

Numbers next to the picture are used to number the letters in a word. The number indicates the place of the letter in the given word, and the order in which the numbers are written determines the new place of this letter.


rebus 24


PINE = PUMP

rebus 25


PAINTER = GAUGE

If there are fewer numbers than letters in the hidden word, this means that only the specified number of letters must be selected from the hidden word.


rebus 26


A LL IGAT O R = GUITAR

The use of crossed out numbers means that the corresponding letters must be removed from the hidden word.


rebus 27



PAL AT KA = STICK

If two numbers with arrows pointing in different directions are shown next to the picture, it means that in the word it is necessary to swap the letters indicated by the numbers.


rebus 28


Z A M OK \u003d SMAMA

Roman numerals may also be used.


rebus 29



Forty A = FORTY

The use of fractions is not excluded. When a fraction is used in a rebus, it is unraveled as "ON"(divide by). If a fraction with a denominator 2 is used in the rebus, then this is unraveled as "FLOOR"(half).


rebus 30


Z divide by K \u003d SIGN

rebus 31


Gender of letter E = FIELD

crossed out sign "=" between pictures should be read as "NOT".


rebus 32



And not Y \u003d hoarfrost

PUZZLES BY THE TYPE "LETTERS IN A LETTER", "LETTERS ON OR UNDER THE LETTER"

Often in rebuses, letters are drawn placed in an unusual perspective relative to each other (one inside the other, one under or above the other, one runs towards the other, one goes out of the other, etc.). This means that it is necessary to describe a drawing or letter combinations using prepositions, unions: “I”, “B”, “K”, “U”, “C”, “FOR”, “FROM”, “ON”, “ON” , "BEFORE" and others.

If objects, numbers or letters are depicted one in the other, then their names are read with the addition of a preposition "AT" before or between titles.


rebus 33


In the letter O, the letter Z = WHO

rebus 34



The letter Z in the letter O + the letter H \u003d CALL

If one object is depicted after another, then their names are read with the addition of a preposition "FRONT" or "PER".


rebus 35



Behind the letter L, the letter P \u003d ZALP

Usage horizontal bar between pictures, letters or numbers placed one below the other means the use of prepositions "ON", "ABOVE", "UNDER".


rebus 36


On the letter C, the letter T \u003d NAST

rebus 37


Under the letter C cok \u003d HOOP

rebus 38


C letter H letter E + letter G \u003d SNOW

Date of: December 19, 2015 how to solve puzzles

These are the basic rules that will help you learn how to solve puzzles. They are shown in the next short cartoon, and are also discussed in more detail below in the text.

Examples of puzzles increase when clicked.

Pay attention to punctuation and sentence structure

It's too easy to focus solely on individual words in a cryptogram, and not on the entire sentence structure as a whole. Remember those things from elementary school? This is called a "sentence chart". He names separate parts of speech for each element of the sentence. Now don't worry, you don't have to make a sentence diagram on every cryptogram! But it will help to try to conceptualize which parts of speech are already revealed in the cryptogram, in order to determine which words may appear immediately before or after them.

1. A picture, a geometric figure, a number or a musical note means that in order to solve it, you need to read the name of what is shown. For example, the number "100" together with the letter "L" turns into "TABLE", the note "SI" with the addition of the syllable "LA" gives us the word "POWER", and the figure "Rhombus" with the last letter taken away and the letter "G" standing in front "turns into the word" thunder ":

Look for contextual repetition and counterpoint

Punctuation can also be key. If there is a short word immediately after the decimal point, for example, there is a good chance that this will be one of the more common conjunctions. Many quotes and aphorisms use the classic rhetorical art of repetition.

Therefore, it should not be surprising that many of the quotes you find in cryptograms include repeated words or phrases within them. Of course, exact repetition like the one shown above didn't help much in the cryptogram, because once you've deciphered one of the phenomena, the rest will be automatically decoded. Where rhetorical repetition really comes in handy is when it comes to "contextual repetition" or "counterpoint".

How to solve puzzles. The rebus reads as: STO + L. You can guess how the TABLE. Rebus-1

How to solve puzzles. The rebus is read as SI (note) + LA. You can guess how POWER. Rebus-2

How to solve puzzles. The rebus reads like G + ROM (a rhombus figure without the last letter). You can guess like THUNDER. Rebus-3

Proper nouns, onomatopoeia and unusual words

Here are some examples of contextual repetition, where the same idea is repeated, but with slightly different words. And here are some examples of counterpoint where opposing concepts or ideas are presented against each other. If nothing works for a certain word and the patterns seem too veiled to match a commonly used word in English, be aware that some quotations contain regular nouns, unusual forms of onmatopoei, or just unusual or uncommon words that may not have any meaning outside special niche.

2. A comma means that you need to remove the extreme letter (at the beginning or at the end) from the picture, next to which there is a comma. Two commas mean the removal of two letters. The direction of the tail of the comma points towards the picture from which the letter must be subtracted. Rebuses containing an element with a large number of commas are undesirable because they smear the meaning of the element used. Below is an example where the word "FENCE" with the subtraction of the first two letters, is unraveled as "BOR" - a coniferous forest:

Remember: no letter will be decoded for itself

If you've tried every other possible permutation and nothing worked, start thinking "outside the window" for one of them. No letter will ever be decoded for itself. This is one of those rules that only helps once in a while, but sometimes it can be the difference between solving a puzzle and being completely intimidated!

Use the leftover mail list to your advantage

Since each letter decodes to one and only one letter, you will learn that, for example, when you open T, no other letter in the puzzle will also decode to T.


How to solve puzzles. Rule-2. Rebus-4

3. A crossed-out letter or number above the child's picture means that in order to solve this word, this letter or the letter with the indicated number is removed, and in some cases they are changed to another letter. For example, the word "KIT" turns into the word "CAT", "TABLE" turns into "CHAIR":

A great benefit of solving cryptograms online is that we provide you with a constantly updated list of "Letters Remaining" at the bottom of each puzzle. This can often be a big help if you get stuck on a word or two towards the end of a puzzle and several words match. Consult the rest of the letters and work only with those who manage all or all of the possible permutations.

There is no shame in finding a riddle so difficult and incomprehensible that none of the above methods will help you solve one final letter in a cryptogram. This is especially true of cryptograms that are either extremely short or use few or no 1, 2-, or 3-letter words.


How to solve puzzles. Rule-3. Rebus-5

How to solve puzzles. Rule-3. Rebus-6

4. Letters, numbers or pictures can be in each other, one on top of the other, hide behind the back of another, consist of one another, then “IN”, “TO”, “FOR”, “FROM” are added to the solution of the problem. For example, the letter “O”, inside which there are the letters “YES”, turn into the word “WATER”, the letters “KA”, standing on the letter “U”, turn into the word “science”, the letter “C”, standing behind the letter “ I", you can solve as the word "HARE", and the big letter "A", consisting of small letters "B", you need to guess, like the word "HUT":

In cases like this, give trial and error a shot! The beauty of our online cryptograms is that there is no guessing penalty and you don't have to pull out an eraser to erase your mistakes. All it takes is a keystroke to delete the erroneous email, so feel free to sprinkle some guesswork here and there when needed. If you have a hint or technique that isn't listed above, we'd love to hear about it! Simply use the contact form at the bottom right of this page to send us a line.

Mashu puzzles are elegant logic puzzles that do not use numbers as clues. Instead, the keys are simple white and black circles that resemble pearls.

The cycle consists of small segments of a straight line. Each line segment is either horizontal or vertical and connects the centers of two adjacent cells. A finished loop will never touch itself or cross itself.


How to solve puzzles. Rule-4. Rebus-7

How to solve puzzles. Rule-4. Rebus-8

How to solve puzzles. Rule-4. Rebus-9

How to solve puzzles. Rule-4. Rebus-10


The black edges represent the corners - the line will make a 90 degree turn around the black circle. Before each black bypass box must be in front and with a straight box - the path must go straight through the previous and next fields on the path.

The white circled boxes show straight lines - the line will go through that box without turning.

Each white circle must be adjacent to at least one corner block. The loop must rotate either in the previous box, or in the next box, or both.


This is easiest if you start with clues at the puzzle's borders. For each black circle on the border, you can draw a segment going into the puzzle for two squares perpendicular to the border.

It is necessary to say separately about puzzles, in the solution of which fragments “ON” and “OVER” appear, as well as about puzzles in which there is a variability “OVER” - “UNDER” and “BEFORE” - “FOR”. The example shows that the letters “ZhDA” standing on the letters “DE” are unraveled as “HOPE”. The same solution is obtained when "WAD" hangs over the letter "E". The mirror version in the case of letters “hanging” over each other may imply the position “UNDER”, as in the rebus “BASTERN”. Similarly, there is a mirror solution in the case of setting some letters after others, then the rebus can be solved by varying the substitutions "FOR" and "BEFORE", as in the rebus "ALTERATION".

In fact, every black circle that is within 1 border cell can be fully or partially filled. For each white cell on the border, you can draw a straight line through it that runs parallel to the border.

Now we can expand the path leading from the white circle in the top right corner. Since there is a straight line leading into it, the path leading out of it must have a corner at once, otherwise it would not be a valid white circle. Remember that all white circles must have at least one adjacent corner.


How to solve puzzles. Rule-4. Rebus-18

How to solve puzzles. Rule-4. Rebus-19

How to solve puzzles. Rule-4. Rebus-20

How to solve puzzles. Rule-4. Rebus-21


We can now fill in the line along the innermost white circle - the path we have already drawn constitutes a border that we cannot cross in any other way.


Now we can expand the remaining black circle since the other directions for the corner are not available.

How to solve them?

The puzzles have clues in the Kadisha Gallery, which is next to Tokota Plaza and not far from the Grand Staircase. Understanding these clues will make it easier to solve the puzzles. There is a tooltip for areas in the gallery. These are three stained glass windows in a stack of three. The top glass image is the first area, the middle glass image is the second area. and the bottom glass image is the third area. Here they are from left to right.

5. Several identical letters in a row when guessing mean adding a numeral forward - by the number of these letters. For example, the seven letters "I" mean "FAMILY":

How to solve puzzles. Rule-5. Rebus-11

6. An inverted picture or part of a word - means that the rebus must be solved by reading the word in reverse. For example, an inverted picture of a cat turns into the word "CURRENT":

All you need to do is match each area with the glass image. You have to make the areas in order, like the ones you still have, move before you get to them. The first area has a link to the gallery next to it. The second area has a Bahro stone. The third region has neither close to it nor similar in the open air.

If you don't like the patterns, all you have to do is make them match the glass images for that area and you'll have solved the puzzle. If for some reason you find that you need to go back to the beginning of the Kaddish Toles after completing the puzzle. just repeat the areas puzzle as they reload when you solve the puzzle.


How to solve puzzles. Rule-6. Rebus-12

7. Inserting a checkmark means that you need to insert an additional letter in the word to which this checkmark is directed. For example, if this sign is above the number "2", and with the numbers "1" and "2" on the sides, then the indicated letter must be inserted into the word "TWO" - in our case, "I" - between the first and second letters. And since after the deuce there is also the letter “H”, then the whole rebus can be solved as “SOFA”:

Video on how to solve puzzles

Then you will come to a round room with five blue buttons. Here's a tip in the gallery. You can see three things from this clue. The most obvious is the light pattern, which you have to recreate on the floor with the buttons. To the left of the clue are five dots, two blue and three white. How do you know which dots are which buttons? Look at the middle button, imagine that it is at 9 o'clock.

Now stand on the third button, to your left when you go down the path are buttons 1 and 2 and to the right, buttons 4 and since the buttons are already blue, you may need to press the buttons that are white dots on the clue. The last thing you can see from the tooltip is a red dot at 3 o'clock. Standing at the third button, look straight across the floor. In which column will the red dot be? What is on the floor where the red dot would be?


How to solve puzzles. Rule-7. Rebus-13

The above rules are the main ones, besides them there are some “fuzzy” additional rules: multiple selection of letters from the name of the element (when multiple numbers are indicated above the element); pointing with an arrow to a fragment of an element; fuzzy mutual setting of elements (playing on the prepositions "U", "S", "OT", "PO").
But these additional rules dilute the meaning of the rebus puzzle, turning it into a multiple-choice problem. If in puzzles for an older age these rules are sometimes applied, then in puzzles for children their use is undesirable, because children first of all need to master the solution algorithms themselves, and this should be done based on clear rules.
The following are examples of "fuzzy" puzzles:

The hint for the pyramid doesn't tell you much, in my opinion it only gives you half the information.


What you see here is three circles next to each other, the middle one has part of it. Under each circle is a rectangle, the right rectangle is dark with a circle in it.

Above the middle circle is another circle with something covering the middle circle. So the circles are fine, closed, then open, then closed. The right circle for closing means something will be different. This hint does not tell you that you need to follow the tree symbols. An example tree can be seen at the top of the tooltip.


How to solve puzzles. Fuzzy rule. Rebus-14

How to solve puzzles. Fuzzy rule. Rebus-15

How to solve puzzles. Fuzzy rule. Rebus-16

How to solve puzzles. Fuzzy rule. Rebus-17

Also, sometimes in puzzles, a nesting technique is used, denoted by brackets. In this case, the rebus consists of other puzzles nested in it. This technique is sometimes used in puzzles for an older age. For children, such puzzles are undesirable, since children should first be given basic solving algorithms. An example of such a puzzle is shown below:


How to solve puzzles. Acceptance of investment. Rebus-22

Rebuses (including and along with other tasks), when used correctly, are an effective tool for teaching children. By offering a child puzzles of the appropriate class, one can purposefully develop the "hardware" of the brain, consistently teaching him algorithms for solving problems and skills of speculative construction.
Text and illustrations: A. Fokin.

Pay attention to those rules that will help you make puzzles with letters and words.


Rebus - this is one of the types of puzzles that enjoys the widest popularity. The year of publication of the first printed collection of puzzles can be considered 1852. The author of the collection is Frenchman Etienne Tabour. In Russia, puzzles appeared only in the middle of the last century and were then largely imperfect.

Rebus - "A riddle in which the desired word or phrase is depicted by a combination of drawings, figures, letters or signs" S.I. Ozhegov. Currently, the word "rebus" is often used in a broader sense. It has become a household word to refer to everything intricate, mysterious and incomprehensible.

Rebus alphabet

In the "rebus alphabet", as in a kaleidoscope: many intricate letter combinations, numbers and numbers, signs and other objects - drawings. The peculiarity of the rebus letter is that the words in it are denoted by images of various objects, “things”. Solving the rebus is not difficult - what is drawn is what you need to read.

Punctuation marks usually not shown in puzzles; when deciphered, they are restored in meaning. They are not shown because they can be understood differently. A comma - a punctuation mark - is easy to confuse with a rebus comma - a sign for excluding a letter from the name of the picture. Sometimes there are exceptions. Question mark is usually placed where it is needed.

Not respected in puzzles and scale. Therefore, a "cat" can be larger than a "lion" and vice versa - an "elephant" is smaller than a "matchbox". To correctly solve puzzles, you need to know the "rebus alphabet" and the rules for solving.

Rules for solving puzzles

Rule 1 The objects and living beings depicted in the drawings most often (with rare exceptions) read like words in the nominative case and singular. Sometimes the desired object in the picture is indicated by an arrow.

Rule 2 If the picture is drawn upside down, read the word backwards. For example, a cat is drawn upside down - we read current, poppy - kam, mushroom - birg. There are objects (a knife, a pencil, a barrel, a chain, a wheel) that, no matter how depicted, do not look “upside down”. In such cases, commas help us, complementing the picture depicted “upside down”. By such commas, it can be established that the hidden word must be read from right to left, that is, “upside down”: the trail is an aport.

Rule 3 commas after pictures ki indicate how many letters to remove from the end of the word denoting what is shown in the picture. For example, a goat is drawn with two commas after it - we read KO. commas before picture indicate how many letters to remove at the beginning of the word denoting what is shown in the picture. For example, an elephant is drawn with a comma in front of the picture - we read LON.

Rule 4 Numbers may appear above or below the picture. Each digit is the number of a letter in a word: 1 - the first letter of the word 2 - second letter 3 - the third, and so on. A certain set of numbers below or above the picture says that you need to take only these letters and read them in the indicated order. The crossed out number means that given letter should be omitted. For example, drawn horse and numbers 2,1 under it - read OK.

Rule 5Equal sign between letters means substitution a certain letter (or combination of letters) of a word to another letter (or combination of letters). The equal sign can be replaced with an arrow. The action of replacement is indicated in the third way - the letters that are replaced are crossed out, and substitutes are written above them. For example, a mole is drawn, and next to it are crossed out letters RO and above the letter AND - read WHALE.

Rule 6 Letters can be displayed inside other letters, above other letters, on the surface of other letters, under and behind them. In such cases, it is necessary to understand in what spatial relationships the depicted letters consist.

Rule 7 Letters can be drawn on the surface of other letters. For example, a capital letter H, and scattered across it are small - read PONY(although it can also be read as IPON, NISI or IZIN). Or Vera". The drawing is read : "Faith”.

Rule 8 In puzzles, a special type of drawn letters is also used, which are given the outlines of moving or stationary figures. For example, sitting, lying, running, etc. A verb is added to such a letter - a figure: sits, lies, runs, etc.

Rule 9 In puzzles there are so-called hidden pretexts (on, before, in, at, by, to, from, over, from, from, behind, under). When reading a picture with them, you should add the appropriate picture prepositions. For example: under "In" al (basement), in "O" l (ox) or before "A" h a (transmission) etc.

Rule 10 In puzzles use numerals. For example: 40 A (forty), 100 g (stack), 7A (family), distance 100 (distance).

Rule 11Strikethrough letter speaks for itself, that is, when reading a given word, do not take into account the crossed out letter, do not read it. If instead of a crossed out letter there is another letter, this word should be read with an uncrossed out letter, but with a newly written letter. A crossed out number above or near the figure indicates that in this word such a letter should not be read.

Rule 12Numbers, standing near the picture - a sign of permutation of letters, indicating that in this word it is necessary to rearrange the letters in the order in which the numbers follow one after the other (from left to right)

The techniques listed above can be combined with each other. Knowing these basic rules will help to solve this or that puzzle without much difficulty.

Such entertaining tasks develop concentration and attention in the child, which will contribute to productive learning activities at the beginning of the school year. " Attention- this is,- according to K.D. Ushinsky, - the only gate through which everything enters our consciousness". This is the first step in collection.