Naval battle to play online on a notebook sheet. How to play "sea battle": game rules Game sea battle for two paper

Children are so passionate about various gadgets that they often do not want to not only read, but even play not in the virtual. This worries both professionals and parents. In one of the series of the cartoon "Barboskiny" Grandfather just offers a way to return children to the real world by playing the whole family in the usual "Battleship" on paper.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that it is possible to have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Sea Battle today also exists in a computer version, the traditional version of destroying ships on a piece of paper in a box has one undoubted advantage over a virtual one.

Playing with a live person is more interesting than with a computer, the battle is much more fun and exciting. Yes, and more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

Another plus and reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room, or some special entourage. Enough paper, pen and know the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of the game on paper in a sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are denoted on one side by letters from A to K (without Y and Y), on the other by numbers from 1 to 10. In this field you need to arrange your ships.

A second similar square is drawn next to it with a similar designation of fields. On it, during the battle, the player fixes his shots.

  • When making a “shot”, the player names the coordinates of the target, for example, B8.
  • The opponent answers "by" if there is nothing in the cell; "wounded" if his ship was hit; "killed" when a ship is destroyed.
  • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • On a miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant may require the opponent to present his playing field and check the records of moves.

The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

  1. Composition of ships: 4 submarines of one cell, 3 destroyers, consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. It is necessary to draw ships in such a way that they in no case touch each other. There must be a distance of at least one cell between them.
  3. You can place ships horizontally, vertically, and at the edge of the playing field.

What Not to Do

Rules and certain restrictions are discussed.

  1. You cannot change the composition of ships.
  2. Some rules say that one ship can only have a linear shape, in some cases the shape of the letter L is allowed. This point must be specified in advance. But in all variants it is impossible to draw and place the ships diagonally.
  3. You cannot change the field value.
  4. You can not distort the coordinates and hide the hit.

Strategies

Not only simple rules and the conditions of the organization of the game explain the popularity of the game Sea Battle, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider the skill and the way your opponent plays. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent will play with you, who already knows that there can’t be in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Consider the location of your ships. One of the winning strategies is the location of large ships compactly in one place, and scattered single-celled ones away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct tactics of the game include a few simple tricks.

Be sure to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Someone does it with dots, someone with crosses. This will avoid repeated shelling of empty squares and conflicts, in case of any errors.

If the opponent's ship is "killed" in a sea battle, then we mark the cells surrounding it as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

The shooting tactics of the players can also be different. You can shoot by making diagonal moves. So there are more chances to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, you determine the choice of moves based on what begins to peep through on the enemy playing field.

A tactic to combat popular fraud, when the opponent sets up the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and the ships are drawn in one color, and the shots are marked with a different pen or pencil.

Today, the Sea Battle game exists both as a desktop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play Sea Battle

How to play war games on a piece of paper: tanks and sea battle. Rules, detailed description with photo.

Games on a piece of paper for two: tanks and sea battle

For both games from this article, and for the game "Tanks" and for the game "Battleship", you will need a sheet of paper and two pens. They are played by two players. The players either agree in advance about who will go first, or decide by drawing lots, for example, tossing a coin or using children's counting rhymes.

And if the game "Sea Battle" is familiar to almost all people in our country, whose childhood fell on the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanks", was known, but not by that much. Despite the military theme, both of these games were very popular among both boys and girls. They played them both at home and at school, and not only at breaks, but also in the classroom, blocking the map with the location of their ships from a neighbor on the desk with a notebook or textbook.

These games will help children to spend their time in a fun and useful way. The benefits of these games are not only that they are live communication, a way to do something interesting, to distract from something, to relax. For preschoolers, this is a way to prepare their hand for writing, in the game "sea battle" to repeat some letters and numbers.

Another game of tanks develops an eye, and a game of sea battle allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for fighting, try to unravel the opponent’s strategy, imagine how he thinks, how he could arrange his ships.

Tanks (tanchiki) - a game on paper. Rules

To get acquainted with the game, it is advisable for novice players and younger children to take a double checkered notebook sheet (it is torn out of the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it harder for opponents to hit the target. And each player in this game will need not a felt-tip pen or a pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents' pens are different, but it is possible that they be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed in advance, it should be the same (from 5 to 10 pieces for each). Tanks should be small, about 1x2 cells. It is better to draw them away from the border and from each other - this way it will be more difficult for the opponent to hit them.

Before the start of the shelling, agree on the rules.

Rules of the game "Tanks"


Variant of this game with different military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. About what military equipment to draw and in what quantity, the participants agree before the start of the game.

Sea battle is a game on paper. Rules

Now "Battleship" can be played both in the computer and in the desktop version, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in it you need to set the coordinates for shelling the enemy fleet and think over the location of the ships of your fleet in such a way as to destroy the fleet of another participant before it destroys yours.



Preparing for the game

Before the start of the game, the participants draw fields with coordinates on sheets of paper and place the ships of their fleet in them. At the same time, they necessarily agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentment and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played Sea Battle, drew three-cell and four-cell ships in random order: in the form of rectangles, the letter "g", the letter "z", square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be located exactly, without bends.

Playing fields of the game "Sea battle"

For the game "Battleship" each of the participants will need a piece of paper in a box and a pen (you can use a pencil or a felt-tip pen).

Before the game, the participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, numbers from 1 to 10 should be placed in ascending order, and above each square, horizontally from left to right, letters from "A" to "K", with the exception of the letters "Yo" and "Y ". Those. Here is a row: "A B C D E F G I J". Sometimes, instead of letters of the alphabet, a word is written horizontally, consisting of ten non-repeating letters.

In the first square, each player places his fleet, in the second he marks the location of the opponent's fleet.

The shape, number and location of ships in the game "Battleship"

How many ships should be in a sea battle game? In the classic version, each player has 10 ships:

  • 1 PC. - 4 cells,
  • 2 pcs. - 3 cells,
  • 3 pcs. - 2 cells,
  • 4 things. - 1 class.

More:

  • one ship, consisting of four cells - a battleship (such ships are also called four-deck or four-pipe ships)
  • two ships, consisting of three cells - a cruiser (three-deck)
  • three ships, consisting of two cells - a destroyer (two-deck)
  • four ships, consisting of one cell - Submarine or torpedo boat (single-deck)

Ships must be arranged in an even vertical or horizontal row without curves, and in no case diagonally. It is strictly forbidden to arrange ships so that they touch each other by sides or corners. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that none of the players see the location of the opponent's fleet.

Rules of the game "Sea battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this cell.

  • If the cell is empty, the second player puts a point in it and says aloud: "By." The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and reports: "Wounded", if small (single-deck), then "Killed". Also, "Killed" is said in the case when the opponent hits the last whole (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns moving, but after each well-aimed hit, the player gets one more turn. The winner is the one who first blows up all the ships of the other participant. When the game is over, the participants can watch each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • made a mistake in the signature or the size of the fields
  • made a mistake in the shape, number or location of ships
  • moved the ship during the game
  • tried to peep how the opponent's ships were located, etc.

How to play Sea Battle to win

In the game "Battleship", there are tricks, some of which are known to few, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase the chance of winning.

  • It is necessary to mark with dots or crosses the coordinates of your shots and shots of your opponent.
  • You can't peep at the opponent's sheet, but you can watch his gaze, facial expression, gestures and intonation when he is looking for the desired cell on his field in order to try to guess if there are ships in the immediate vicinity of the cell with given coordinates. Usually, in order not to be mistaken, if a ship is nearby, double-checks the coordinates of the cell before saying "Past", which means that it spends a little, but still more time on the answer than if there are no ships nearby.
  • After the destruction of an enemy ship, mark with dots or small circles the cells that are in contact with its sides and corners. This is necessary in order not to waste time and moves on shooting at deliberately empty cells, since according to the rules, ships cannot be located close to each other.
  • It is advisable to destroy the wrecked enemy ship as soon as possible in order to obtain information about the empty cells surrounding it and thereby reduce the area for searching for other ships.
  • Destroying the largest enemy ship, consisting of four cells, will allow you to get information about the empty cells adjacent to it. If this ship is not placed along the border of the playing field, then it is surrounded by 14 empty cells. Thus, the remaining search area will decrease by 18 cells, and this is almost a fifth of the playing field. Therefore, players usually try to find the largest enemy ships first. To do this, you can "fire" along the main diagonals of the playing field, or first along the diagonal parallel lines located at a distance of three cells from each other, and then along the diagonal lines between them.
  • Often players try to position their ships away from corners, borders, and each other, thinking that this way they will be safer. In fact, this increases the opponent's chances of winning due to the fact that when each ship is destroyed, the remaining search area becomes much smaller due to information about the empty cells adjacent to the ship.
  • The hardest thing to look for is single-deck ships. The following strategy is based on this: place the largest ships in the corners of the playing field (a four-deck ship standing in the corner is surrounded by not 14, but 6 empty cells), medium ones - on the sides of the field, and place small single-deck ships in random order in the increased free space . It is also possible to place all ships, except for small ones, as close as possible to each other in one part of the field, and small ones in another. Most likely, the opponent will quickly destroy large and medium ships, but this is not scary, since this is not important for victory. And by increasing the free area on which small ships are located, the probability of quickly finding them becomes much less.
    The photo shows examples of such an arrangement of large and medium-sized ships. To search for single-deck ships, the opponent needs to fire at cells without marks.

    He will make fewer moves and win faster if the ships are arranged as in the next photo.
  • It turns out that sometimes some players cheat: they place only 9 ships on their field (all but one single-deck). And in order not to get caught on this, if the enemy has already fired at the entire field, except for one cell, they finish drawing this ship in it. Or if they win, they also quickly draw this ship on the cells that have not yet been fired by the opponent.
    This can be avoided if the participants take pictures of the ships before the game. Or ships are drawn with a pen, and marks during the game are made with a pencil. Or the pens of each participant differ in color, and after the placement of the ships, the participants change pens.

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Sea battle is a simple and exciting board game that does not require special knowledge and special devices. To play together with a friend or family member, all you need is two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play sea battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly naming the coordinates on the enemy’s map (on a piece of paper in a box). The named point must destroy the ship or hook part of it. The sooner the player sinks the opponent's fleet, the sooner he will win.

playing field

It is a sheet in a box on which a square is drawn measuring 10 x 10 cells. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is denoted by the letters of the Russian alphabet (from "A" to "K", skipping "Yo" and "Y"). Ships are placed in the drawn square.

Sometimes the words "Republic" or "Snow Maiden" are used instead of letters.

Next to your own field, the opponent's field is drawn on paper. It must have identical coordinates and dimensions. The plane remains free and is used to mark their shots.

The number and location of ships in the game sea battle

Submarines consist of several pipes or decks. The playing field should include:

  • 1 four-deck battleship - 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Ships should be arranged according to certain rules. They cannot touch each other at corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are variants of naval combat with a different arrangement of ships - the letter "G", zigzags or squares. Their structure and number may be different. For example, 2-3 four-deck and 1 five-deck (aircraft carrier). When using more ships, a different field size (15 × 15) will be required.

Conditions and order of moves

To choose who will go first, the players cast lots. When you shoot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you have landed on an empty cell. The move goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You are entitled to the next shot. To finish off an alien ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. Your turn lasts until you miss.

The third option says that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (it occupied one cell). If the ship was killed on the second turn, then it was a two-deck ship, etc. After the ship was destroyed, you can walk until you hear the answer "by".

Strategies

A well-planned tactic will help you win the game of sea battle. The winning strategy offers:

  • Carefully disguise. The companion should not see your playing field on a piece of paper in a box.
  • Consider the way the game is played and the skill of the opponent. For example, if this is a beginner player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Consider the placement of your ships. Single-cell ships can be placed scattered, far from each other. Large - compact in one place. The partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to recoup.
  • Mark your shots. Put crosses in the right empty square. So you will not call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules forbid building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of knocking out large submarines. In search of a battleship, you can walk through three cells to the fourth.

What Not to Do

If the rules are not followed, the naval battle game may end earlier. The following are considered unacceptable violations:

  • Skip due to carelessness.
  • Incorrectly drawn field: Incorrect coordinate system or dimensions of the sides of the square.
  • The number of ships exceeds the required.
  • One of the players spied on the placement of submarines from another.
  • Hits are hidden.
  • The opponent places the last single-deck ship in the course of the game in the last free cell. To avoid cheating, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle - pretty exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need is a piece of paper and a pen.

"Sea Battle" is an exciting and simple game that does not require special tools and special knowledge. It can be played both on a computer and on paper, and only the second option was once used, since there was no other possibility. Not everyone knows how to play Sea Battle, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game "Sea Battle" are simple, anyone can remember them, regardless of age and level of intelligence.

General

The game "Sea Battle" has long conquered many people. It is interesting, exciting, and most importantly - does not require any costs. To play with a person together, you will need two sheets of paper in a cage (preferably) and two pens (or 2 pencils).

"Battleship" is useful not only because it allows you to have a good time. The game also contributes to the development of strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he could place the ships so that they are hard to find, how you would place if you were in his place, can be confirmed and help win.

Rules

Well, you can proceed to the main part. Now you will learn how to play Sea Battle:

1. First you need to draw two squares of 10x10 cells on a piece of paper (of course, it’s easier to draw on a sheet in a cell). Then, in both figures, put down the letters from A to K on the top row (from left to right, skipping E and Y), and to the left of the squares - the numbers from 1 to 10 (top to bottom).

2. On the left square you need to place:

  • 1 ship, consisting of 4 cells;
  • 2 ships, consisting of 3 cells;
  • 3 ships, consisting of 2 cells;
  • 4 ships, consisting of 1 cell.

Ships cannot touch each other either on the sides or on the corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be located only vertically and horizontally (not diagonally).

The right square must remain empty.

3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)), calls the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

a) past;
b) injured;
c) killed.

The first option means that the player has landed on an empty cell, that is, he has not landed anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

The second option means that the player got into a multi-deck ship (occupying from 2 to 4 cells). Having marked the right place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” followed, the player can call either E6, or F7, or E8, or D7 to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers "by", "wounded" or "killed".

The third option means that the enemy ship has been destroyed. If this happened from the first move, then it was single-deck (consisting of one cell), which can be called great luck. If from the second (for example, after E7 the player said E6), then it is double-deck, etc. After knocking out the ship, as well as after being wounded, the player moves until he receives the answer "by".

4. The turn passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The person who first finds and destroys all enemy ships wins.

Other variations

Sometimes "Battleship" is on paper, and sometimes on a computer, as mentioned earlier. And if for the first option you need a real, live opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the reaction of the enemy when you sink his ship is priceless), and secondly, the opportunity to peep into the enemy fleet is absolutely excluded (we all understand that some people strive to cheat).

One way or another, it is not difficult to come up with other, more advanced versions of the game, it all depends on the imagination of the players and their desire / ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play the Sea Battle, the rules of which you came up with, nothing good will come of it, a quality game will not work.

For example, you can add more cells to the "battlefield" (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, when hit on which the enemy misses one turn. There are a lot of options, the main thing is to know everything in moderation.

Conclusion

That's it, now you've met new game and you know its rules. The question "how to play Sea Battle" should be settled. From now on, you and your friends will have something to do during boring lessons / lectures or at work, if there is an opportunity to be close to each other and write on sheets of paper.

A simple and exciting game that has been known since childhood is sea battle. The rules of the game are not very complicated, anyone can remember them. Sea battles are liked by adults and children, you can play it anywhere.

Rules of the game Sea battle

The essence of entertainment lies in the fact that two players take turns naming certain coordinates on the opponent's map, which they do not know. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships as soon as possible. There are several options for such a game today:

  1. On the paper. This method is considered classic version entertainment. It allows you to play anywhere. A checkered notebook or one leaf (not even lined) is suitable for battles.
  2. Desktop. The first version of such entertainment appeared more than 80 years ago. Board game sea ​​battle was distinguished by volume, colorfulness. After a while, many variations appeared with different numbers of ships, other sizes of fields.
  3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the right application. There are options to play online. Features: the selected points are fixed automatically, there is a voice acting that adds reality to what is happening.

Field

To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It represents coordinate plane, a square 10 by 10. Each of its sides has its own definitions: the horizontal is numbered from top to bottom, the vertical - with letter designations. The letters of the Russian alphabet are used from "A" to "K" or from "A to "I", if "Yo" and "Y" are omitted. Often, instead of letter designations, the words "Snegurochka" or "Republic" are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to the "own" field, you need to draw a "foreign" one, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty, it is used to mark one's own moves and opponent's "strike". Given that there are several variants of the coordinate system, it is recommended to agree in advance which one will be used. Next, you need to arrange the ships.

Number and placement of ships

There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, "two-deck" or "two-pipe"). On the playing field are:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck, cruisers, - rows of 3 cells;
  • 3 double-deck, destroyers, - rows of 2 cells;
  • 4 single-deck ships, torpedo boats, - 1 cell.

In the classic game, it is necessary to draw ships on the playing field according to the rules. For example, all court sides or corners cannot touch each other. There are variants of the game when the ships are placed in the letter "G", squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. Using more ships, a different form of the field is used, 15 by 15 in size. It is necessary to decide on the choice of the game in advance.

Game progress

Playing sea battle on paper is necessary in accordance with certain rules. The instruction defines the conditions and sequence of moves:

  1. Initially, who will go first is chosen. To do this, the players cast lots.
  2. When making a "shot", the player names the coordinates, for example, B3.
  3. If there is nothing in the cell, the opponent says "by". According to the named coordinates, the ship is located, then “wounded” - if it was hit, “killed” - when completely destroyed.
  4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player moves a second time. The right to move is transferred to the second player if the blow fell on an empty field.
  5. The winner is the one who first sinks all the ships of his opponent.
  6. At the end of the game, the opponents may require each other's playing fields to check. The loser will be the one whose fields are filled incorrectly. Victory goes to the one who waged a fair fight.

There are certain restrictions in the game. The game may be ended earlier if there is a violation of the rules. The following are considered gross violations:

  1. Incorrectly drawn field - the number of vessels exceeds the required one, the dimensions of the sides or the coordinate system are incorrect.
  2. One of the players spied on the location of the ships from the other.
  3. Skipping a turn due to inattention.

Win strategy

A simple battle is not built solely on luck. To achieve victory, there is a strategy and tactics of playing a sea battle. It is as follows:

  1. A sheet with a lined field must be held so that the enemy cannot look.
  2. For convenience and accountability, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and the torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and hard to find on the field, but they sink in one hit.
  4. Beginners often aim at the corners of the game square, so it is not recommended to draw them there.
  5. Experienced players are advised to immediately come up with a layout of ships on the field. Good results can be achieved if the flotilla units are arranged according to the scheme. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic manner.
  6. Shooting techniques for a flotilla may be different. To quickly destroy the battleship, it is recommended to start searching for it diagonally. You need to shoot at the squares on 4, through 3 cells. Then you need to move in descending order: look for three-deck, two-deck and single boats.

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